ActionScript 2.0 :: Scaling Dynamic Text Box?
Apr 20, 2007Actually I have a conversation bubble design and dynamic html text inside in a text box. How to scale both the bubble and the text box simultaneously.using scripting.
View 2 RepliesActually I have a conversation bubble design and dynamic html text inside in a text box. How to scale both the bubble and the text box simultaneously.using scripting.
View 2 RepliesI'm working on a project that dynamically loads news articles.There is basically a title text box and a news box, both are the same width.I would like to know if there is a way that I can get the dynamic title to scale up/down in font size to fit the width (and also shift the news text down to be about 3px under the title)
View 1 RepliesIs there a way to manipulate a font's horizontal scaling if it is set as dynamic text?
The text was horizontally scaled in Adobe Illustrator to create a more "sleek" look, but now when putting together the movie in Flash I would still like to keep this look but need dynamic text.
Im asking this in AS 3.0 category, but would like to know it for AS 2.0 as well if there is a way.
I'm building some navigation that extends all the way from left to right across my SWF. When the window resizes, I'd like the nav buttons to get wider but not have the text on the buttons get wider.
The buttons themselves are rectangles with a vertical gradient and a stroke around the outside. I'm using 9-slice scaling so the stroke doesn't scale, but the middle (gradient) gets wider or narrower.What'd be great is to be able to select an object or layer and say "don't scale, even if the rest of this movie clip scales". Is there a way to do that, or will I have to do it via actionscript?
i am trying to load the image in MC and i want to scale the image proposinate from the center.
View 2 RepliesI have been working on making a menu that gets it's content from an XML file.
menu.xml
Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<links>
<link name="HOME" ref="index.cfm"/>
<link name="HOW IT WORKS" ref="hiw.html"/>
[code]....
I want to load the menu horirontally and have the buttons resize to the width of the text with a margin on each side. I need the margins to equal the remaining width of the menu stage divided by the menu items(nodes) divided by 2.I have spent hours on this and now have very choppy actionscript code in my source.
menu.fla
Code:
var linksXML = new XML();
linksXML.ignoreWhite = true;
linksXML.load("menu.xml");
linksXML.onLoad = checkLoading;
[code].....
I have made a top 10 module for my site that loads variables dynamicly in text fields, it works pretty fine, but i have a problem. The text inside the text fields is scaling on move.I don't want the text inside to scale.Here you have the link:xample of text field creation in my as:
Code:
private function createTextField(x:Number, y:Number, width:Number, height:Number):TextField {
[code]........
Basically, I have two movie clips; Square_mc, which is the object I want to scale and scaleTransform_mc which acts as my free transform edit point. What I'd like to happen, is when you click on and drag Transform_mc (The edit point), the correpsonding Square_mc movie clip's _xscale and _yscale change in proportion. I.e. Similar to the free transform tool in Flash.
Code:
scaleTransform_mc.onPress = function(){
scaleTransform_mc.startDrag();
//
[code]....
i found out when i add a dynamic mask to my preloader progress bar (for transition out) its not scaling correct. I think its because my bar isn�t tweening to the correct "stageWidth" during progress until it completes. I setted it up like that:
// Preloder Progress Bar
Code:
bar.scaleX = 0;
bar.graphics.beginFill(0xff3333,1);
bar.graphics.drawRect(0,0,stage.stageWidth,4);
[code]....
Somehow it looks like 100% of the loading progress doesn�t represent the entire stageWidth so my bar animation finishes some pixels before reaching stageWidth end. NowJust noticed it now after adding a dynamic mask to my preloaders progress bar.
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
[Code]....
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.
I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.
I am currently using flash CS5. I have the task of moving text constantly in an animation from left to right..with the text growing at the same time from 12pt to 36pt. As of yet i have looked across many tutorials only showing me on the movement of text I would be great full to anyone who can help me with this text scaling issue
View 2 RepliesIt seems 9-slice scaling in Flash CS5 is a little half-baked. If you create a symbol containing text and vector graphics, only the vector graphics is scaled according to the 9-slice scaling contract. For example, consider the following symbol:
Sure, the vector graphics are scaled according to the 9-slice contract, but what are we supposed to do about text? And just in case you're thinking "convert the text to vectors/raster"... unfortunately no... I don't have the option of converting the text to a set of vectors or a raster because its content will have to be dynamic.
When you scale a movieClip with some text field inside how do you prevent that text field from scaling?
View 5 Repliescreated a new textfield(digitC) I want to use again and again. First time thru, I applied an animation to the text object that scaled it down to half size. the next time I use the textfield I want to reset it to its original size.
I tried resetting the textFormat to the original font size and reapply to format to digitC. But digitC retains the half size font. How do I reset digitC to original size?
Problem: the text inside my movieclip gets distorted when the movie clip is scaled.
Code:
import caurina.transitions.Tweener;
//variables for justMePage
import flash.events.Event;
[code]....
how do i make the text still look good even if the movie clip that it belongs to is scaled?
I have an isometric board. On some of these tiles there are textfields which are skewed so that the text runs parallel to the sides of the tiles. The user can zoom out giving a wider view of the board. This is done by scaling the parent tile to about 0.5 of the original size. When doing this at a certain threshold the text will no longer be parallel to the sides of the tile and will look as if the text pop's up. Does anyone have any ideas of what causes this.
View 2 RepliesSo when I scale text in a tween, it doesn't look at all smooth. I tried to compensate by increasing the frame rate, but even 60fps doesn't fix it. So I'm pretty sure that the scaling is limted to pixels. I immagine I can fix this by converting the text to vector art, so it will scale at less-than-pixel intervals.
Is this a correct solution? If so, how do I do this?
I've searched around a bit but have not found anything that sounds like my issue, or a resolution to it so am hoping this is not unique.I have a movieclip with an image and underneath it some text.I have created a pair of eventlisteners to change the scale of the MovieClip on ROLL_OVER and ROLL_OUT, to 1.3 and 1 respectively.If I hover over and out the image part of the MC this is fine and works as expected.However if I hover over the text, the animation gets stuck doing ROLL_OVER and ROLL_OUT.
View 1 Repliesi have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild
Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
var br:mc_bottomright = new mc_bottomright();
addChild(br);
//proportional scale
if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
[code]....
I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?
View 2 RepliesI used some code that I found, I think even from you guys the scale an external swf being loaded onto a background movie clip. Works great with the exception that it clips some text and creates some funny diagonal lines and some poor picture quality. I have a feeling that this is down to a slight difference in sizing some where along the line. The stage size is 2560 x 1440 being scaled down to any size, but as I mentioned I don't think the height and width are quite in sync for the widescreen format.
[URL]
// perform initial size check
checkStageSize();
// register to re-check when stage size changes
stage.addEventListener( Event.RESIZE, onResize, false, 0, true );
[Code]...
really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
View 14 RepliesWhat I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
View 13 RepliesAs far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
View 5 RepliesI'm relatively new to Actionscript, in fact, I just figured out today how to load text from an external source. I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box. I'm sure it's simple, I'm just new.
View 3 RepliesI have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box.
View 3 RepliesProblem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) {
text = actText[i+1];
background = true;
[code]....