I have the below function that is called when a button is clicked, however nothing happens. For testing purposes, I disabled all of the code within the function and get put in: iObject._y = EndPos; and that worked so I know the object is being passed correctly.
Wondering which gesture to use to be able to allow the user to touch the object with their finger, slide and release the object and allow the object to continue to move across the screen once they release the object. This would all be in Air for Android as well. I don't want to move the stage itself, just an object on the screen.
I saw the Kirupa tutorial for actionscript moving on event frame, but I would like to have a movieclip slide up the screen up clicking of a button.
When the user clicks on a button, I would like another movieclip to slide up. I do not wish to have the user hold down the button for the movieclip to load.
I am just new to Flash CS4, recently trying to add a slide show in my webpage, with the function of click on any of the images in the slide show, that will bring me to another webpage. The flash file will be inside a html pages manage by Adobe Contribute.
I have already build a one layer with 10 images slide show, but have no idea to add the function of clicking on any images to bring to another website, can anyone give me a hand on this.
I built a slideshow system a while back and have revisited the code. At the time I was getting an error so I just wrapped the function that was failing in a try and using brute force made it run the same function again and all worked but isn't very elegant. I click the next slide button in quick succession I get a #1009 error. Its as though the afterslideload function is firing even though there is properly loaded yet.This is actually a plug-in that hooks onto the back of the JW player. It picks up its xml from the players main playlist. So every item on the playlist has its on slideshow xml that contains all the info that the plugin uses to work. Every time the 'itemhandler' (clicking on an item on the playlist) is fired the xml is given to the plugin.The error is:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.mark::slideShowMP3/fadeSlideIn() at com.mark::slideShowMP3/afterslideload()
I'd like to mouseover an object and have it slide across (tween) and stop. Then when the mouse is removed from the object, it returns to its original position.It's fine if we just make it happen to a box - don't worry about all the slideshow bits and all that.
I have a site im making that has the text which i want to slide up on rollover and slide back down on rollout, I was able to get it to slide up but not back down all the way or back up all the way once it slid down halfway. It also doesn't wait for rollover to slide up if i leave the page and come back.
Here is my code: Actionscript Code: var endhome = 582.6addEventListener(MouseEvent.ROLL_OVER, roll);while roll(evt:MouseEvent)
I'm having trouble figuring out the code to make an object slide or snap.
I.e. imagine a checkerboard. I want it to be able to move only horizontally or vertically, from any square. But I also want to make it feel smooth like sliding (i.e. not just snap from square to square).
I am trying to do a dress up snowman card. I am just doing a mock up to see if i want to do will work. Here is what I want to do. I want a slide out menu with different object in them. One for hats, one for arms, one for buttons, then you grab a hat and drag it onto the snowman. The way I set it up the object slides back into the menu..... how do I get this to work correctly?
I am using currentSlide.gotoNextSlide to change between slides, however I can't make it stop playback on load of each slide.I have a motion tween with I need to NOT play automatically when the slide loads... but no matter how many iterations of stop(), gotoAndStop(), etc I use, nothing will stop the clip from playing when it is loaded!
I am building a simple game in which you must click on a square to activate it, meaning when you click on it you have control of its movement. I then want to be able to click on the square again so that you don't have control of it, and then you can click on another object in the game.
I am new to using Flash, but with some helpful YouTube tutorials and various Google searches, I was able to create a slide show that automatically transitions to the next after 6 seconds. I also thought it would be neat if I could give users the ability to go back or forward or jump specifically to a certain slide. But my problem is that after I click a button, the timer seems to be off.
I am creating a flash slide presentation to use as part of an online portfolio. I have created a presentation that so far has three slides, each containing a flv that I imported and added a skin to.Is there any way to stop the movie on slide one (besides manually) when I move to slide two? I don't care if the mvie returns to the begining or not i just want to beable and view the video on slide two without hearing the sound from slide one.
1st slide: pre test (3 radio buttons) 2nd slide: video 3rd slide: post test (3 radio buttons) - this page has a submit button that calls a .php script The Pre Questions are setup like this:[code].....
wondering if this is a Global Variable problem? Is there any reason that the "variables" variable would stop populating after the first slide? Obviously, they are getting to the last slide since the submit button is passing them (or is the external file doing it?), but don't know why the post ones are not going.
for example i have object one a Textinput haveing id="
id_txtBox
", and a panel having a lot of children(TextInputs, Trees, Buttons etc.) if user is editing text in one of panel's child and then clik on "id_txtBox". can we get to know
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)
Code: // set up content_mc info contentRight = _root.content_mc._x;
I am new to Flash and am working on a banner slider where there are 5 different images (slides) that come onto the scene about 8 seconds apart. Each slide I am trying to link to a web page but am getting the error; TypeError: Error #1009: Cannot access a property or method of a null object reference. at NLE_fla::MainTimeline/frame1() I'm sure it has to do with the link on the second slide not being found since the slide doesn't load right away. Am I supposed to be loading some variables first or something? Here's my code;
Alright so I basically spent a decent amount of time working on this video skin. The thing is it is loaded under this big navigation bar. But in the navigation bar is just a left and right arrow. Other than that, just white space you could say. Anyway that i could click through that white space? Making it so that I could click on my play and pause through the white box?
I have a color wheel with a triangle inside. I want the user to click and drag the triangle on its center axis. This way, the triangle shows the user the correct color triad.
I need to click over an object in Box2D. Need to know which object i have clicked, and to delete that object. How could i know, which object i have clicked?..
All I want to do is stop on a frame then click on an object and progress to another frame. MX was simple to perform this, with cs4 it seems to be a mine field any sugestions.
How do I make it so when I click an object, that object has an effect placed on it, using ambiguous programming, so I don't have to program each item individually.
Here is the code that I have, I know that these are the basic elements wihc I need to use, individually they work but together they don't
on (press) { this.startDrag(); } on (release) { stopDrag(); } } this._y+= this._ymouse/4; this._x+= this._xmouse/4;
So what I am trying to do is to get the object to move slower than the mouse but finish moving wherever I let go of the click. So far I can get the object to move with the mouse without clicking and dragging at a slow speed but I cant get the drag to work at a slower speed, it will move as fast as the mouse moves.
how to make an object appear on click from library. however it never appears where i want it to on stage. very frustrating. i go to change the x-y cordinates of the object in the library to match exactly with where i have an existing object on the stage but it doesnt seem to corelate with the scene? instead it is way off course.
secondly what is the code for clicking an object on the stage to show a masked or hidden layer? or something like that.
when i get either of the above sorted i might actually get some headway LOl
I am currently working on putting together a small game map, a map where a character can walk around and talk to NPC's and such. We've just started to I am pretty much just working with the basics here. Just started learning AS3 too. I have created an Object, in this case a circle that gets drawn when I run my AS code, the circle is drawn in the midde of my stage. What I want, since the game is Isometric and moves in those isometric lines rather than straight up, down, left, right, I want to make a funktion where, if the mouse is clicked at a location where both the X and Y coordinate is less than where the object is, then the object moves to that place.
The code I have, is as follows at the moment:
ActionScript Code: var xNewPos:int; var yNewPos:int; var inTransit:Boolean = false;