ActionScript 2.0 :: Start Sequence On OnRelease?
Dec 15, 2005the easiest way to attach more than one task on one click eg. on release goto play mc_A then mc_D and then mc_B etc.
View 12 Repliesthe easiest way to attach more than one task on one click eg. on release goto play mc_A then mc_D and then mc_B etc.
View 12 RepliesI'm using As3.i have 6 movie clips with transitionmanager [code]What code should use to start them in sequence?i mean mc1 appear, after 1 second mc2 appear, after 1 second mc3 appear and so on.Without using caurina or stuff like that..if possible simple as3 code.i searched but i found only timer function but works only for one mc!if possible can you write here working code?
View 2 RepliesIs there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
[Code]...
i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.
View 1 RepliesI'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
View 1 RepliesI have a "onRelease function"
CODE:
btn_4.onRelease = function () {
var yTween = new mx.transitions.Tween(slider, "_x", mx.transitions.easing.Strong.easeOut, slider._x, 695 , 0.600000, true);
}
This works good but I like to add in a "onRelease" play sound, too. How it have to look like and where do I have to place the sound? Because: When I add in a new function "onRelease" both block each other.
var add1:Number = 0;
trace(add1);if(add1 = 100){ thTX._visible = false;}plus.onRelease = function(){ add1 = add1 + 25;}
I would like everytime "plus" is pressed to add 25 to variable. So trace starts with 0 and after 4 clicks it ='s 100.
I have a Red Cup which is a MC and I want the Red Cup to go UP when clicked on and goes back down when you release the mouse click.
I know the coding is
On(press) { and
On(release) {
But I do not know the details.
I am trying set up a simple onRelease function of a button in AS2 within a class file but this is not allowed. It's been ages since I have worked in AS and have a client who needs some work done by a previous developer. why I cannot just use myButton.onRelease = function ()....Here's a sample of the AS2 snippet
Code:
public function callFunction(functionString:String) {
var functionItems:Array = functionString.split(",");
var functionName = functionItems.shift();
[code]....
I'm tring to add a onRelease event into every button I have, code like
for(var i = 1; i <= totalPage; i++){
_root['button'+i].onRelease = function(){gotoPage(i-1)};
}
why its doesnt work. I have to do like following
button1.onRelease = function(){gotoPage(0)};
button2.onRelease = function(){gotoPage(1)};
button3.onRelease = function(){gotoPage(2)};
[Code].....
I'm writing a program that has a button, and when pressed, and the shift key is pressed, will do an action. I have an onRelease function for that button also, but for some reason when I have the button pressed, and I press shift or any other key, it automatically thinks the button is being released. I was using the onMouseDown, onMouseUp functions before, but they caused me a lot of problems aswell.
Try it for yourself:
Code:
btn.onPress = function() {
trace("pressed"); //now hit a keyboard button
}
[Code]....
Is there an easy way to use two event handlers together without repeating a function like this:
Code:
movieclip.onRelease = function() {
_root.gotoAndStop(2);
[code].....
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code:
// Instantiate MovieClipLoader Class
var thumbloader:MovieClipLoader = new MovieClipLoader();
case_btn_1.onRollOut = function() {
[code]....
i have a movieclip with an onRelease event. Is there anyway i can trigger this event in code? without clicking the movie clip?
View 1 RepliesI can not seem to get my movieclip to go to URL with an onRelease event. It works when I set it to just go to URL without an event.
View 4 RepliesI'm a beginner. I used on(release) script for a button two times but 2th on(release) work only.[code]...
View 4 RepliesI need help with onRelease after using loadMovieClip function. onRelease doesn't work on duplicateMovieClip. The code:function buildGallery (page Position)[code]
View 2 RepliesI would like to push a value, anything really, into my array when my movieclip is pressed. I have a number of fish movie clips, and when I press them they unload, but I would like for every press of the movie clip instance a value to be pushed in the array. This is so that when a certain number of fish have been pressed the movie goes to the next frame. So, I give an if statement to say if the array has a certain length, go to nextFrame();.[code]
View 9 RepliesI have set up the XML as follows:
[Code]...
I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
ActionScript Code:
for (i=1;i<(_root.noofmenuitems+1);i++){
duplicateMovieClip("mc", "mc"+i, i);
[code]...
Now my problem is that by the time the onRelease function is called, the for loop has been completed and the value of i returned is the last i value from the loop (_root.noofmenuitems+1). The this["mc"+i] part obviously works, because the trace function is called when I click any of the menu items.The problem is that I have 6 menu items, and when I click any of them, the trace function returns "test 7" - not the corresponding i values for each button.
I've created 5 button, the first one should jump to frame # 70, but it doesn't work.The button is page1_bt (is the name in the library?)[code]
View 7 RepliesHave been dabbling with flash for few years, but would like to send data to external PHP file and would like flash to process response.The way I have it working is to register function for the submit button on the main stage where I have the form instance. However, when I do this, it stops rollover effects from working on submit button. (The button is actually a movie clip instead of straight forward button btw.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
Form code below:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
[code]....
I am having a hard time trying to use an onRelease event handler inside a for loop. Basically, I am developping a custom player for articulate presenter using flash and AS2.This code is generating a movie clip in a for loop for each line in the sidebar, with slide title and slide number parsed from a XML.Until here, all works fine.But when I try to generate the onRelease event handler to play the wanted slide when I click on the line, the value inside the onRelease is always the highest value of i.Looks like the onRelease evaluates i only when I click on the line, after all the clips have been generated.[code]I have to find a way to capture the value of i for each clip.
View 2 RepliesIm trying to create a xml gallery for her images. The slideshow is working but they want a button on the stage that when clicked, it will go to the last image in the xml file.
View 6 RepliesI have a serious situation regarding the onRelease Funciton not working properly.I have a FVLplayback componant inside a flash project inside a movie clip. Inside that movie clip I have two layers, One for actionscript and and the other for the actual component which contains instance name of 'myPlayer' (without quotes)[code]That cameraRoll is the instance name of another movie clip I have located in the movie clip as shown in path above. Inside that movie I have rollover, Rollout effects. The actionscipt is in an invisible button right on top of the objects. The actionscript is:[code]The objective: the movieclip to carry out the rollover Rollout effect and to have the function that will start the video.The Problem: When I run the flash project, it does the effect but won't start the video. If i move things around, I can have the video start playing but then the button won't do the rollOver, RollOut effects.
-the path to the video component:-root.menu.video
-the path to the movie clip taht contains the timeframes for rollOver/rollOut effects )which contains invisible button on top of everything. root. menu.cameraRoll
The problem is that I can't get the subItems to work with the onRelease function.
View 1 RepliesWhy doesn't this code work correctly for the onRelease?
createEmptyMovieClip("MC", 1);
MC.loadMovie("MC.swf", "_root.MC");
MC.onrelease = function() {
trace("hello world");
[code]....
Creative minds have always been known to survive any kind of bad training.
I'm using duplicateMovieClip to create instances of a clip. Then I use an array to name the clips. In the scrip that duplicates and names them, I also have an onRelease function to make the mcs do something when you click them. I can't get this onRelease part to work. I need to:[code]
- swap the depths
- load some text
- attach a movie from the library