ActionScript 2.0 :: Syntax For Using "listeners" For When Sound Is Complete?
Jul 30, 2009
I've been using AS2 in FL4 for 3 months so I'm fairly new at it. Background info on my file: I am creating a mini comic strip. I am using Cuarina tweeners to have movie clips of (images, main characters and speech bubbles) appear on and off stage. I'm trying to add audio files for each speech bubble that appears.
The audio files are dynamically loaded using onStartParams...with Caurina. The problem I have is that I want to add listeners in action script2 to listen "for when the sound is complete" BEFORE, it moves onto the next function in the code.
I've done most of my code in as3, working from either document class or classes. I've never done action script from within the actions panel (within Flash cs4). My question is do I need to follow the as2 manual in order for majority of code to work ? for example. If I want to do a loop. I can't do a
addEventListener(Event.EnterFrame,loop); I have to do varible = onEnterFrame()
I need a simple frame script that will track when a specific audio file is finsihed playing followed by a "go to" command that targets a marker or frame number after the sound is done.
I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly.Here is the relevent code from my external class, Sonus.
public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid();[code].... osr.Sonus.PlayPrompt(...) and gui.Wait(...)
both work perfectly, as I use them in other contexts in this part of the project without error.Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus.
i couldnt attach my demo, its basically two buttons on stage, that play two seperate sound files, they can be turned on and off by a simple boolean.All songs are short sound files (going to be 10 second loops)What i want to know is, is there anyway to not start either of the sounds until the other one has finished its loop, so they are synchronised, so if i start one button off, and then put button 2 on midway through, it actually waits until buttons 1 sound is back at the start of its loop cycle until it starts to play it.If this is possible then i am excited as i am going to make a small little project [code]i have started working my way through the tutorials and already understand so much more about the basic concepts of AS3,
I am trying to load some of my Flash Movies abit faster. I had read somewhere that i should use certain commands to bring the sounds out of the library after the SWF or page is loaded. I think i am suppsed to use Event listeners or call on the sounds somehow?? Does anyone understand what i am saying OR have any tutorials or links to tutorials that i can look at with regards to calling sounds?
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
I have two components in my movie,how to write out the code for the listeners.Is it possible to write one listener that listens for changes in both components or do I have to write a separate listener for each? How would this look like written out?
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
I have this code gameOver1.text = (count1.currentCount / 100).toString();but i want to add some text before i display the current count. for instance in gameOver1.text i want to say
I've just found this ActionScript and tried it out in my Flash MX file. However, when I preview the movie, it comes up with 2 errors - either for unexpected } or expected {.[code]...
I've got a for loop and some fuctions working, but can't get one line of code to work. The red line below is what I'm having a hard time with. I'm calling a function called "moveit". If I insert moveit(x1, y1); then it works, and my movieclip is moved to the x and y positions that I specified for item #1. Though I want it to work for 10 items (I only have coordinates for two here, and will add the rest later).
I've searched my ActionScript book and just can't figure out what the syntax should be for calling that function.
I'm pretty new to Flash and my first project is my own on-line portfolio. I found (what I think is a Flash 5) code on this board to create an infinite menu. I'm trying to tweak it so that it works in AS 2.0 for CS3 and I keep getting a syntax error. [code]...
I think this should be pretty simple but I have been trying to figure it out for ages. I have an xmllist that i am creating from an xml object so I just get a list of nodes, I want to target each of the page nodes using square bracket syntax like this:
xml..page[0];
but for some reason it isn't working. My xml file is loaded in and is written below.I need to be able to target the nodes numerically,
xml file: <?xml version="1.0" encode="UTF-8"?> <root>[code].....
This animation I'm working on has a dozen pairs of movie clips (with only two library items, one for each type in the pair) with instance names of the form "x" and "xgoal" (this is a drag and drop thing).When I'm writing AS for the "x" clip, how can I refer to its "xgoal" generally? I tried something like:goalName = this._name + "goal";And then using the goalName variable in my dot syntax (retrieving the _x coordinate for the goal clip):this.xgoal = _root.goalName._x;But, of course, that did not work. How can I get around this?
var myData = new Array(); myData["name"] = "John"; myData["Age"] = 35;
What is the syntax to loop through and get the key and value? I have tried for each and for in but they just give me the value of "John" or "35", how can I get the key e.g. "Name" and "Age"?
When I am trying to Parse the following XML using this code I am not getting any result..However if the xml file is truncated to have the <organizations> as the root node. I guess the problem is with the namespace, however not certain how to go about fixing it.been trying to resolve this for 3 hours now...
AS3.0 Code var xmlManifest:XML = new XML();xmlManifest.ignoreWhitespace=true;var strManifestPath:String = new String("imsmanifest.xml");var urlrManifestURL:URLRequest = new
I have a variable of type string which has been populated in Frame2( from an Input Text Field) with the name as g_Name.In Frame-4 I am performing a concatenation as mentioned below:var displayResult: [code].....
The problem is that it gives s Syntax Error for the second line.....
Is there a file or some code I could make in order to add an extra color or two for syntax highlighting? Like having a certain color for function names and a different one for numbers etc.?