ActionScript 2.0 :: Go To A Frame When A Sound Is Complete

Sep 9, 2010

I need a simple frame script that will track when a specific audio file is finsihed playing followed by a "go to" command that targets a marker or frame number after the sound is done.

View 7 Replies


Similar Posts:


ActionScript 1/2 :: Go To - When A Sound Is Complete?

Sep 9, 2010

I'm not much of a programmer. I want to call a sound and then have it trace when the sound is complete and go to a specific frame.

View 10 Replies

Actionscript 3 :: Sound Complete Not Firing ?

Mar 30, 2012

I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly.Here is the relevent code from my external class, Sonus.

public var SFXPRChannel:SoundChannel = new SoundChannel;
var SFXPRfishbeg:Sound = new sfxpr_fishbeg();
var SFXPRfishmid:Sound = new sfxpr_fishmid();[code]....
osr.Sonus.PlayPrompt(...) and gui.Wait(...)

both work perfectly, as I use them in other contexts in this part of the project without error.Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus.

View 1 Replies

ActionScript 3.0 :: Flash Sound Complete Function?

Jan 20, 2012

i couldnt attach my demo, its basically two buttons on stage, that play two seperate sound files, they can be turned on and off by a simple boolean.All songs are short sound files (going to be 10 second loops)What i want to know is, is there anyway to not start either of the sounds until the other one has finished its loop, so they are synchronised, so if i start one button off, and then put button 2 on midway through, it actually waits until buttons 1 sound is back at the start of its loop cycle until it starts to play it.If this is possible then i am excited as i am going to make a small little project [code]i have started working my way through the tutorials and already understand so much more about the basic concepts of AS3,

View 4 Replies

ActionScript 3.0 :: Sound Object - Event Complete Does Not Work

Apr 10, 2010

Sound object. Event complete doesn't work
function init() {
this.soundsArray[i-1].addEventListener(Event.COMPLETE, completeSoundHandler);
this.soundsArray[i-1].play();
this.blHit=false;
} function completeSoundHandler():void {
[Code] .....

View 1 Replies

ActionScript 3.0 :: Audio Total Time Before Sound Complete

Oct 19, 2011

I have tried this too but the value keeps on changing as the sound load progresses.

View 3 Replies

ActionScript 2.0 :: Flv On Complete Goto Frame 2

Jan 2, 2009

So I have a custom flv player addapted from lee brimelows video basic tutesI want it to goto and stop on frame 2 in the main timeline when the flv has completed.Not got it cracked, so here is my code so far and the fla is attached.[code]

View 3 Replies

ActionScript 2.0 :: Going To Next Frame After A Movie Clip Is Complete

Dec 1, 2009

I'm currently stuck in my flash animation.I'm currently on frame 101, there is only a black background and a movieclip with looping sound and dynamic text fading in and out again.My problem is that I don't know how to make the flash advance to frame 102 after the movieclip has completed once. I have done it before with a sound with the onSoundComplete command, but there doesn't seem to be a onMovieClipComplete command. My question is general is: How do I make my flash proceed to the next frame after the movieclip is done?

View 1 Replies

ActionScript 2.0 :: Jumping To Next Frame After Video Is Complete?

Jul 7, 2010

I have a video (that im calling from my harddrive) that i would love to play once through,then jump onto the next frame (where theres another video that continues from the end of the first). Why can i not use the following code to jump?

on(complete){
gotoAndStop(5);
}

View 1 Replies

ActionScript 2.0 :: Conditional Statement - Once The Puzzle Is Complete You're Taken To A Specific Frame?

Jul 30, 2008

I'm currently working on a puzzle. The objective of the puzzle is to place the numbers in order from 1 - 10. Once the puzzle is complete you're taken to a specific frame.However, I want to be able to go to 1 of 2 frames depending on how long it takes to complete the puzzle.Each number has the following code:

on (press) {
startDrag(this, true);
}
on (release) {[code]....

View 2 Replies

ActionScript 2.0 :: Syntax For Using "listeners" For When Sound Is Complete?

Jul 30, 2009

I've been using AS2 in FL4 for 3 months so I'm fairly new at it. Background info on my file: I am creating a mini comic strip. I am using Cuarina tweeners to have movie clips of (images, main characters and speech bubbles) appear on and off stage. I'm trying to add audio files for each speech bubble that appears.

The audio files are dynamically loaded using onStartParams...with Caurina. The problem I have is that I want to add listeners in action script2 to listen "for when the sound is complete" BEFORE, it moves onto the next function in the code.

[Code]...

View 3 Replies

ActionScript 3.0 :: URLLoader Fires Event.COMPLETE Although Not Complete

Jun 14, 2011

I made a test where I download a file using URLLoader - something like this:

[Code]....

in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?

View 2 Replies

ActionScript 3.0 :: Complete Event Triggered But Loading Can't Complete

Feb 17, 2011

I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?

View 0 Replies

ActionScript 2.0 :: Go To Next Frame After Sound Is Done?

Oct 20, 2009

I'm currently trying to make a flash site for a school project, and I'm currently making the intro.

The intro is executed by pressing a button on the first frame and then a sound plays, after the sound is done, I'd like to make it go to frame 2, but I have no idea how to tell it that that's what I want, so far, the AS in frame 1 reads[code]...

View 3 Replies

ActionScript 3.0 :: Play A Sound At A Certain Frame?

May 30, 2009

I would like to play a sound every time I reach frame 2, but I'm a bit confused with the code. I read some tutorials, but they were about 2.0 and the 3.0 ones were poorly explained.

Let's assume I imported a sound named 'ping.wav'. What do I need to do to play that sound on frame 2?

View 1 Replies

ActionScript 2.0 :: Sound In Frame 2 Not Getting Skipped?

Dec 25, 2009

I've imported a sound into the library. Normally it would have to have 'export for actionscript' and 'export in first frame' selected to make attachSound work. When using a preloader however, I would have to deselect the 'export in first frame' option, otherwise the preloader would start as from 60% or something. So I deselected that one and instead dragged the sound file to the stage between the preloader on frame 1 and the main movie as from frame 3.

When the preloader is finished it would use gotoAndPlay(3) the skip frame 2 with the sound in it. Because the sound file isn't using 'export in first frame' but is included in frame 2, it is not playing, but loaded nevertheless. That way later on as from frame 3 I still could use attachSound. I've tested it with attached file, but it isn't working like expected. In frame 1 (which would be the preloader bit), I just used gotoAndPlay(3).

Frame 2 is the keyframe with the sound dragged on stage. This should be skipped by frame 1. Frame 3 has some comment lines so isn't doing anything yet (just placed some typical attachSound lines, but with comment slashes). Now, although frame 1 is skipping frame 2 and the soundfile isn't using 'export in first frame', the sound is playing nevertheless? How is this possible?

To make it more weird: if I shift these 3 frames to the right, let's say frame 2, 3, and 4, it is working like expected and the sound isn't playing because a gotoAndPlay(4) is skipping frame 3? Why the sound is playing when it is skipped with a gotoAndPlay(3) in the first frame? I know how to make it work, but I'm interested in why it doesn't work when the swf starts from frame 1.

View 2 Replies

How To Play A Sound At Specific Frame

May 13, 2009

I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame lable. How do I do that? Below are my codes:

[Code]...

The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame lable.

View 17 Replies

Get Sound Volume Of Frame With Javascript API?

Jun 24, 2009

Is it possibleto get the sound volume of of a specific frame or specific time of sound item with the Flash Javascript API maybe together with Action Script?

View 1 Replies

ActionScript 3.0 :: Sound Repeating Every Frame

Sep 15, 2011

I built a Flash clock. The Clock working! Visible working! Sound working!  BUT the sound seems to be plays EVERY frame instead of just the very first frame one time. Stops great but multiple songs seems to be playing. Is it my ENTER_FRAME code causing the problem? If so, what should that line read?[code]...

View 3 Replies

Professional :: Stop Sound When Go To Other Frame ?

Feb 3, 2012

how to stop sound when go to other frame ?

View 2 Replies

ActionScript 3.0 :: How To Stop Frame Sound

Jun 29, 2009

I need to place a sound directly on the timeline to sync with an animation. But I was wondering how can I stop that sound with AS3?

View 5 Replies

IDE :: Stop Sound On Next Frame/page?

Apr 5, 2010

The website has buttons to navigate on each page. Each page has a sound. I tried the embed and external but when I click on a button to navigate to another page but the sound from the previous page is still there which overlaps on the next page's sound.

How can I make the music from the current page stop when going to the next page? I want the next page's sound to play and not have both sounds play at the same time.

I have tried whatever.stop();, SoundMixer, and everything in the Internet for the past 2 days and I still can't make something very basic as changing music work.

View 2 Replies

ActionScript 2.0 :: Stop Sound On Enter Frame?

Feb 17, 2009

Does anyone know how i can stop sound (background music) when i enter specific frame?

View 2 Replies

ActionScript 3.0 :: SWF With Sound On Frame - UnloadandStop Not Working

Feb 17, 2011

I have a loaded swf which contains sound on its frame. Even though I have unload it, the sound still playing. I cannot get rid of it. I've tried:
- _loader.unloadAndStop();
- SoundMixer.stopAll();
- System.gc();

View 1 Replies

ActionScript 3.0 :: Stop A Sound Place On A Frame?

Jun 26, 2009

I've got an animation and need to sync sound track over it. I put the sound on the timeline set as 'stream' but the only problem is that, how can I stop a sound placed manually?

View 0 Replies

ActionScript 2.0 :: Click On The First Frame Sound Starts?

Jul 12, 2009

Sound Exported to Actionscript with name: shoot onPress:shoot starts?

View 3 Replies

ActionScript 3.0 :: Sound And Frame Matching In Timeline

Feb 11, 2010

I have a time line, with 12 images in it, and fwd/rev buttons allowing me to walk thru the images. I've also got internal .mp3's that match each image and a background music bed - it's all working great.... except for one little thing....if you to too fast thru the images fwd/rev the sounds overlap each other and that's bad, so what I'm looking for is to be able to stop the previous sound before playing the next sound. Sounds so simple to do, but I've tried everything I can find to make it happen with no joy. I'm more of a designer than coder, however I really need to make this work. Do I need to create an array of some sort?

View 9 Replies

ActionScript 3.0 :: Ending Sound Automatically At Frame 50?

Dec 3, 2010

I have a splash screen that I am playing a nice waterfall in the background. I inserted into frames 1 through 50. No scripting....The noise will not shut up at frame 50. Do I have to script what is the newbie answer to my issue. I don't want buttons to stop sound I just want it to end at frame 50..

View 1 Replies

ActionScript 2.0 :: Sound Fade On Frame Variation?

Nov 10, 2008

I've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:

Code:
VO_mobile = new Sound(mobilesound);
VO_mobile.attachSound("vo_mobile");

[code].....

View 2 Replies

ActionScript 3.0 :: Play Sound File At Certain Frame Lablel?

May 14, 2009

I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame label. How do I do that? Below are my codes:

Quote:
//start of sound section is for sound
var soundReq:URLRequest = new URLRequest("FlashFiles/audioFiles/mySoundmp3");
var sound:Sound = new Sound();

[Code]....

The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame label. I want to be able to put all my action script on frame one (or one location) instead of all over the time line.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved