ActionScript 3.0 :: Sound And Frame Matching In Timeline
Feb 11, 2010
I have a time line, with 12 images in it, and fwd/rev buttons allowing me to walk thru the images. I've also got internal .mp3's that match each image and a background music bed - it's all working great.... except for one little thing....if you to too fast thru the images fwd/rev the sounds overlap each other and that's bad, so what I'm looking for is to be able to stop the previous sound before playing the next sound. Sounds so simple to do, but I've tried everything I can find to make it happen with no joy. I'm more of a designer than coder, however I really need to make this work. Do I need to create an array of some sort?
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I am trying to write a short AS3 script in CS4 that allows me to step backwards and forwards through an animation. I have a stop button a play button, rewind button and a forward button. The buttons work ok apart from when I hit the rewind button sometimes it jumps to the start of the timeline rather than just step back a frame at a time. When I use the stop button and the timeline stops where it is, the rewind button steps back as required.
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[Code] .....
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[Code]...
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[Code]....
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[Code]...
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I'm streaming an external SWF into another movieclip, the external SWF has a timeline animation and sound (voice speech) as well on the timeline, it also has a preloader on it which it's set up that when 30% loaded is completed to start playing the animation.But when I run the main movieclip the streaming of the external SWF works fine for the animation but the sound does not play until the preloader is 100% completed.
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Also I have the following buttontns[code]...
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[Code].....
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[Code]...
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