I built a Flash clock. The Clock working! Visible working! Sound working! BUT the sound seems to be plays EVERY frame instead of just the very first frame one time. Stops great but multiple songs seems to be playing. Is it my ENTER_FRAME code causing the problem? If so, what should that line read?[code]...
So, I downloaded a simple sound loop from Flash Kit.
I am building a Flash webiste and want the sound to loop once the movie loads. I have added a stop and play button to the movie in case the viewer doesn't want the sound on. I understand sound can be annoying.
I add the following code to the FRAME 1 of the movie. Everything works fine but when the loop finishes, it just stops. How do I get it to continue looping? Also, as I navigate to other sections of the movie.. I want it to continue playing and not restart when I go back to say "Home". Home starts at frame 1 as well.[code]...
I have added two consecutive streaming audio tracks (mp3) to the timeline of a child SWF. The child SWF loads onto a parent SWF using a loader. After loading the child SWF the movieclip and audio plays without a problem. I have a problem with stopping the audio. After the child is unloaded and the playhead reset in the parent SWF the first audio track from the child SWF begins to play again (but not the one right after it). I have been trying to use the SoundMixer.stopAll(); command to stop the audio. I have not been successful in preventing the audio from playing. I now see that the command only works after the audio begins playing. Is there a better way to control streaming audio embedded in the timeline? I need to prevent it from playing again.
I have an animation that runs into 100 frames. How can I make the animation that occurs after 45 th frame repeat itself rather than going back to first frame in a continuous loop playback?
I am attempting to loop a portion of an animation in Adobe Flash Professional using actionscript 3.0.
I have added 2 extra layers to my project, called "Labels" and "Actionscript".
I have named the Labels layer "loop" and and added a blank keyframe at the start frame of the sequence I want to loop. On the Actionscript layer, I have added a blank keyframe at the last frame of the project and added the following actionscript code:
I guess its some kind of random array.. but i dont know how to form it, need it for game(dont want same frames repeat its stupid ) And only specific frame numbers(i have motions between specific frame numbers).
I am trying to make a frame around a picture that the user uploads using only 1 image repeating it and scaling it accordingly so that it is as big as it should be in reality arround that picture. My problem is that when I scale the result until some point all is well and than it smears somehow. I've been trying to fix this for 6 days now and I am desperate. I am posting the code that I use tho create the frame parts and a picture of the result after I scale it with scaleX and scaleY.
Code: public class frame_part extends MovieClip { public function frame_part(duplicationBitmap_org:Bitmap, neede_pcs_num_height:Number, order:String, rotation_num:int) { super();
[code]....
P.S. The image that I use for the frame is 400x500 px and is duplicated 208 times.
I'm currently trying to make a flash site for a school project, and I'm currently making the intro.
The intro is executed by pressing a button on the first frame and then a sound plays, after the sound is done, I'd like to make it go to frame 2, but I have no idea how to tell it that that's what I want, so far, the AS in frame 1 reads[code]...
I would like to play a sound every time I reach frame 2, but I'm a bit confused with the code. I read some tutorials, but they were about 2.0 and the 3.0 ones were poorly explained.
Let's assume I imported a sound named 'ping.wav'. What do I need to do to play that sound on frame 2?
I've imported a sound into the library. Normally it would have to have 'export for actionscript' and 'export in first frame' selected to make attachSound work. When using a preloader however, I would have to deselect the 'export in first frame' option, otherwise the preloader would start as from 60% or something. So I deselected that one and instead dragged the sound file to the stage between the preloader on frame 1 and the main movie as from frame 3.
When the preloader is finished it would use gotoAndPlay(3) the skip frame 2 with the sound in it. Because the sound file isn't using 'export in first frame' but is included in frame 2, it is not playing, but loaded nevertheless. That way later on as from frame 3 I still could use attachSound. I've tested it with attached file, but it isn't working like expected. In frame 1 (which would be the preloader bit), I just used gotoAndPlay(3).
Frame 2 is the keyframe with the sound dragged on stage. This should be skipped by frame 1. Frame 3 has some comment lines so isn't doing anything yet (just placed some typical attachSound lines, but with comment slashes). Now, although frame 1 is skipping frame 2 and the soundfile isn't using 'export in first frame', the sound is playing nevertheless? How is this possible?
To make it more weird: if I shift these 3 frames to the right, let's say frame 2, 3, and 4, it is working like expected and the sound isn't playing because a gotoAndPlay(4) is skipping frame 3? Why the sound is playing when it is skipped with a gotoAndPlay(3) in the first frame? I know how to make it work, but I'm interested in why it doesn't work when the swf starts from frame 1.
I need a simple frame script that will track when a specific audio file is finsihed playing followed by a "go to" command that targets a marker or frame number after the sound is done.
I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame lable. How do I do that? Below are my codes:
[Code]...
The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame lable.
Is it possibleto get the sound volume of of a specific frame or specific time of sound item with the Flash Javascript API maybe together with Action Script?
The website has buttons to navigate on each page. Each page has a sound. I tried the embed and external but when I click on a button to navigate to another page but the sound from the previous page is still there which overlaps on the next page's sound.
How can I make the music from the current page stop when going to the next page? I want the next page's sound to play and not have both sounds play at the same time.
I have tried whatever.stop();, SoundMixer, and everything in the Internet for the past 2 days and I still can't make something very basic as changing music work.
I have a loaded swf which contains sound on its frame. Even though I have unload it, the sound still playing. I cannot get rid of it. I've tried: - _loader.unloadAndStop(); - SoundMixer.stopAll(); - System.gc();
I've got an animation and need to sync sound track over it. I put the sound on the timeline set as 'stream' but the only problem is that, how can I stop a sound placed manually?
I have a time line, with 12 images in it, and fwd/rev buttons allowing me to walk thru the images. I've also got internal .mp3's that match each image and a background music bed - it's all working great.... except for one little thing....if you to too fast thru the images fwd/rev the sounds overlap each other and that's bad, so what I'm looking for is to be able to stop the previous sound before playing the next sound. Sounds so simple to do, but I've tried everything I can find to make it happen with no joy. I'm more of a designer than coder, however I really need to make this work. Do I need to create an array of some sort?
I have a splash screen that I am playing a nice waterfall in the background. I inserted into frames 1 through 50. No scripting....The noise will not shut up at frame 50. Do I have to script what is the newbie answer to my issue. I don't want buttons to stop sound I just want it to end at frame 50..
I've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:
Code: VO_mobile = new Sound(mobilesound); VO_mobile.attachSound("vo_mobile");
I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame label. How do I do that? Below are my codes:
Quote: //start of sound section is for sound var soundReq:URLRequest = new URLRequest("FlashFiles/audioFiles/mySoundmp3"); var sound:Sound = new Sound();
[Code]....
The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame label. I want to be able to put all my action script on frame one (or one location) instead of all over the time line.
I have a couple of sound clips that I'd like to be able to play. I want one clip to play per frame (the frames are timed to a certain length through a set interval action). When I advance to the next frame (either when the timer runs out or I click a button) I want the first frame's clip to stop and the second clip to begin. IE: I have clip A and clip B which correspond to Frame A and Frame B. I go to frame A and clip A plays, I go to Frame B and Clip B plays (Clip A having stopped).
I'd like to know if there's a wait to have flash hold on a frame till a sound finishes playing. I'm guessing that this will require some sort of EventListener but I'm pretty new to AS 3.0 and I'm not sure how to do it. I've searched the forms but cant seem to find anything on how to achieve this either, but I think thats because I'm not sure of the correct terminology.
I have a flash file with several frames. In each frame I need to play a sound file.I've added all the sounds to the library and done all the necessary steps to export for actionscript.Here's my code to play the sound in one frame.
var sound1:Sound = new Cal10101(); sound1.play();
This works great to play the sound. I am using buttons to move to the next frame. When I click the button to move to the next frame, I need the sound from frame 1 to stop and a new sound which would be Cal10102 to start playing.How do I stop the sound from frame 1 from playing when I go to the next frame?
I am trying to make a webinar in flash, I have frames and in those frames I need to insert audio and when the audio finishes it goes to the next frame automatically. but I also have a menu bar and when I click on a button to take me to a frame i get a whole load of audio going on. I just need it to go to that frame and play the audio Just want to be able to have it play though, when the audio finishes it goes to the next frame or if i click a button on the menu it takes me to the frame i need,
I am in frame 20 which is playing a video, How do I get it to stop sound and video when some clicks a menu button to go to another frame? Where do I put the code?0