I am experiencing some problem when it comes to animate a textfield. I am attaching a MC which contains a Textfield with pixel font. I even embeded the font in the textfield for animation, readibility and bitmap. but i still have this blurry text when my text move.
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I am building an interactive page where the user must type text in a text input box and then press Enter or click a hotspot on the page to proceed. I check the inputtext to see if it is the correct answer, and if it is, they advance to the next page. If it is not correct, they get incorrect feedback and they have to try again. Trying again is causing me problems because in is no longer "wkspcapt.substr(254, 9)". Here is the code I have so far. I think what I need to to is clear out whatever has been typed, but I am missing how to do it.
//check for correct key entry of "loan12345" function checkCaption(Boolean):Void { trace("inside checkCaption funtion"); keyListener.onKeyDown = function() {
I have to input feilds. Inside the feilds (through variables) I have "username" writen. How can I clear this feild when the user focuses on the feild?In a frame script I have:
if (selection.getFocus() == _level0.loginPageMC.userTxt) { userTxt = ""; }
I have a simple form with an input text field with text in it. I would like that text to disappear when a user clicks on the input field. How is this done in Actionscript 2.0?
The theme question sais it all. I have an input text-field on the stage that has some text describing text in it before the user types anything. Now, how do I clear this text when the user focuses on (clicks) the field?
Say you have a user type a password in a text field, and if they get it wrong, what's a way actionscript can clear that text field so the user has a blank field to try and type into again?
i'm trying to clear an input text field when i click back on the button to return to the page it will be clear for the next person to use etc except atm i can't get it to work i know its something along the lines of:
input_txt = "";
but how to do that from outside the Movie clip is a mystery to me.
I have a code that clear textfield when you click inside. My problem is that I have to many text fields so i am trying to write some function that can be used for all the text fields.
What I can't do is to add some other property to the textfield like I can do with any variable. So my code is:
// nome is a textField var nome:TextField; nome.text = "ol�" // text displayed inside the text field
I'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.
I'm loading data in to textbox1 and on click I load more data in to textbox1 by replacing the existing data. Every time I load data there are hyperlinks in the text. Now I need to clear all the hyperlinks that was there when I click my next button to load more data. How can I clear all the links within the textbox when I click a button?
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
I am using the following typewriter text effect on the first frame of my main timeline:
[Code]...
I set the variable c to count down to the end of the effect so when it "prints" the last letter it triggers an animation of an arrow moving across the stage. The arrow animated movie clip is 240 frames long. When it gets to frame 120 I want it to stop which it does. Then I want to clear the text box and "print" something different. I want to use the same effect as above - when it gets to the last letter it goes to frame 121 and continues with the rest of the animation.
[Code]...
The trace returns the correct number and when it reaches 0 it triggers the next phase of animation, but the text does not "print." If I add _root to "thisText" then it does print but it prints all at once instead of doing the typewriter effect. What am I doing wrong?
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I need to create animations to serve two audiences: 1) human participants in an experiment, and 2) a program I'm writing that will "watch" the same scenes. For the first audience, exporting to SWF works just fine, but for the second "audience", the Export Motion XML option isn't working as expected.
As a test, I created an ActionScript3 FLA file in Flash CS4 with a stationary red circle in one layer and a green circle in a second layer that moves across 10 frames. When I export each of these layers, the files differ only in the "x", "y", and "symbolName" attributes.
How can I generate a single text-formatted file that shows the positions of each symbol in each frame?