ActionScript 3.0 :: Clear Text Fields Button?
Jul 18, 2010I need a button to clear all the entries in the text fields of a form, so the user can clear all their entries and start again.
View 4 RepliesI need a button to clear all the entries in the text fields of a form, so the user can clear all their entries and start again.
View 4 RepliesI am attempting to clear text input fields on click and I can't seem to figure out what is going wrong with my coding.[code]...
But when I did, now every time I click the Name input field the Email input field clears as well and vice versa.
I have this code al set up, but I would like for the input fields and check boxes to clear after submition. How do I do that?
import flash.net.URLVariables;import flash.net.URLRequest;
submit.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void{ if (eMail.text ==
[code]........
I've worked with as3 a little but this is my first time creating a form with as3. What I would like to happen with this form is the user enters all the proper info into all the fields. When the user presses the submit button. I want the user to recieve the sent message and I would also like the form feilds to clear(so the know that the data has been sent). The problem I've been having with this is I initially I had them clear on the submit button click... which was clearing all the data before it was posted to the php. So I'm trying it out with this if statement to see when the varSend.method == true; to perform the clearing of the fields. What I would like to know is, will this work as is? and if not what can i do to make it perform the way I want it too?
Here is the code:
stop();
import flash.events.*;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
[Code].....
How does one create a button or keyboard shortcut which deletes all text in the text field?
View 3 RepliesAdding button with dynamic text fields
I haven't used flash for a while so I'm a bit rusty.
I'm simple trying to add a Button with a dynamic text field and a over state to the button that changes the color of the text.
I want to create a list of nav links and then have an over state on the links.
I have a button in the library with an over state and a text field. The button is exported for Actionscript.
Code:
package{
import flash.display.*;
import flash.events.*;
[Code].....
I have an an array of objects. I populate the datagrid from the array. The nmber of columns in the datagrid is fix i.e.5 and the first column always shows serial number (0,1,2,3,4). I have a link button called 'CLEAR' in the last column of the datagrid.
1> How do I make the clear button visible only when the row is particularly clicked 2> When the clear button is clicked, how do I make the contents of that particular row cleared. Not deleted, only cleared to insert data again. Also, the serial number (0,1,2,3,4) should not be cleared, nor deleted. How to do this ?
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I am building an interactive page where the user must type text in a text input box and then press Enter or click a hotspot on the page to proceed. I check the inputtext to see if it is the correct answer, and if it is, they advance to the next page. If it is not correct, they get incorrect feedback and they have to try again. Trying again is causing me problems because in is no longer "wkspcapt.substr(254, 9)". Here is the code I have so far. I think what I need to to is clear out whatever has been typed, but I am missing how to do it.
//check for correct key entry of "loan12345"
function checkCaption(Boolean):Void {
trace("inside checkCaption funtion");
keyListener.onKeyDown = function() {
[code]....
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
[Code]...
I'm having trouble with dynamically assigning text to a dynamically created text field.
[Code]...
I've tried setting up the TextFormat and createTextField as a function that's called on the onRelease handler. I've tried dropping the whole frackin' code in the onRelease function for each button. Neither approach works. I've been digging around on the web, looking for answers, and nothing seems to solve my problem.
I have a code that creates 10 dynamic text fields, along the "y" axis, based on a loop.
What I want to happen is, for each text field that is created, i want the numbers to constantly change based on a timer (they'll all change at the same time, but to random numbers).
Right now, the code below changes the numbers, but keeps stacking the new numbers on top of the old...
Code:
Code:
var timer:Timer = new Timer(100,0);//called every Xms, repeated infinately (0);
timer.addEventListener (TimerEvent.TIMER, doNumber);
timer.start ();
[Code].....
Basically I want to get the text fields in my Flash translated. To achieve this, I have the translations in a XML file and all text fields are dynamic. I read the XML (dependent on a language calling parameter from the HTML) and set the text fields like:
this["text_1"].text = "Hello";
The "text_1" and "Hello" are of course retrieved from the XML and I use variables in my code.
Now to the problem: I can successfully set the text field, that is visible in the Frame 1 (where my script is executed), but setting text fields that appear later give me an error. Translated it means something like Null Pointer not accessible. So I assume, that the this["text_x"] can not be found.
Is there a way to access it without copying the script into each text element? I have also thought about events, e.g. when the text is shown the first time and I do the translation then (would have to cache the XML at startup then to save time), but didn't find anything.
I am creating a series of text fields to display data from an xml file.
eventClips[i].createTextField("url_txt",9,0,0,250,30);
eventClips[i].url_txt.htmlText = "<a href=""+child.attributes.url+""></a>";
I can't get the text fields that I am creating dynamically to accept html,I have tried .html = true;Am I really going to have to create my own button and use getURL?I am using flash 8, as2.
I have made a top 10 module for my site that loads variables dynamicly in text fields, it works pretty fine, but i have a problem. The text inside the text fields is scaling on move.I don't want the text inside to scale.Here you have the link:xample of text field creation in my as:
Code:
private function createTextField(x:Number, y:Number, width:Number, height:Number):TextField {
[code]........
I have a linked movieclip that contains two textfields.One of the textfields needs to have regular and bold text, so I thought I would use htmlText however it's only showing the regular font that I embedded?I made the textfield in Flash and called it "details".I also tried to make another textField in the symbol called, "invisi" and I set it not visible:invisi.visible = false;I embedded the BOLD version of the font in the invisi textfield, hoping this would make the "details" text field show the bold font...but no luck.
View 2 RepliesI've got a small problem with my flash site. I've got imported html text on my site and scroll buttons on the side. But when you click on a button. It tends to not display the text properly when you scrolled down on a previous page. What I would like is that when you click on a button it unloads the previous text. Because I don't know what could be the solution for this I uploaded the .fla
View 1 RepliesI am doing an animation of a system schematic I have had a weird thing come up with set interval.I have broken the animation down to three buttons a movie clip and a text field.When I call and clear the set interval from individual buttons the setInterval behaves correctly,but when i try and call and clear from one button with an if statement for a text field the setInterval will not clear.It also will not clear from the other button that is a set interval clear button that normally works.I have set the setInterval variable set to a number.Code Below and fla attached
[CODE]
boxmove=function(){
myBox_mc._x+=10[code]..........
I've got a small problem with my flash site. I've got imported html text on my site and scroll buttons on the side. But when you click on a button. It tends to not display the text properly when you scrolled down on a previous page.
View 2 RepliesI am new to Flash. I downloaded the whiteboard component and it is really cool. I am trying to include a button to the component so that upon button click all the drawings like rectangle, line, arrow etc., must get cleared.
View 1 RepliesI have to input feilds. Inside the feilds (through variables) I have "username" writen. How can I clear this feild when the user focuses on the feild?In a frame script I have:
if (selection.getFocus() == _level0.loginPageMC.userTxt) {
userTxt = "";
}
[code]....
Whats the action script to clear a text field?
View 4 RepliesIs there any way to clean this up? Or maybe just simplify this whole thing? Here is a link to the swf. It works. [code]...
View 1 RepliesI have a textfield with the text "type here" in it. I want it so that when the user clicks in it the text disappears.
The textfield uses an onChange listener to initiate a list filter function so I want to maintain this and add another function just to clear the text.
Just wondering how to clear an imput text box with a button after the user has typed something in it. I tried this but it doesnt work.
on(press) {
imput_txt.text = "";
}
The text box is assigned to:
_root.userAnswer = Number(imput_txt.text);
I am experiencing some problem when it comes to animate a textfield. I am attaching a MC which contains a Textfield with pixel font. I even embeded the font in the textfield for animation, readibility and bitmap. but i still have this blurry text when my text move.
View 3 RepliesI've got a nice bit of code that allows me to dynamically add a dynamic text box to the stage, add text to it and control it's position and formatting:
var txt:TextField = new TextField();txt.text= "feisty";txt.x=50;txt.y=50;var format:TextFormat = new TextFormat();format.color = 0x2F55EA;format.font = "Arial";format.size = 18;txt.setTextFormat(format);stage.addChild(txt);
This just makes the word "feisty" appear on the movie.The problem is that I want to create many words with different positions,different starting times, make them go away and then have different words appear. It would look like this:[URL]The swf at the link was created with After Effects and the file size is 1.5 MB - too big for a web banner. I was told I could recreate the whole thing dynamically with actionscript and get file size way down. I've been working through various tutorials with little luck.
I have a list of 100 words, how do I turn the code above into a cloud of words that appear one or two at a time? I assume I will put the words into an array, but then how do I get the code above to cycle through the array and pick up the position and format attributes?
my client reports to me that some of the text is being clipped off in the text fields. I try to recreate the problem on my pc with chrome and firefox, but everything works fine. But he sends me screenshots from his mac with firefox, and sure enough they are being clipped. He claims its only fire-fox, and it is not a factor of window size. so here are the images to show whats going on:
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how do i create multiple text fields with different text in it?
i've tried using createTextField() but you can only make 1 textfield if you give it a different instance name everytime you then should be able to make more but they just disappear.
I'm trying to populate a set of dynamic text fields with text using a for() loop and cant seem to get it to work.I have 9 seperate dynamic text boxes each labled picNum0 - picNum8. I want to read a number of pictures from an external file then have those numbers populate 1 through 9 into the text fields.I get the variables loaded in with the correct values but the text fields wont populate.[code]When I trace(curPic) inside the for(){} it outputs: picNum0 - picNum8, so I know that the variables are allocating ok, but dynamic text fields arent populating with the correct numbers.
View 3 Replies