ActionScript 2.0 :: Timer Controlled Movie Clips?

Feb 9, 2005

I have a movie clip that I want to play every 30-45 seconds. Basically it will start, run through the movie clip and stop and wait 30-45 seconds before it starts again.how to write a script to do this. The name of the movie clip is: lights_mc

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I am trying to loop through an array of 5 movie clips using a timer. Below is the script that plays the first movie clip, then plays the next clip over and over.  
 
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, onTimer);
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[Code].....

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I have a problem with a timer-controlled event. The animation breaks on half of its way - the tweened textfield gets pulled back only half the way as if the timer finished too fast. Here is my code:

PHP Code:
function throwErrorMessage (e:Event):void {
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AS3 :: Flash - Use An Timer To Execute And Loop Movie Clips Of Different Length?

May 13, 2011

How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?

For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.

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Jan 23, 2010

I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.

I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.

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[Code]....

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but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

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As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

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Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
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[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

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[Code]...

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[Code]...

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[code]...

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Code: Select allstop();
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[code]....

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also if you want to see what the problem is, here's the website in it's infancy (700k)

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[Code]...

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