ActionScript 2.0 :: Toggle All Variable, With Shifting Variables?

Jul 27, 2010

I am dynamically creating a bunch of buttons which each toggle their variable on and off, causing corresponding graphics to hide.I also want to have a toggle All on and off button that affects all the variables.I can't seem to get my head around the best approach to turning all the individual variables on/off when I don't really know what those variables will be yet, cause it will depend on how each version of this gets set up.

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I am currently building a commercial website, and am stuck on the functionality of a 'Featured Businesses' animated graphic. The functionality is there, it works, but the problem is, I can't figure out a proper way to make it so that when one button is pressed (that is behind the others on the timeframe), how can I make it so that all the frames/layers (which contain the other buttons) go behind whatever button is activated?

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The link below should contain the .swf of the functional graphic. As you can see it works, but the top buttons are behind the others, so you can't see their animation fully.=

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im currently workin on a game in my spare time and have come across a few problems. I've gone back to basics to figure out a redesign of my code using functions.

Here's my initial problem:

I have a button, which when pressed will shift a sprite 100px to the right. I wanted it so that everytime i pressed the button, the sprite moved a further 100px from it's stopped location. So basically if it's moving and you push the button again, it'll do nothing. It has to be stationary in order to move. At the moment my code shifts the sprite when the button is pressed, but it just keeps moving forever and doesn't stop

[Code]....

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[Code]...

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I have come across a large, and very annoying bug in CS5. When animating with the same symbols over a long and complicated timeline, the rotation points of symbols earlier in the timeline begin to shift around very slightly. The more you work on the flash, the more they shift, so things that you did right at the start will begin to wobble around all over the place once your timeline gets very big. This is because, as we all know, when you tamper with a tweened symbol's rotation point, the symbol moves out of place while tweening.
 
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For a project I'm working on I'm trying to create a Flash file with a constantly color-shifting gradient that fills up the entire browser window. For a better explanation please see the following link:

View the Example

Don't worry about the moving balls, those are just there to challenge the frameRate of the movie, which has a maximum of 60. If you look at the background you can see the gradient effect I'm referring to.

The method I'm currently using to create the gradient animation is a simple shape tween on the Flash timeline that tweens between shapes with different gradient colors. I'm definitely not achieving the performance I want using this technique.

I've also tried creating a static gradient and shifting its color over time using ColorTransform, but this doesn't offer any better performance.

So that's a long-winded way of asking what people think would be a better way to create such a color-shifting gradient while getting better performance? Some examples might be through bitmapData or using PixelBender, but I'm not versed enough in these techniques to know which would get me the best performance.

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Let the page load and on the start section where the images are connected by lines, pull any window over it and click back to the template window, I mean any finder window, browser window, and app window, it doesnt matter the contents all dissappear and come back in 5-7 seconds.

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Im trying to translate a string from a textbox by shifting each letter (excluding vowels) up a character. For example, B changes to C, C changes to D, D changes to E, etc.[code].....

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for (var i=1; i<=arrayCount; i++){
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[code].....

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I'm trying to create a template for a drag and drop question. I want to assign which option belongs to the correct target.Each draggable option is called "drag1, drag2, drag3, etc.". (created on the stage) Each target is called "target1, target2, target3, etc." When a button is clicked, the correct answer is checked using a simple if loop and the user is told which ones are correct.

Code:
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[code].....

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First of all sorry im not very familiar with the flash lingo, im still new to all this actionscript stuff

ok so i wrote this on a frame in the timeline[code]...

now i need to check which one from all these has a value of zero. then when it finds it i need it to tell me which one it is (s1x or s2x or s3x) so i can do stuff with it.

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I'm trying to cut down the amount of code I type to complete a project. Using things like ?: and &&= over the typical if statements. Is there a way to compare a single variable to a group of variables? example...

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Can I call a variable declared in a SWF, and call the same variable into another SWF, when i am loading it using XML.I am declaring a variable in the "Child movie", and am loading this "Child movie" into a "Parent movie" using XML. Can I retrieve the variable declared in the "Child movie" in the "Parent movie".

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I have some code that makes a variable based on an MC's name:

[Code]...

but it doesn't work, yet it traces "_level0.but1menu", and trying the function as this: _level0.but1menu.easeY(100) does work. I've also attached a mock up if you want to see what I mean. al input, this one seems weird to me - but I'm sure there is a completely logical explanation. I've used the same sort of idea to open external swfs with no issue.

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