ActionScript 2.0 :: OSX Browsers - Action Scripted Tweening And Contents Shifting
May 31, 2007
using any browser on OSX, encountered an issue with action scripted tweening(through math formulas not tweening functions) and contents shifting when a window was opened or dragged over it? It's difficult to explain but easy to replicate. This is a template site... Again, only Mac OSX users. For once OSX has a browser problem with flash and all PC browsers work fine.
Let the page load and on the start section where the images are connected by lines, pull any window over it and click back to the template window, I mean any finder window, browser window, and app window, it doesnt matter the contents all dissappear and come back in 5-7 seconds.
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Sep 10, 2005
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Jan 13, 2011
I inherited a flash website about a year ago.. not sure what version it was originally done in. I've made changes on the model last year using CS3 Flash Action script 2, but don't remember the flash version when published. The audio in question is the music that plays in the background when you get on the website:
[URL]
When I changed the image of the model this last week using CS4, I published it as Flash8 actionscript 2... now, the music plays on Mac Safari and Mac Firefox, but not on the Windows versions of IE or Firefox..
this is the code called sound control
onClipEvent(load)
{
_root.soundstatus="on";
_root.mySound = new Sound(_level0);
[Code]....
then there's the stop() that's used when the music is toggled off..
I've tried updating the flash player in Windows to the latest release, and I even tried republishing as flash 10, just not sure where to troubleshoot this..
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Oct 20, 2010
I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.
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Oct 12, 2009
I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to:
Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
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Jul 27, 2009
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
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Apr 25, 2011
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The link below should contain the .swf of the functional graphic. As you can see it works, but the top buttons are behind the others, so you can't see their animation fully.=
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Feb 19, 2007
im currently workin on a game in my spare time and have come across a few problems. I've gone back to basics to figure out a redesign of my code using functions.
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I have a button, which when pressed will shift a sprite 100px to the right. I wanted it so that everytime i pressed the button, the sprite moved a further 100px from it's stopped location. So basically if it's moving and you push the button again, it'll do nothing. It has to be stationary in order to move. At the moment my code shifts the sprite when the button is pressed, but it just keeps moving forever and doesn't stop
[Code]....
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Mar 2, 2009
I have an odd situation where the static text each within a mc for a menu are shifting slightly up and down despite having the exact same rounded x/y values throughout on the timeline in the properties box. There are a few frames on the timeline where they are contained within another movieclip to fade them in, and when I zoom in and make sure they line up exactly, they are fine, but when I play the movie back at various magnifications within the authoring environment and as an exported swf, they randomly shift slightly. Sometimes they randomly shift, and other times at the same magnification they don't at all when replayed back again. It's making me pull my hair out and grind my teeth because I don't know if I am dealing with a known bug or (more likely) my ignorance. I know there is a better way of doing this all with action script, but honestly I am not there yet by a long shot, unless someone could direct me to a proper tutorial.
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Aug 17, 2009
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I am new to the forum, I have used Flash MX 2004 for quite a while and had never had this problem, recently I gave my site a "facelift" in CS4 and I got it exactly how I wanted it, I exported the swf file and saved the flash file. That was a few days ago, Today I wanted to add a new piece to my portfolio so I opened the same exact file today and everything had shifted! SOOOO FRUSTRATING as I felt I had finally achieved what I wanted to. This is the one I was really happy with:
[Code]...
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Nov 10, 2008
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function switchSpeedVideo() {
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output.text = currentTime.toString(); // outputs correctly[code].....
What is missing here?Currently, I am using HTTP connection("HTTP Pseudo Streaming" with Wowza on SimpleCDN).Does this require RTMP?
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Jan 19, 2010
What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.
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Oct 29, 2010
I'm having some problems porting a palette shifted animation system from J2ME to Flash. The system is used within a game that construct characters from separate body parts for e.g. head, left arm, legs, eyes, mouth etc. These can then be tinted and animated. Each of these body parts is coloured using a look up table. There is the original palette, then there are 18 other palettes that can be used to tint the image. This way you can configure different looking characters without having hundreds of different images. Each palette has 398 colours, there are 18 different palettes in total.
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I also tried threshold, but that doesn't seem to be fit for purpose. getPixel / setPixel is way too slow for my purpose. It needs to be pretty fast as each body part is animated. I have a lot of flash programming experience, but never at such a low level! I might have been using paletteMap / threshold incorrectly, but the adobe docs leave a lot to be desired!
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Jan 4, 2011
any thoughts on how to extract the audio from a movie? Pitch shifting is do-able to this article:But the code uses the Sound class.I've NO idea how to go about extracting the audio from a movie/FLVPlayback
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Nov 2, 2011
I was given at work. I will list the details of the project below:Create a Flash presentation that a user (on a browser) could press a button and navigate through scrolling objects. Upon hovering over the object information will pop up in a info bubble. Also upon hovering over an object, the table and gauge to the side will also change in proportion to the object hovered over.Here is what I have done so far and what I can't figure out:
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-User able to control the sliding objects (through arrows/keyboard events) - not done
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Right now I am having trouble with making the user be able to make all the objects slide across the screen at the same time with ONE button click. I can make it so that when you click the object it slides over however man pixels, but what i want is that the uder clicks an arrow and all of the objects slide over x amount of pixels.
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May 16, 2010
I have come across a large, and very annoying bug in CS5. When animating with the same symbols over a long and complicated timeline, the rotation points of symbols earlier in the timeline begin to shift around very slightly. The more you work on the flash, the more they shift, so things that you did right at the start will begin to wobble around all over the place once your timeline gets very big. This is because, as we all know, when you tamper with a tweened symbol's rotation point, the symbol moves out of place while tweening.
This has completely ruined a large project I was working on that I began in CS4.
I am using a Mac Pro running 10.6.3
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Oct 12, 2009
For a project I'm working on I'm trying to create a Flash file with a constantly color-shifting gradient that fills up the entire browser window. For a better explanation please see the following link:
View the Example
Don't worry about the moving balls, those are just there to challenge the frameRate of the movie, which has a maximum of 60. If you look at the background you can see the gradient effect I'm referring to.
The method I'm currently using to create the gradient animation is a simple shape tween on the Flash timeline that tweens between shapes with different gradient colors. I'm definitely not achieving the performance I want using this technique.
I've also tried creating a static gradient and shifting its color over time using ColorTransform, but this doesn't offer any better performance.
So that's a long-winded way of asking what people think would be a better way to create such a color-shifting gradient while getting better performance? Some examples might be through bitmapData or using PixelBender, but I'm not versed enough in these techniques to know which would get me the best performance.
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May 17, 2010
Code:
mc1.addEventListener(MouseEvent.CLICK,Click);
mc1.buttonMode = true;
function Click(e:Event):void{
trace("btn clicked");
}
mc2.gotoAndStop(5); If i have an mc(mc2)that is scripted and is overlapping or on top of a btn(mc1) i have on stage, the portion of the btn that is covered by the mc on top cannot be detected by any event listener.It is "blocked" by the mc on top.
But mc2 doesnt have a MouseEvent added to it, so it is not a btn which is y i dont get it as i'm transiting frm AS2 to AS3. How shuld i script for the above scenario so that the area "overlapped" can still receive the MouseEvent added to it?
Pls do not tell me to shift the mc forward....there r cases in web development where u happen to have translucent graphics or a movieclip wif image sequences playing in front of a set of btns.
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Mar 19, 2004
I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.
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May 7, 2004
Basically, I wanted to center (_x only) an MC on the stage:
PHP Code:
mcloader._x(Stage.width/2)-(((mcloader.ball0._width*DENOMINATION)+BALLGAP*(DENOMINATION-1))/2);
[code].....
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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