ActionScript 2.0 :: Use An Array For Times Using SetInterval?
Mar 2, 2010
moveSlide();
myShowInt = setInterval(moveSlide, PLACE A TIME INSERTED FROM AN ARRAY HERE???);
I am trying to make a slideshow from an xml document. Each image has a time attribute, which I have in an array. What I want to do is advance to the next image based on the time associated with it.
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Oct 13, 2006
I am making a flash game. The object of the flash game is to use the mouse and dodge the beer bubbles.to start with, the beer bubbles are released slowly, after 10 seconds i want the interval to decrease and the amount of beer bubbles to increase. my code is as follows:
if (cTime <= 10000){
setInterval (makeNewClipB, 1000);
}
[code].....
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Feb 13, 2008
i'm not reaching this... so imagine 3 clips on stage (ma0, ma1, ma2)every rollOut it sould delay the call of a function, where it should trace the caller clip, and then clear the interval...
[AS]function out(who:MovieClip):Void
{
trace(who);
clearInterval(intTim);
}
for (var i:Number = 0; i<3; i++)
[Code]...
don't know if i was clear, but it seams to me that i need some sort of way to create diferent "processes" for each clip... for example, if i create differet intervals for each clip and then clear each interval individually i can get this to work... but it's sure not code wise.
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Nov 26, 2010
I have a variable called intervalTime, which gets changed. The following code does not work:
Code:
movetimer = setInterval(movebox, intervalTime);
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Jun 18, 2009
I�m making a Space Invaders-like flying game, where you dodge objects instead of hitting or killing them.
I have the enemy objects in an array, and I can�t seem to figure out how to use the setInterval() properly. Here�s a small bit of my code:
enemy[i].mc = attachMovie("enemy", "new_enemy"+i, 100+i);
How can I use the setInterval() in this case? Do I need a for loop or something?
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Sep 23, 2005
I have a random array of times in milliseconds, of which I want a function to be called on. Problem is, it seems to be ignoring the times in the array, and instead using the number of items in the array as a guage of how fast it should call the function. Any pointers?
[Code]...
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Feb 7, 2009
Actually, I'm HTML-coder, so I've recently confronted by difficulties with Flash. Its making the text banner. Flash needs to get variables from the following 'vars.htm' file:
myVar01=the_first_textDDDsecond_textDDDand_surely_ the_third_text&myVar02=DDD&myVar03=3
Where 'myVar01' contains the text, 'myVar02' is the text delimiter's look and 'myVar03' is the showing delay of texts. In truth, I've never seen the ActionScript before.
So, what I've done regarding that all:
ActionScript Code:
var data_lv:LoadVars = new LoadVars ();
data_lv.load("vars.htm");
data_lv.onLoad = function() {
[Code] .....
The problem is, the 'trace' shows me correct array looping but in Flash I see there's only one passage through the 'texts' array. But I need the infinite looping in Flash movie, instead of one.
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Jun 21, 2006
I would like the loop to create the multiple setInterval's based off the array, but the function called is not clearing the setInterval...
var timecode = new Array(1, 2, 3, 4);
// use the array to assign the interval
for (var i = 0; i<timecode.length; i++) {
[Code]....
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Jun 20, 2011
I am looking to use a single movieClip and store it an array to use it multiple times. I want to call the same clip 10 times and have it all run the same coding to move to a single point.here is my code:
package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Point; import flash.ui.Mouse; public class Main extends MovieClip // player
[code].....
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Feb 16, 2011
I have a for loop wich passes 11 times:
private var currentItem:uint;
for(var i:uint = 0;i<10;i+){
addChild(arr[currentItem]);
[Code]....
So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?
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Nov 1, 2009
i need to duplicate a content of one array as many times till its length reaches certain value.[code]
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Jul 28, 2010
I want to display variable myblock down 10 times and then test it for collison, I am using the variable I to store the blocks, If I manally set the variable i to lets say 1 and 2 and then test for collison it works, but when I use I from the for loop it only detects one object from the array, I think that there is something probably simple missing such as an extra variable, as you can see from the code I am trying to use the' i' to replace for instance addChild(blockarray[1]);
[Code]...
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Oct 18, 2009
What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.
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May 11, 2005
I have a flash piece that I want to loop 3 times and then stop.
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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May 30, 2010
i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?
eg.
function firstOne():void { }
function secondOne():void { }
i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.
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Sep 19, 2009
i use as2 and i want to know how to use setInterval
Code:
var pistolshottime:Number = 1
var counter:Number = 0;
var interval:Number = setInterval(pistolshottimer(),1000);
var pistolshottimer : function(Void){
counter += 1;
[Code]...
pistolshottimer is the period between shots and i just want to know why this doesnt work it says "an identifier is expected after the ':'" and it says after pistolshottimer
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Nov 29, 2004
how to use setInterval. I think this is what I need to use to do what I want to do, as shown in the ActionScript (2.0) I've pasted here:
bhold.buttonBlue.onPress = function() {
if (ohpNameRed._y == 0) {
MoveNameDn(ohpNameRed, 60, .3);
//i want a second or so delay before the following code is executed MoveNameUp(ohpNameBlue, 0, .4);
[code]....
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Feb 17, 2010
Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?
Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.
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Aug 17, 2010
I'm in a project where I have to use setInterval to go to a certain frame after a period of time when hovering to some thing in my stage.
The code used is :
setInterval( function() { goToAndPlay(34); }, 100000;
stop();
The problem is that the counter is always engaged will not always go to the frame after exactly 10seconds, it will be random because it never stops counting.
Is there any way to clear the counter after each time I hover to the thing??
Flash CS3 ACS1,2.
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Jun 22, 2009
I am working in an image scroller. Now i need to add a new feature. ie, To pause the scrolling for a specified time after each image scrolled out from the stage. But I have implemented this using a setInterval and clearInterval. But there is an issue occuring in this case. When the image pauses, a gap is occuring between the last image and first image of the scroller. Also when the scrolling continues this gap is also increasing. When the first image scrolled out, it will be again appending with the images scroller. That means it's appending after the last image of the scroller. Thus first and last images comes next to each other. When the scroller pauses, the gap is occuring between the first and last images. Anybody have idea about this.
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Jan 27, 2009
I have a flash 9 app that calls a php script that in turn pulls in some variables from txt files. The function within the flash file that calls the php script operates via a setInterval() function. For some reason, this works fine in Firefox and Safari, but in IE the swf fails to update the fugures unless i clear the cache and reload the page..rather than the setInterval() function doing so every 60sec...
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May 2, 2004
seems that my clearInterval is not working i want to make the setInterval only call the function once and stops
here's my code
Code:
createPortfolio = function (portSource, portLength) {
// clearInterval(_root.intervalID);
this.created = false;
[Code].....
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Nov 30, 2005
is it possible to create a progress bar which shows the progress of a setInterval?so if ive used setInterval(foo, 4000); it will "load" up to each function call...
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Jan 27, 2006
Is it based on framerate or something odd instead? To get a two second delay I have to set it to 1000.
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Feb 13, 2006
I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.
Basiclly it's a slide show feature.I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.Basiclly it's a slide show feature.
Code:
count = 1;
maxCount = _parent.imgCount;
function loadimg (imgNorm) {[code]....
I think it my coding. I am not to familiar with setInterval.
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Apr 9, 2006
function onLoad(){
trace("Calling SetInterval");
setInterval(this,"resizeImage",1000);
[code].....
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Jul 26, 2006
I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:
ActionScript Code:
my_mc.mybtn_btn.onRollOver = function(){
_root.showBubble();
[code]....
This doesn't work, of course. The bubble is removed, but not the interval. How the heck do I remove that interval?
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May 10, 2007
i am trying to trigger a function after a certain delay, which is why i used setInterval. i can get the function to happen after a certain time, but clearInterval doesnt seem to work it always worked before, when i was not writing it in oop, is there something special with this function when it's used in oop?[code]
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Sep 20, 2007
ok what i have is an array that I want to display each image once when the page loads.so I tried the following, in in the init I called the function
[code]...
where the function setIcon tweens to the appropriate i in my array.When i go to publish this it doesn't ever activate the function playSlideShow, i tried activating it directly and it works, but i cant get a delay to it.What I want is for the swf to load, wait two seconds then activate setIcon(2).
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