ActionScript 2.0 :: Use Arrays To Fire Functions?

Apr 1, 2009

Can I store function names in arrays, which then can be used to fire those functions when that array value is called? So basically - I mouse click, and that += 1 to my num var.

Code:
var myF:Array = new Array("thisone","thatone");
var num:Number = 0;
function thisone()

[Code]....

I dont know how to make a function call from a string value!

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I have 5 functions.I want one pulled out of an array and performed at random.How could I code this? //im only using 2 funcs for space ..

Code:
var way:Array = new Array("null","left")
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I'm certain it's possible to use Arrays as the parameters in Functions,but I've tried repeatedly over the last few days, and they never seem to work.

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I have a program which fills an array with data loaded from an external XML file. I've used the debugger to step through the program, and what I am seeing is this: Inside the function where the array is filled, the data is inside the array and everything is fine. However, when I go to another function, the array retains its structure but all the values are empty. I have no idea why it's doing this... though maybe it's some sort of scope issue? I've defined the array in the class, and everything is fine until I try to reference data outside of the function which it was put in. That being said, in a separate function, more data is added to the array and that data is still retained throughout the class.

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I have been told that it is dangerous to pass arrays into functions because doing so can cause memory leaks.Could someone please explain how and why this happens?

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anyone know if it's possible to have arrays indexing a series of functions say something a bit like this as an example?

[AS]genelist[0] = Math.random()*10;[/AS]

I am currently trying to get some geneticsstuff i did in director to flash so it can be used in a game, gonna suck if i have to have a LOAD of variables with different names...er this is in mx btw

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ActionScript 2.0 :: Storing Functions In Arrays?

Jan 5, 2008

I am trying to randomly pick out a function and activate it over a time period.

if I store the function names in an array, then randomly select one via a function inside a setInterval, how could I instigate a function call? ... have a look:

Code:
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ActionScript 3.0 :: Accessing Arrays In And Out Of Functions?

Nov 21, 2005

I'm creating a soundboard, and and I've been using Flash for about 2 weeks and Actionscript for about a week, so you'll have to excuse my ignorance. I've used google to look for specific things to no avail so here I am.Okay, so, I have a soundboard that, when pressing a button, it will hide or show certain buttons on the page, to give the feeling of multiple pages. All my visibility stuff works like a champ.

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1120: Access of undefined property playArraySound001.
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Code:
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[code]....

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Dec 6, 2010

When I experimented with it, I tried to push one string and one function named "moveRight" into the array,
Code:
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Oct 24, 2009

I'm creating a soundboard, and and I've been using Flash for about 2 weeks and Actionscript for about a week, so you'll have to excuse my ignorance. I've used google to look for specific things to no avail so here Okay, so, I have a soundboard that, when pressing a button, it will hide or show certain buttons on the page, to give the feeling of multiple pages. All my visibility stuff works like a champ.

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[Code]...

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[Code]....

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[Code]...

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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Code:
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[code]...

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Is possible to add functions to top level's classes in compile-time ?

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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[code]........

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[Code]....

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