ActionScript 2.0 :: Using Functions From Arrays?

Jun 7, 2008

I have 5 functions.I want one pulled out of an array and performed at random.How could I code this? //im only using 2 funcs for space ..

Code:
var way:Array = new Array("null","left")
var orientation:Number;
function null() {};

[code]....

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ActionScript 3.0 :: Using Arrays In Functions?

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I'm certain it's possible to use Arrays as the parameters in Functions,but I've tried repeatedly over the last few days, and they never seem to work.

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Feb 9, 2010

I have a program which fills an array with data loaded from an external XML file. I've used the debugger to step through the program, and what I am seeing is this: Inside the function where the array is filled, the data is inside the array and everything is fine. However, when I go to another function, the array retains its structure but all the values are empty. I have no idea why it's doing this... though maybe it's some sort of scope issue? I've defined the array in the class, and everything is fine until I try to reference data outside of the function which it was put in. That being said, in a separate function, more data is added to the array and that data is still retained throughout the class.

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I have been told that it is dangerous to pass arrays into functions because doing so can cause memory leaks.Could someone please explain how and why this happens?

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Feb 1, 2004

anyone know if it's possible to have arrays indexing a series of functions say something a bit like this as an example?

[AS]genelist[0] = Math.random()*10;[/AS]

I am currently trying to get some geneticsstuff i did in director to flash so it can be used in a game, gonna suck if i have to have a LOAD of variables with different names...er this is in mx btw

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ActionScript 2.0 :: Storing Functions In Arrays?

Jan 5, 2008

I am trying to randomly pick out a function and activate it over a time period.

if I store the function names in an array, then randomly select one via a function inside a setInterval, how could I instigate a function call? ... have a look:

Code:
var functions:Array = new Array("fade","duplicate","explode");
function fade(){
do this...

[Code]....

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ActionScript 2.0 :: Use Arrays To Fire Functions?

Apr 1, 2009

Can I store function names in arrays, which then can be used to fire those functions when that array value is called? So basically - I mouse click, and that += 1 to my num var.

Code:
var myF:Array = new Array("thisone","thatone");
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function thisone()

[Code]....

I dont know how to make a function call from a string value!

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ActionScript 3.0 :: Accessing Arrays In And Out Of Functions?

Nov 21, 2005

I'm creating a soundboard, and and I've been using Flash for about 2 weeks and Actionscript for about a week, so you'll have to excuse my ignorance. I've used google to look for specific things to no avail so here I am.Okay, so, I have a soundboard that, when pressing a button, it will hide or show certain buttons on the page, to give the feeling of multiple pages. All my visibility stuff works like a champ.

Right now, in the working version of my soundboard, I'm not using functions to instantiate my linkable objects, create the array, or populate the array to hold the linkable objects. I would like to use functions to make my code less obtuse. I looked around for a while trying to figure out how to pass an array of objects into a function but i haven't had much success. I'm not quite sure if it's even possible to do. These are the errors I get:

1120: Access of undefined property playArraySound001.
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1120: Access of undefined property playArraySound001.
1120: Access of undefined property GordonSoundArray.
1136: Incorrect number of arguments. Expected 1.

The first code is what works, the next code is the stuff that doesn't work.This is the working version

Code:
//////////// CODE FOR PLAYING SOUNDS
//// This is creating an instance of the Linkable object
var playArraySound001:Link_10_minutes = new Link_10_minutes();
var playArraySound002:Link_3_eggs = new Link_3_eggs();

[code]....

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Dec 6, 2010

When I experimented with it, I tried to push one string and one function named "moveRight" into the array,
Code:
_behaviours.push("1", moveRight);
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But when I trace the content of the array, I get
Code:
_behaviours: 1,function Function() {}

Why is my function moveRight, being renamed to "Function", and how do I call the different functions if I have several of them in one array? The purpose of all this is to make a simple AI system for my game enemies. After the enemies are added to stage, a special function would calculate a random number based on the number of entries in the array and then make the enemy perform the chosen function.

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I want to loop through a array to call my functions, but can't get the syntax right?

var myArray:Array = ['function1()', 'function2()'];
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ActionScript 3.0 :: Call Functions With Loops And Arrays?

Feb 9, 2009

I want to loop through a array to call my functions, butcan't get the syntax right, is this possible?[code]....

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ActionScript 3.0 :: Soundboard Accessing Arrays In And Out Of Functions?

Oct 24, 2009

I'm creating a soundboard, and and I've been using Flash for about 2 weeks and Actionscript for about a week, so you'll have to excuse my ignorance. I've used google to look for specific things to no avail so here Okay, so, I have a soundboard that, when pressing a button, it will hide or show certain buttons on the page, to give the feeling of multiple pages. All my visibility stuff works like a champ.

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[Code]...

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ActionScript 2.0 :: Unable To Make Arrays Storing Functions?

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I just had a quick question, anyone know if it's possible to have arrays indexing a series of functions say something a bit like this as an example? AS]genelist[0] = Math.random()*10;[/AS] I am currently trying to get some geneticsstuff i did in director to flash so it can be used in a game, gonna suck if i to have a LOAD of variables with different names

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I have been working on a Flash movie that loads variable data from an external XML file and dynamically displays the item names in a menu which may then be clicked to display other dynamically-loaded content that corresponds to the menu item that was clicked. I have now come to a standstill in the project as there is something I'd like to achieve but simply cannot work out how. This is my first attempt at working with XML in Flash and one of my early attempts at using variables. What I'm trying to achieve is; once the user has viewed the item's content, they can simply click "next" and "previous" buttons to display all of the content for the next or previous items in the XML document.

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Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
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I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.

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I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
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function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

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ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

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A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
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[code].......

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ActionScript 3.0 :: Arrays Store References Of Other Arrays?

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I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

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ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:

AllBrigades (array of Brigades)
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BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)

I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:

AllBrigades [0] [2].push (MyUnit);

But when I trace this I just get undefined.

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

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