ActionScript 2.0 :: Use Undo Option In Application
Feb 22, 2007
I have developed an small application in flash 8. It is creating xml at runtime and add new nodes,delete particular nodes at run time. I want to use undo option in this application.
I found this code on a forum which allows for an undo and erase button for a drawing application (and is perfect for what I need) but it's in AS2 and I can barely make sense of it:
Code: _root.attachMovie("canvas", "canvas", 0); d = 0;
I am trying to build an application where you click on an option it gives you more options, click on one of those and it displays an image. I am wanting to use xml to load everything.
Does anyone know if there is an option to not create a shortcut to an AIR application after its installation?
Currently, all I have found is an option to choose the location of the application shortcut from within the start menu (in the application descriptor file, using the programMenuFolder option)
I have a problem with functions, i'm creating a painting app in flash as3. i want to draw two different style a pen and rectangle.
When i draw pen style in first frame there is no problem, but when i click rectangle style in second frame it is drawing with both style. How can i stop or kill other function?
How do I make both of the not drawing. And How can i undo my last action in drawing?
Im wondering how to implement undo redo functionality with a TextArea. I already have an undoredo framework functionality working, now I have two questions.When do I start/stop a new undo/redo command, eg when a user hits undo, how far back do I go. How do I implement this(1.) in a normal TextAreay thinking:I thinking that I should create a new undo command, when anything but a alphanumber+space is hit. To do this I would use the keyDown event and test if the key is alpha num if it is not I will reset the command.
i've been unsuccessfully attempting to create my own undo/redo classes that work well with any type of possible undo and redo commands.
for example, my simple class works perfectly with undoing/redoing x and y positions of display objects or undoing/redoing values of sliders, etc., but things get dicey when i try to tailor my classes to also work with things like adding and removing items to a list.
is there any well known and well documented solution for general undoing and redoing for actionscript (without Flex)?
I am going to create an application in that i have to implement an Undo and Redo feature. In the application there will be multiple objects located on stage and user can customize the position of the objects. But when user clicks on Undo the object go back to their default position and after clicking on redo object will move on the new position. So my question is how can I apply these feature in my application? Is there any library or any third party classes?
I created some Combobox and, when you select each item, a Movieclipappears with a different width,height and name.When it's in the scene you can Drag it to the position you wish.I made two button:Undo(), Redo()for the user who wish to make a previous action,in other words,put the Movieclip to its previous place.I try something with some Arrays that capture the different position when Drag is stopped.I place a Shared Object for registring all the previous position but I don't know how to make it work.So,I show you my code.function of the combobox:
Code: ComboBoxclassic.addEventListener(Event.CHANGE,select); function select(evt:Event)
i'm currently devolping a drawing board out of flash but i was wondering instead of erasing all the pen lines drawn just the last pen line drawn,im using kirupa drawing board tut for the all erase just stuck to gewt the last line erase done
Loads an image to an Image component Transform the image (rotate, flip) with the Matrix Apply filter(s)
Now I am thinking about to create some undo redo functionality. Each time I do a transformation / add an filter I want to be able to go back to the previous image (before the action).
My thought is to have an Array and add the previous bitmap to the stack. But I see that there are some differences between transformations and filters I have also seen the ImageSnapshot and whot i can do and it looks like what I am after.
im currently developing a flash paint app for the psp and im stuck in a little rut here i need a way to allow the user to change brush size depending on what they press aka if they press pencil get a thin line stroke,if big brush big line stroke is there anyway of doing this?
and the next one how can i make a undo button so it undos the last line done
i'm making a drawing tool in flash with the ability to draw shapes, put text, etc. i need to incorporate undo/redo facility in it. is there some efficient way to go about it? or will i have to go the hard way, remembering in some way the last three actions performed by the user in an array or stack or something??
Everything works as expected, but the undo buffer is reset / stops at the point that a tab was inserted.Is there a way to ensure that the undo buffer remains in tact even with the tab inserted
I'm assisting my professor with a class helping students build an online portfolio. Yesterday, one of the students sent me a bunch of .fla files to review and I made some changes, inserted a bunch of comments in the code and told her to change the rest of her files into the same format. (Adding keyframes, frame labels and button codes, etc.)
Then she emailed me to tell me that she keeps getting this error message every times she makes a mistake and tries to "undo" something.
"Every time I open up the drawing page and another one of my subpages like logo design for example, I work on what you said to do, but if i make a mistake and undo it, I get this error message and all my images disappear completely from the time line. I have attached a screenshot of the error message, maybe you know whats going on but I'll keep working on it and try to not have to undo something because at the moment that seems to be the problem. I have to close flash and reopen everything to make it go away."
Like, I perform some operations with bitmapdata (puttin' pixel there, filling with color)I have those two functions. bmdCavas it tied to actual Bitmap with image, which is placed on screen.
[Code]...
But this code is not working. Should I redraw image after changing itx bitmapdata or something? or maybe I have to do undo function with bitmap itself?
I converted a bitmap to vector. I am removing all the useless extra points which get created in that process. Occasionally I will mis-click and end up moving or deleting a shape. When that happens I want to use "undo". But ctrl-z and undo from the menu do not simply undo the last action. It also goes and adds useless extra points all over the place. Why? Is there a way to make it quit doing that? It looks to me like it is a very bad bug.
I am interested in buying flash however even with the discount given to students as a program it is still a large investment. I was wondering if I am able to buy an older version for example "Flash 8" at a reduced price from adobe or another trusted retailer I know the newer version have updated the program alot but many of the new features will be unused by me and the older version would suit my needs better.
I have a copy of Adobe Flash CS3 Professional installed on my work desktop. I'm soon going offsite for a couple of months during which period I'd be using my work laptop instead. My laptop does not have Flash CS3 on it, so I was hoping of transferring the license to the laptop. I read somewhere that I need to deactivate the license on my desktop (using Help >> Deactivate license) before uninstalling it. Unfortunately, I don't see that option in the Help menu at all.
i am new in flash development, i heard that Greensock lib is the best one. But when am trying to download its really confusing. there are a lot of names like
I've read through this section of Adobe's excellent 10.1 optimization tips. I found the statement below to be very helpful. Is there anything else to look out for? Is the dumbed-down difference just: use the GPU for raster and CPU for vector graphics?
The GPU is only effective for bitmaps, solid shapes, and display objects that have the cacheAsBitmap and cacheAsBitmapMatrix set. When the GPUis used in tandem for other display objects and this generally results in poor rendering performance.
I need to realize textbox autoresizing in actionscript3(IDE - adobe flash pro cs3). For example my textarea is in width 100 px, user has been wrote in it something, that is bigger than 100 px, then my textbox should become increasingly.Also I can't realize multiline option: when the text goes beyond the textbox, it starts to scroll. In line type I've chosen 'multiline'.