ActionScript 2.0 :: Using SetInterval To Count Alpha Key Presses?

Oct 23, 2009

depending on how many key are pressed, the user moves to another frame, where the function interval counts again, and after 30 seconds they move again. This happens 4 times before the interactive ends.i'm really unsure how to go about this!!! i have this idea, but my actionscript is not great! i am only using 4 keys: asdf.

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ActionScript 3.0 :: How To Count Button Presses

Sep 21, 2009

Basically, I want to create a button (Instance Name: blueSquare). Each time the button is pressed, I want actionscript to "count" each button press (the maximum is 100 presses). When the number reaches 100 presses, I would like a new button to appear next to it ( Instance Name: redCirlce).

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ActionScript 2.0 :: Count Number Of Mouseclicks / Key Presses Within An Interval

Oct 21, 2009

i want to measure the number of key presses or mouse clicks (not sure what's easier) within a 30 second interval. the number of clicks/presses corresponds to the timeline, which has different looping animations at different speeds. so if u click/press lots, you move to a faster animation. it reassesses every 30 secs to move you or keep you where you are. I'm really unsure how to go about counting presses or clicks. I'm really stuck.

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ActionScript 2.0 :: SetInterval And Alpha Tweenings Between MC's?

Jun 30, 2004

I wan't to have a number of MC's and have a time-based animation between them using setInterval and use a alpha effect with fade out and fade in. See my attached file. I wan't the same setInterval script but just change the slide effect to use alpha transitions instead.

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ActionScript 3.0 :: Flash Var Count = 1 | Count++ && Count?

Jan 19, 2011

I'm trying to make a volume button for my site and it looks something like this:

- ||||| +

i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...

Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){

[code]....

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ActionScript 2.0 :: Switch Simple Count Up To Count Down?

Mar 10, 2007

I've found a simple count up script over on Actionscript.org

var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);

[code]....

This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.

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ActionScript 2.0 :: SetInterval - How To Remove A SetInterval?

Jun 14, 2006

im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.

[Code]...

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ActionScript 2.0 :: Count Down Timer Changes In Count Up?

May 18, 2004

Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?

I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.

If not, do somebody know a count up timer (.fla) that I can use ?

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ActionScript 3.0 :: Setting The Alpha Of MovieClip With Objects Changes The Alpha Separately For Each Object

Oct 23, 2010

[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?

[Code]....

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ActionScript 3.0 :: Curious Tip: Flipping Sprite.alpha=0 To Alpha=1 Back And Forth With No Logic?

Dec 15, 2011

just spotted this curious trick. If you want to flip something to go invisible on a click, and then reappear on another click (etc etc), try this:

create the sprite, setting alpha to either to 1 OR -1
mySprite.alpha=1; //OR
mySprite.aplha=-1;

[code]....

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ActionScript 2.0 :: Loading A Movie A Solid Shape Is There With Alpha At 100% Then Over A Period Of 5 Secs Its Alpha Is Reduced To 0?

Jun 27, 2003

using AS, on loading a movie a solid shape is there with alpha at 100% then over a period of 5 secs its alpha is reduced to 0.

i'm new to this......please help if you want to if you don't have a good weekend but think of me struggling onwards and upwards...

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Key.IsDown Not Responding To Key Presses?

Feb 14, 2010

I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:

onClipEvent(enterFrame) {
if(this.character.hitTest(_root.bg.ground)==false) {
this._y+=_root.gravity;

[Code]....

When I press the keys, nothing happens, but if I replace the if statement with a 1 then the code executes fine.

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Key Presses Not Affecting Right Variables?

Dec 23, 2010

Actionscript Code:
// button pressesupKey = 38;downKey = 40;leftKey = 37;rightKey = 39;focusKey = 65;attack1Key = 83;attack2Key = 68;bombKey = 81;autoAttack1Key = 87;autoAttack2Key

[Code].....

Rather than affecting one variable, one key press makes all the others true as well

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ActionScript 3.0 :: How To Detect Key Presses (Sth Else)

Feb 8, 2009

I have recently been working on creating a game similar to the good ol' Asteroids game. So far, I have managed to create a very simple piece of code that rotates and moves my spacecraft according to the angle it is currently at. There are two problems with it, though:

1. I can't use two buttons at once--for example, to rotate and move forward. I'm sure there must be a better way to detect key presses. What's the best way to do it in AS3?
2. The way the whole thing works looks kind of jerky and stage. Another thing is, the spacecraft is constantly at an odd angle for no apparent reason.

Here it is ("sc" is my spacecraft movieclip):
var SC_speed:Number;
var SC_rotation:Number;
var SC_radians:Number;
SC_speed = SC_rotation = 0;
function keys(event:KeyboardEvent):void{
[Code] .....

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ActionScript 2.0 :: Getting Key Presses To Work?

Dec 7, 2009

im tryin to make this control the player(head) on stage by simply turning rght now but i can't get it to work...

also all the code for keypresses can be found in the player movieclip on the actions of frame 1

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ActionScript 3.0 :: Key Presses - But Only For Some Keys

Dec 9, 2010

I have a really strange problem. I've made a custom class that listens for keyboard events such as key presses (I use it in order to navigate in an interface). When I test my file in Flash (using 'command'+'enter') all key presses work as they should. However, when I publish the file and starts the projector (or the swf for that matter) one key ('g') isn't doing what it should!

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ActionScript 2.0 :: Getting Key Presses To Fire Only Once?

Sep 19, 2007

I set up some code to record key presses and specific chords. My problem is that I only want the keys to fire once when pressed. This is especially a problem when I require the user to hold CTRL + LEFT for an action.

The user experience is that I want users to hold down CTRL to enter a mode and then press the LEFT key as many times as needed. Currently, the CTRL trace and LEFT trace fire continuously. Is there a way to do a onKeyRelease?

Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.CONTROL)) {

[Code]....

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ActionScript 3.0 :: Way To Detect 2 Key Presses At Once?

Jun 19, 2009

When I say two keyboard presses, I'm thinking about a situation where I would need to detect both. Not a shift this or alt that or control third. I'm talking about Down + A or 5 + T. For instance: Ryu has an overhead attack that is used when both Down + MP are pressed. If I were to create a game, with ActionScript 3.0, is there a way for me to detect that both buttons were pressed at the same time?

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ActionScript 2.0 :: Disabling The Key Presses?

Aug 15, 2004

I am creating a dancing game:

[URL]

I need to disable the keyboard after each key is pressed, so if the user presses the UP key until the character has finihsed doing the move no other key can be pressed.

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ActionScript 3.0 :: Determine Time Between Key Presses?

May 28, 2009

How would I go about determining the time in-between key presses in AS3? Basically, if a user is tapping the space bar to a beat, I want to be able to average the time in between 10 taps/key presses and get an output time in milliseconds.

My thought was to use an interval and after every press I would add that amount of time to an array. After 10 presses, I would take the average of all the numbers in the array and then output that number.

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ActionScript 2.0 :: Counting Key Presses In A 30 Second Interval

Oct 22, 2009

trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.

[Code]....

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ActionScript 1/2 :: Using Key Presses To Control The Timeline?

Mar 20, 2012

I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.

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Actionscript :: Recognize Button Presses In It

Nov 4, 2011

In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.

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ActionScript 3.0 :: Capture 2 Keyboard Presses As One Value?

Jun 20, 2009

Project is linear slideshow.

click to go to next slide, etc.

I want the user to be able to type the [2] then [5] then [Enter] keys,for example, to jump to slide 25 from where ever they are in the linear show.

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ActionScript 2.0 :: Multiple Key Presses In A Sequence?

Dec 9, 2009

is there a command in flash that takes multiple key presses? For example if the user presses a then b the frame will advance. Note, I dont want them to have to be held at the same time.

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ActionScript 2.0 :: Recording Key Presses In An Interval?

Jun 17, 2011

I am creating a program where I am randomly flashing a series of words, and I would like to be able to record when someone has hit the "x", even very briefly, when looking at the word.I have inserted all of my code below, but I have difficulty with the section in bold. Everything is working except that in order for the "x" key press to be counted, it must be held down as the words actually change. Is there any way to have it record that the "x" is hit even if it very briefly? Whenever I try to use the key listener function, it does not work with my loop for displaying text.

stop();
var tempvariable = new Array();//array create variables stored in Flash to be saved for later display
var itemarray = new Array(); //This is the array to hold the Words that need to be randomly shuffled

[code]....

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ActionScript 3.0 :: Managing The Multiple Key-presses?

Sep 19, 2011

ActionScript Code:

package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[code]....

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ActionScript 2.0 :: Recording Key Presses Into An Array?

Jul 24, 2006

less cpu consuming way to do this?

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ActionScript 2.0 :: Detect Fast Key Presses?

Feb 23, 2008

I am trying to make a game that requires the user to input a lot of different keys in a very short amount of time.[code]...

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ActionScript 2.0 :: Key Presses And Moving A Movieclip?

Feb 12, 2009

I am making a sort of like racing game maze thing but want it so that when the user hits for example the right arrow key the movie clip moves along it's x axis and doesn't stop until another key is hit or the movieclip hits another movieclip.I was thinking about making a function that some how loops the x distance and this function is being called when ever the keyboard key is hit.

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