ActionScript 2.0 :: Utlizing XML With A Pix Gallery - Pictures Are Not Displayed Correctly
Mar 28, 2004
this is the first time I'm actully utlizing XML with a pix gallery. I exeprience problems when surfing the gallery in a browser, however, not when I'm just executing the swf file. The problem is that some of the pictures are not displayed correctly.
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
I'm using CS4 to export a basic flash movie with embed tags pre scripted. And the issue is that on some OS systems using Vista or Windows 7 and IE 8 as a primary browser, it appears that IE 8 is not displaying the flash banner completely.... its CROPPING it off... This is very strange because the banner works fine in FireFox, IE7,Opera,Chrome but not I.E.8 on some OS systems...
If you google "Flash not displaying correctly in IE 8" you'll get alot of people with the same issues but no real definate fix...
what i could try? Do i need different flash embed tags? Or is this a user issue?
I have some working code that I created in C and ported over to the PSP. I decided that I wanted to work with it in flash and ported it over to AS3.0. It took me a bit to get used to the graphics commands but over the course of a few days I managed to get the code typed in. I compiled it and watched my baby come to life in a new environment. But there was something wrong, everything looked correct but felt wrong. I looked closer and saw what the problem was. The maze is not being displayed like how I put it in.First let me give you some visuals to look at.
[Code]...
When I run the program this is how flash displays the mazeThe starting position is the bottom left corner. Which in flash terms is 13,1. Why oh why is flash rotating and then inverting the map? If row = 13 and col = 1, then [row-1][col] should equal 12,1. I've broken it down and analyzed it till my brain hurt... I can not find any reason for this bizarre behavior... All the program does is interpret the 1's and 0's to know where to place a wall. If the square has a 1 then a wall goes there, if not then its open and the player can walk there. I look at the surrounding squares and then draw what I see... no rotating and no inverting is done.I remind you that the code works as intended in C. So I don't think its a coding issue.
I recently decided I was going to feel my way through Flash and learn it on my own, so here I am. But I need some assistance. I am modifying this tutorial for my needs, but unfortunately the dimensions of the pictures I am using aren't the same as the ones here. I thought the code would still function the same way, but alas.. no. Anyway, is there any way to 'universalize' the code or could someone explain which attributes I would have to alter to fit different image dimensions?
I want a xml gallery with all the pictures visible and stacked on top eachother. And i also want to make every picture buttons s you can click on a picture and go to the html page with a big picture. is this possible and can someone help me with the code?
The photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1
Code: import flash.events.MouseEvent; function loadXML(loaded) {
I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:
Code: function firstImage() { if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[0], 1);}}
I don't know much, but I'm thinking there should be some variant of "math.random" around the "loadMovie(image[0],1);"....
I was taking a look at this great site at the link interior Design. How it's done that gallery? I noticed that the pictures are loaded in order, before they are asked to be shown. When the user clicks on the number of the image, it has already been loaded by the swf.
I am making a site with a scrolling photo gallery. The site is located at [URL]I have a scrolling thumbnail gallery that is perfect for me. I am happy with it with one exception. I used the loadmovie function to make it and for some reason it takes a long time on slower internet for the movie to initially load. What i would like to do is have the movie open up fairly fast and the individual pictures can load once they are clicked. I want to use xml however i don't know how to do it.
I would like to keep the same setup on my photo page but i want to use xml because i think it would be better on loading. I am interested in this type of gallery. [URL] I found this online and put it on my server. I love this gallery I just want these effects and xml layout in my gallery. I dont even have to have the cool fade effects i just need the site to load faster and the pictures to load individually.
I'm doing my daily homework at Flashkit, in order to see how other people do certain thint was just the other day when I downloaded the "Fade script image gallery" by Ben Durman, when I stepped into an unsusual? behaviour that I can't get to understand.It's very simple, in the gallery there are 10 pictures. Everytime you click in one number, the previous image fades out and the new image fades in. The AS code is very simple and easy to understand. However, why I can't possibly understand is that when I create a new layer with another image, the whole movie starts to statter, transitions are not smooth any longer and some transitions are not even properly executed. The more layers/pictures I add, the worse it all gets (15 pics is almost impossible to handle)Part of the original code which makes transition between pictures happen is this:
[AS] onClipEvent (enterFrame) { // find alpha of new pic
Basically i want to have Album categories the same way the thumbnails work so their is a mask limiting 4 categories on screen and when you click < or > arrows next to the categories it shows the next 4 categories that you would be able to choose from.
Then I would want it to load whatever category you selected into the thumbnails and the larger pic.
Does anyone know how to do this ? Or if their is another tutorial that would show me how to add categories into something like a gallery with thumbnails?
Apologies for being stupid and the poor grammar I've been searching everywhere to find out how i can add in some categories and still have it linked to the thumbnail scroller and larger images, but i haven't found any luck at all I just want it so you could add in as many thumbs and categories as you wanted and have those masked and scrollable rather then a dropdown.
I paid for some silly pdfs to explain it better to me but they did it in a way that I didn't like and turned out just to be a waste of money. Learnt my lesson and signed up here to ask the pros! I want to create something that can be updated from just an xml file.
[URL]. It's a tutorial that shows how to create a photo gallery and load the pictures and comments via XML. My problem is the following, the gallery and everything works well, but I when I try to load it into a container then everything messes up. Here's what I have: I have a main movie (the main .swf file) with a container in it, when clicking on one of the buttons from that movie the gallery.swf loads into the container (the gallery is the exact gallery from the tutorial) and it works well, until I press the button to load it again.
It seems that it messes up the value of "p". I tried tracking it, on the first load it tracks normally p=1, 2, 3, 4.... but on the second load it reacts as if it's double tracking it p=0 1, 2 2, 3 3, 2 4 ... It seems that Flash somehow keeps the old value of "p" in mind. I tried reseting it somehow or something but I can't seem to make it work (or maybe I have to rebuild the whole thing?).
It works perfectly if I load it only once but if I load the gallery.swf twice or more times then it goes crazy (or since I have more buttons on the stage, after pressing one and coming back to the gallery, it does the same, it's messed up). How can I "reset" the value of 0 on every load or something? I even tried playing around with unloadMovie but can't figure out how to use it.
how to make the gallery/pictures stop scrolling 20 or 30px to the right of the webbrowser. I think something has to be added in the end of the code under IMAGES DRAGGING FUNCTION.
This is the page: [URL]
Heres the code for the scroller:
//FUNCTION UPDATE IMAGES SCROLL WHILE PRELOADING function updateScroll() { //SCROLL ACTIVE OR NOT
A couple days I started a topic about how to load a folder of pictures into a flash movie(photo gallery).
With some tutorials I almost got it but something is not working very good.The images are displayed to big. They apear out of the box they should be in.
I dont know where to look anymore... is there someone that can take a look at my files?
I will attach them in a .zip file. (the "img" map is empty because the file was to big)
i've got a main home page in flash coded in AS2 that first loads up 8 thumbnails when you click on one it goes into fullscreen mode and loads images dynamically side by side that you can pan through with your mouse.the problem is is that i am using the setBackground(); and it is not scaling the Loader components inside my movie clip correctly initially, it is scaling them down yet when i resize the window it scales them perfectly.Here is my AS to scale:
ActionScript Code: // this tells Flash NOT to allow the assets to be scaled Stage.scaleMode = "noScale";
I am attempting to make a small gallery of pictures that slide in from the right when i press the relevent button - which functions perfectly as it stands, here's the code structure on the main timelines 'actions' layer, but1, but2 etc are actual buttons and not MC's:
I want to say that the code I am working with is the same found here: [URL] The code is working perfectly (pictures are displaying) when opening the file, work_diesel.swf by itself. However, my problems occur when I open default.swf, and then navigating to the section work. From there I hit advertising, and in that section DIESEL. HERE is where the problem is visible. The pictures are not loading AT ALL when doing it this way (the correct and final way).
I am just wondering if anyone can pin point the problem for me so I can change it. It must be said that the work_diesel.swf is loading from an external source into default.swf.
im fairly new to actionscript 3 and i am trying to make a xml photo gallery for my father. It's nowhere near done but I am trying to load the pictures from xml and i keep getting this error
I found a polaroid flash picture gallery where you can move the pictures around in the flash.I want to stick this flash in a flash I am currently making, where I have 4 different link buttons, and when you click on each, the current page slides out and that page slides in. I want to incorporate this polaroid flash so that when you click on one of the buttons, this polaroid flash will slide in.
[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
Im using a dock gallery fx from flash xml components. But for some reason when I preview in browser the dock gallery scales out of the swf area. This doesnt happen if i change the p[ublish setting to match movie. But if the publish setting is set to perscentage gallery scales.
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I am working on a FLASH website that loads 3 flash movies (header, content and menu). The menu movie is displayed at the bottom. I am looking for a way to display the menu always at the bottom of the browser window (the visible bottom). This way, if the screen resolution of the user is too small, the user won't have to scroll to see the menu. I know it can be done. On this page, you can see that the copyright character is always displayed the bottom right of the browser window.[URL]