ActionScript 2.0 :: When Object Appears Bar Immediately Stops Increasing
Oct 3, 2009
I've got a bar. Its _xscale is increasing. It starts from 0, max is 100, of course. It's my script:
[Code]...
I added an object. This object appears in the middle of the stage and goes down by script:
[Code]...
And it works - the object, which has to be an enemy, appears and fall down perfectly. But when it appears my bar immediately stops increasing!
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Nov 5, 2006
I'm working on this "game" and I currently have a ball that increases in speed as you hold down the arrow key. What I am now trying to accomplish is I want the ball to ease to a stop when the user let's go of the keyboard key (onKeyUp). Here's the File. <---Link
Here is my code so far:
var speed = 10;
ball_mc.onEnterFrame = function (){
if(Key.isDown(Key.RIGHT)){
this._x += speed += 1;
} if(Key.isDown(Key.UP)){
[Code] .....
So once you let go of the Keyboard Key I want the ball to slow down to a stop.
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Oct 4, 2011
I read some articles about ActionScript's weak references. There are two types.
Trick with Dictionary class.
EventDispatcher class.
I expected weakly referenced object to be disappeared immediately when last strong reference removed.(regardless of GC behavior) But those tricks didn't work like that. The object referenced only weakly still live a while, and looks disappear when next GC time.Removing all of strong references didn't make weakly referenced object to be disappeared from object graph.(I know it'll not be deleted immediately)
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Nov 4, 2010
An example: [URL]
At the left side, see the bread and all the ingredients? When you click on any one object, it appears on the top most.
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Aug 10, 2011
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
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Dec 12, 2009
I'm using the gskinner.com bridge to load and talk between a as2.0 object in as3.0 . The library works smoothly. If I upload the html it works smoothly. But when I embed it as using fb:swf on facebook, the as2.0 object stops loading, any clues?
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Aug 13, 2006
why does this not work
[code]...
as soon as i put an object into an array it stops working with onEnterFrame
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Nov 14, 2011
I am trying to make the sleigh bell sound stop when my object(santa) reaches the end of stage. First of all, I don't exacly know how to write an if statement, second I get an error when I try to stop the sound.
var mySound:Sound = new bellsSound();
mySound.play();
var myTween:Tween = new Tween(santa, "x", Regular.easeOut, -100, 810, 25, true);
addChild(santa);
[Code]...
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Dec 24, 2011
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
[Code]...
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Jul 19, 2010
I'm having a problem similar to [url]...
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Mar 18, 2010
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Sep 11, 2009
In an AIR application I have the following code:
theDialog = PopUpManager.createPopUp( this, TheDialogClass, true ) as TheDialogClass;
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The problem is that cpuIntensiveCalc starts before the dialog draws. So the user experience is that the application freezes for 10 seconds with no indicator, then the modal dialog flashes quickly (less than a second) on screen.
The Adobe docs say this about creation_complete
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing.
So this feels like the correct event. In the name of completeness, I also tried
theDialog = PopUpManager.createPopUp( this, TheDialogClass, true ) as TheDialogClass;
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Apr 29, 2011
I need to make a function that execute a java method and return his result. It is static becouse a lot of other functions will call this function. So I did this:
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var s:String;
[Code].....
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Aug 17, 2011
When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.[code]...
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Jun 16, 2010
I've setup a very simple FLA, if you wanna see what I'm talking about:ample.zipIf you fire the swf and you click the red thing (button), you will go to frame 2. If you click it again, you will go to frame 1.Both frames contain a green mc with a "this.visible=false" action, so you shouldn't see it the first time.Now click fast the red button. You will see the green mc from time to time.So, seems the flash movie is executing "clicks" every ENTER_FRAME (not immediately when you click the button). The sample mc I attach has a framerate of 1fps, so you can see easily the behaviour, but it's the same with 30fps.
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Jul 4, 2010
Since I jumped onto AS3, there are lots of things I'm missing, so I'm now coding in super-safe mode. Ie, in order to place a new mc at z-index 1:
[Code]...
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Nov 15, 2009
since my Timer runs every 5 seconds I have to initially execute the function normally. This creates a problem though since if the user has the mouse over the stage, it stops the timer.It cannot do this because it takes 5 seconds before the Timer first runs the function
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Sep 24, 2004
[URL].. i am following these tuts but evrything is working fine but what i want is that my music should start playing immediately as it is loaded rather then waiting to click button to play...
[Code]...
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Sep 21, 2009
I'm using actionscript 2, I've got a preloader working, but now I'm struggling to make an alpha animation play immediately after the preloader. My attempts have ended up with the animation playing during the preloader.
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Jun 28, 2010
Been having an issue lately with Flash Media Encoder immediately closing down after starting the program. It will display the window for a very brief moment and then close down. I have used the program many times with no issues but this recently started to happen. When it started closing directly after startup the first time, it allowed me to use it a few times afterwards. But recently its not working at all.
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Oct 8, 2010
Who'd have guessed it, my SWF plays immediately with FF, but I'm getting long delays with IE8. I've come a long way from when I started this project. I think I have everything in the right place and have the right files to work with.
I'm using SWFObject 2.2 think I'm using it properly. I used the generater (air vers.) to generate the html file. The file now plays and I have a background that displays right away (it's an image of the what first shows up).
where I can improve: [URL]..I've compressed all the images, but the file is still rather big. I expected problems with FF, but it plays immediately .
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Oct 12, 2010
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Aug 18, 2011
I can stream video RTMP just fine in JW Player by LongTail Media. The Pause seems to work, however using Windows 7's Resource Monitor I can see that the player continues to download data when the video is paused, it downloads for about 60 seconds (and does not seem to be longer for longer videos). I have found the same using the examples on longtailmedia's website, so I know it is not something I have done.
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Jun 30, 2009
I have looked around the web and everything I have seen and tried doesn't work. I am trying to load an external swf (5 of them, seperately though) wait for it to completely load then play it. Whats happening is as soon as I call Loader.load("myswf.swf") it begins to play immediately before its finished downloading. Heres the code..
Code:
var loader:Loader;
var clip:MovieClip;
var isLoaded:Boolean = false;
[Code].....
In the LoadSwf function there is a variable called tut that was created in frame 1, this just happens to be frame 2. I think everything else is self-explanatory.
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Aug 24, 2009
I have a curious problem with fullscreen mode in a [beta] game I designed and coded. When I launch the SWF, it works perfectly. Once I embed it in html however, it only flickers into fullscreen for a second and then back out again. It doesn't seem to be a browser issue as it happens in both Firefox and IE7 on my Vista machine.
The game is here:
Spectacle
Fullscreen is toggled by hitting the "F" key.how to get it to stop flickering?
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Oct 2, 2009
anyone knows why progress in fileReference go to 100 percent immediately after I select the file to upload.
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Nov 2, 2009
I currently have an AS3 swf that uses a loader to load in various other swfs, some AS3 some AS2. I load in all the swfs at the start and store them in an array for when they are need later. This works fine with the AS3 swfs, as they all have eventListeners for the ADDED_TO_STAGE event and so won't start until I need them. Unfortuantely, I haven't found a similar solution for the AS2 swfs, and they will run immediatley as I load them. Is there any way to stop this?
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Dec 1, 2009
Main class code starts only when swf is loaded. So I can't activate any preloader.
"Simulate download" mode shows "Frame 0".
How force SWF to start executing immediately?
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