Flash :: DisplayObject Isn't Visible Immediately

Aug 17, 2011

When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.[code]...

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ActionScript 3.0 :: AddChild() - DisplayObject Isn't Visible Immediately

Aug 17, 2011

When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.

See this example:

Code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;

[Code].....

So we have a simple green button, and when it is clicked, there's a red Sprite constructed and added to the stage. But actually the red Sprite isn't visible until the onClick() function has been fully executed.

Why is that and what can I do for the red Sprite to be visible immediately?

Is there some (for the developer invisible) global paint() or update() function, that is not executed until some stack is fully executed or something?

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Flash :: Visible Property Of DisplayObject

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For example I have a hierarchy of movie clips. mc1 is a child of mc, and mc2 is a child of mc1. Turns out that when I set

[Code]...

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Flash :: Get Visible Size Of DisplayObject With Perspective Projection

May 2, 2010

The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula:

focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2)

Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied? A more thorough description and illustrative code on the issue in ActionScript 3 lacks functionality for visible bounds of DisplayObject.

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

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[Code]...

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Flash :: Alternatives To Colin Moock's Approach To Visible Width/height Of DisplayObject?

Jan 12, 2010

Has anyone got any alternatives to what Colin Moock has coded to GET VISIBLE WIDTH/HEIGHT OF A DISPLAY OBJECT in ActionScript 3? That esp. in perspective of DisplayObjects that have 3D transforms applied and visible dimensions of which you need to consider for a calculation.

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Mar 3, 2009

I want to know which DisplayObject that is visible atposition x,y. Unfortunately, hitTestPoint returns true even ifanother DisplayObject lies above and blocks all visibility. Forexample:

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Actionscript 3.0 :: Scale DisplayObject Based On Visible Bounds

Nov 5, 2010

I've been banging my head trying to figure out how to get this to work with no success... I have a class that extends MovieClip which loads a large image into it. This image has a mask applied to it to only display a specific section of the image. I need to be able to scale this MovieClip based on it's visible width & height while maintaining it's proportions.

I'm currently using Collin Moocks' approach (see it here:[URL]) to get the visible width and height of the movieclip, but I can't figure out how to get it to scale correctly based on those dimensions... Preferably I'd like to be able to set it's visible scaleX & scaleY properties similar to how you currently set the scaleX & scaleY, (i.e. movieclip.visibleScaleX = 1.5).

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Flash :: Check If DisplayObject A Is A Descendant Of DisplayObject B?

Oct 26, 2010

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[Code]...

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Flash :: Pause An RTMP Stream Immediately?

Aug 18, 2011

I can stream video RTMP just fine in JW Player by LongTail Media. The Pause seems to work, however using Windows 7's Resource Monitor I can see that the player continues to download data when the video is paused, it downloads for about 60 seconds (and does not seem to be longer for longer videos). I have found the same using the examples on longtailmedia's website, so I know it is not something I have done.

I want a way to pause the video and have it stop downloading, this will save us lots of bandwidth. But also have it continue where it left off if play is pressed again.

I checked the logs on our wowza media server, which indicates that the player actually waits 60s before it sends the pause command to the server.

LongTail's support say that the pause functionality uses the built in NetStream class and its behaviour is out of their control.

I have tested flowplayer online examples, and a couple of Adobe / OSMF examples and they all continue to download for 60 seconds after the video is paused.

A way to get this working in JW player would be best, but Are there any flash players that will stop downloading while paused?

If this is not possible with RTMP are there any technologies that will do this with a flash player?

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flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:

[Code]...

Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.

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My question is: Set parentSprite.visible = false will make all children in parentSprite all invisible, right? And is there any way to just make parentSprite itself invisible without effecting it's children?

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ActionScript 3.0 :: On Click Object Visible Not Visible

Aug 8, 2010

I want to click on an object and make it appear and disappear. As the object is rectangular, I figured putting a white button the same size on a white background on a layer underneath the object would do this, but I can't seem to make it happen.I'm a complete novice, frustrated as I've been trying to achieve this all day and I'm sure it should be pretty simple, but could you give me the idiots guide. I know how to name an instance, make an object, script in actions on a separate layer. I would like to draw the button myself and give it an instance rather than drag it off the button component (as I can't work out how to make the component button white, change its size etc.!)

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ActionScript 2.0 :: Visible = True & Visible = False?

Apr 1, 2009

Code:
my_Dyn_Txt1._visible = false
cb1.onRelease=function()[code]....

When the checkbox (cb1) is clicked the "my_Dyn_Txt1" is visible. The problem I'm having is - when I move forwad and back in my frames the checkboxes which were clicked are not visible due to

Code:
my_Dyn_Txt1._visible = false

How can I make ("my_Dyn_Txt1"), a clicked checkbox STAY VISIBLE even after I move forwad and back in my FLA frames?

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Flash 10.2 :: Update Hardware Mouse Cursor Immediately, Before Mouse Move?

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As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.

Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.

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AS3 :: Flash - "Loader" Progress Immediately Goes To 100%?

Apr 16, 2010

The application is loading a fairly large SWF from the server using the Loader class. Strangely enough, the progress bar immediately goes to 100% (but the loading still takes a while after that). The code is below, but you'll see it's basically too simple to break.

It has worked when the application was on a different server, so I though maybe the new server wasn't sending the size of the large SWF in the http headers. Firebug does show a progress bar though, so that is not the case, the information should be available.---

Update: That's actually incorrect, Apache does in fact not send the Content-Length the header. Going to look into that. :EndUpdate

It also works when I run the loader swf locally and change the URL (new URLRequest("Placemat.swf")) to the absolute URL of Placemat.swf on the server.

var l:Loader = new Loader();
addChild(l);
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, function(e:ProgressEvent) {
s.setProgress(e.bytesLoaded/e.bytesTotal);

[code]....

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I want to make a little thing pop up when I put press a button... Would the best way to do this by doing a - movieclipname._visible = true/false

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Sep 7, 2010

Okay, this should be relatively easy but I'm running into errors. My main character is visible in the beginning of the game (where the main menu is) and because I coded it so that all of the enemies don't spawn unless the main character is visible, the enemies spawn too. As a result, if you stay at the main menu for long enough, the score continues to go up, the health goes down when enemies attack, etc.

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Flash :: Can't Add Module As DisplayObject

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I'm trying to load a module and add it to a mx:box object called "mod". [code]...

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I know how to draw a rectangle and add it to a DisplayObjectContainer,but do you see a simpler method to directly add a border to a DisplayObject? DisplayObject don't seem to have addChild(), so I would have to add it on the parent, which is not perfect in my opinion...

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ActionScript 3.0 :: Makes Button Visible...but Button Stays Visible If They Seek Back In Video?

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when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?

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Flash :: DisplayObject Snapshot In Flex 3?

Jul 9, 2009

i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas?

The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"?

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical">
<mx:Script>

[Code].....

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AS3 :: Flash - Only Allow Access To Certain Properties On DisplayObject?

Jun 16, 2011

I have a getter within a class which is used to make my property skin:DisplayObject read-only. This class also has a property body:AvBody which is used to define the x y width height etc of the object, which in turn positions the skin.

What I want to do is disable access to the properties x and y on skin unless accessed from within the internal namespace (where AvBody is also located) Is this possible?

Note: I can't make skin any type other than DisplayObject (I can't even make skin a class that extends DisplayObject because it creates issues with library symbols).

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Flash :: Bring DisplayObject On Top In DataGroup?

Feb 27, 2012

I have DataGroup with custom item renderers, which can partly overlap each other. I have possibility to select these items. And I want selected item to be above others in the datagroup. But since DataGroup sets childIndexes (from left to right) to its children and we cannot change childIndex of items explicitly, selected item is above all items to the left and under all items to the right. So, what is the way to place selected item above others? I thought of using PopUpAnchor, but may be other solutions exist.

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ActionScript 3.0 :: Can A Flash.display BitmapData Object Be Converted To Flash.displayObject

Nov 14, 2009

Can a flash.display bitmapData object be converted to flash.displayObject? i bump with an error when i tried to convert a bitmapData to DisplayObject

=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."

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Flex :: Add Child Immediately In It?

Jul 19, 2010

I'm having a problem similar to [url]...

Basically, bmpd.draw and/or png.encode are dog slow, so I'd like to have a nice "please hold while we prepare your png" dialog to appear. I can't use callLater() because of the FileReference.

And just for good measure, the loading screen appears at the same time the save dialog appears from the call to fr.save().

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ActionScript 3.0 :: Cannot Convert To Flash.display:DisplayObject?

Feb 3, 2011

I have an empty mc on the stage called "infoloader" and I'm trying to dynamically load a mc called "my_info0" from the library into the empty "infoloader".My function references an XML array of thumbnails, which trigger movieclips to load into the FLVPlayback depending on which thumbnail is clicked.

====================
//function to load videosfunction callVideo(e:MouseEvent):void{var video_url = my_images[e.target.name].@VIDEO;vidplayer.source = video_url;vidplayer.play();}

[code].....

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Flash :: Supplied DisplayObject Must Be A Child Of The Caller

Jan 15, 2010

I encapsulate my addChild so that I can have an array of all the objects that are on stage for later garbage collection. this is how I do so [code]each gameObject has a property called garbage that is a boolean that is set when ready to be removed. When I set it to tree, this is what happens.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

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Flash :: Convert From DisplayObject To Sprite With Loader?

Jun 29, 2011

Do you know why this AS3 code works:

var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png")));
var o:DisplayObject = addChild(loader);
o.x = 100;
o.y = 100;

But if I cast to sprite it doesn't work? Ie the sprite appears on (0, 0) instead of (100, 100):

var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png"))
var o:Sprite = Sprite(addChild(loader));
o.x = 100;
o.y = 100;

How would I properly have a sprite instead of a DisplayObject? I need some sprite's features (drag'n drop, useHandCursor...), yet I wish I could still use the very quick writing with the loader.

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