I can stream video RTMP just fine in JW Player by LongTail Media. The Pause seems to work, however using Windows 7's Resource Monitor I can see that the player continues to download data when the video is paused, it downloads for about 60 seconds (and does not seem to be longer for longer videos). I have found the same using the examples on longtailmedia's website, so I know it is not something I have done.
I want a way to pause the video and have it stop downloading, this will save us lots of bandwidth. But also have it continue where it left off if play is pressed again.
I checked the logs on our wowza media server, which indicates that the player actually waits 60s before it sends the pause command to the server.
LongTail's support say that the pause functionality uses the built in NetStream class and its behaviour is out of their control.
I have tested flowplayer online examples, and a couple of Adobe / OSMF examples and they all continue to download for 60 seconds after the video is paused.
A way to get this working in JW player would be best, but Are there any flash players that will stop downloading while paused?
If this is not possible with RTMP are there any technologies that will do this with a flash player?
Live streaming and a buffer on a NetStream do not mix. Why? The docs don't say you can't do this.The playback gets hosed. Buffer is supposed to fill to what you set it to before playing. Instead though, about half the time, the player starts playing right away and disregards the buffer time you've set. Then you get caught in short buffering and rebuffering cycles that degrades the playback experience.
Give it a shot yourself. Here is the simplest of live streaming video players. No frills. Just connect it to your live stream by changing the defaultURL string and stream name in the ns.play() statement.
Run it in Flex debug mode. It will check and print the ns.bufferLength property every second. The buffer is set to 20 secs currently. Last time I ran it, I never made it above 2 seconds in the buffer. Player started playing right away instead of buffering the full 20 secs first. Sometimes you get to the full 20 and sometimes not.
What's the best way to check whether there is video data (or not) in a live RTMP stream? For example, if a broadcast terminates, can I auto-detect that condition, to perform some sort of "thank you for watching" behavior?Also, how can I know if a visitor somehow gets disconnected from the Internet during the broadcast? (So I can notify the visitor of the problem, and give instruction.)
I immediately fired firebug in firefox but surprisingly the video source is not in the requests.tp://hwcdn.net/m7n9i8d5/fms/videos/5_Standard_Zipper/B_Overview_of_Zipper_Types.flv.smil is the last request that is being made. response being:
Usually, flash streaming is done by capturing webcam video/audio and streaming using NetConnection and other objects to servers like FMS,Red5,Wowza etc.I haven't found any example on how to create your own stream of images and stream as a video to the server.I know it would be possible to convert the image to bytes and send via SharedObjects. Then decode on server and create a video file on the server (e.g. using ffmpeg), but I would rather do it in realtime on the client side if possible.
I have 4 different RTMP stream URLS, and I need group them on one Server, to re-stream them to mobiles. Can I do this with FMS , or I shall to hard code it?Can I do thi with SMIL?
i re-stream one rtmp from server1 to 5 or more FMS servers, and make sure they are always connected if they lose connection for some reason it should keep trying to connect back.Please note i'm not a coder. I need simple example of how i can do this without hiring someone to do so.
I'm trying to stream an audio clip via rtmp in as2. I'm not particularly attached to the method, but this is the starting point I am at below:
Code: var s:Sound = new Sound(); var req:String = "rtmp://path/filename"; //doesn't work var req:String = "[URL]"; //This works s.loadSound(req, true);
I need to get an RTMP audio stream working, does anyone have any experience with this? (Also not sure if this goes in the actionscript folder or the sounds folder.
My question is regarding the use of RTMP files (delivered via a Flash Media Server) and Papervision; specifically using an RTMP stream as a texture on a Papervision object. I've already developed a number of successful methods for applying progressive flv/f4v files to Papervision objects. The RTMP streams, however, have presented a number of obstacles.
I will bypass the myriad of research I've done looking into this issue and say that others have inquired about this as well - but from what I can tell, no solid answer or solution has been found - especially under Flash Player 10. So, here's what we have so far:
1. A Flash Media Server running on a University server.
I'm trying to stream live video for the first time. I've installed FMIS 3.5 without Apache 2.2. I'm confused on the RTMP/HTTP protocol usage,I can only have port 80 opened on our FMIS 3.5 box.
I've modified and created a display for a stream that starts automatically. I used "ns.play(sample)" to start the stream, but creating a button and calling the ns.pause() doesn't work.
var video:Video = new Video(550,310); addChild(video); var nc:NetConnection = new NetConnection(); nc.connect("rtmp://myserver/vod");
Somebody I know can't watch because they have a proxy server.The nc.connect() call to get the live stream fails because it goes direct from AS3 to FMS and doesn't go through the proxy server.
I am really close I can feel it. I am doing something stupid I know. I have a file where one button simply controls stop and play of a looping audio stream. (by overlapping the buttons and making them visible or invisible depending on buttonClick) I have it where it does work for stop/start but I really need to to Play/Resume.
We had FMS2 installed before and the paths to all our videos are like rtmp://ServerName/sites/.... (the default path on FMS2) Now we upgrade to FMS4 and we would like to keep these paths the same because we have many HTMLs that reference these videos. However, the default path on FMS4 is rtmp://ServerName/vod/... Is there a way to change "vod" to "sites"?
I tried to change VOD_COMMON_DIR in fms.ini from /install_dir/webroot/vod to /install_dir/webroot/sites, and also changed the document root in httpd.conf, but rtmp://ServerName/sites/ is still not working.
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
Everytime I start Flash on Acer Laptop Windows XP SP3 it shuts down. It used to run smoothly before. It only happens since I updatet Flash Player.Do you have any idea what's wrong?
When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.[code]...
flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:
[Code]...
Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.
I'm trying to understand and really pinpoint when to use progressive download vs. rtmp in flex/flash. It seems that the main point is that rtmp is not served with http, whereas progressive download is. Since it's not rtmp, the resource is protected since there is no way to connect to the rtmp server from outside the swf.
[Code]...
they would not be able to connect to rtmp. So rtmp seems to be more useful when you want to protect a resource? Is that all there is to it?
I am building a flash media player for an live audio stream. The server is set up to stream from a url that looks like so: [URL]. The instructions I have found say to first set the directory:
nc.connect("rtmp://ourwowzaserver.net:80/ourfiledirectory"); And then later play it: nc.play(mp3:thefilename)
This works when we have discrete filenames on the server (thefilename), but the live stream is not a file - rtmp://ourwowzaserver.net:80/shoutcast. How in the heck do I get .play to play it?
I'm implementing the RTMP-protocol for my bachelor thesis. I got through the handshake and application connect process and received the play-command from my client which is actually a jw player.But I now stuck with the audio and video-messages. I can't find something about the exactly built-up of these messages neither in the specification nor somewhere else.What should i do with the metadata and header of the flv-file? Can I send the whole tag and audio-/video-data from my file in the RTMP-audio- and video-messages?
I am using Wowza Media Server's webcam record capability in a project. It records the webcam feed over RTMP which is connected to via a flash file. It's all working fine, but I need to stress/load test the functionality to check how it'll scale up.
I am trying to connect to an rtmp site using flash builder 4. I have created a class to handle the connection. This code works (traces a connection error) if connection.connect(null); but if i try to put an rtmp site in the connection, it doesn't do anything. I have it scripted that if the connection fails it should trace and error message but it just seems to stop. any thoughts?