Flash :: Boots But Shuts Down Immediately?

Mar 18, 2010

Everytime I start Flash on Acer Laptop Windows XP SP3 it shuts down. It used to run smoothly before. It only happens since I updatet Flash Player.Do you have any idea what's wrong?

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A few minutes after I log in several facebook flash-based applications (Cafe World, Treasure Isle, Frontier Ville) my pc shuts down. This has not always been the case, only in the couple past weeks. At first I thought my notebook was overheating...but how can a flash-based game overheat a pc in less than 5 minutes? I was a bit perplexed since ZyngaPoker (another flash-based app) causes no problems even if I play for an hour straight but then again I turned my notebook one morning after leaving it idle for 12 hours and went directly to one of the aforementioned apps. 3 mins and.. BAM. I have a good pc, always use Chrome and good software (such as CCleaner, Deffragler, SpeedFan etc).

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ActionScript 3.0 :: Image Manipulation - To Tuck Pants Into Boots ?

Jun 9, 2011

this one seems to be too tough for me. Usually i at least know in which  direction i have to search for but this one is beyond my imagination.I  need to make kind of dress up shop where you can add clothes to a model  to see how the clothes look like. The hard part is, it should be  possible to tuck pants into boots or put one apparel over another. And  since the bottom apparel can be bigger than the top one i have to cut out the pixels around the top apparel.If  you rollover the pants on the left you see that the image is actually  bigger than the boots but is cut and curved "into the boots"And if you rollover over the "Mango top" you see that it is also much bigger than the top jacket.

tstanding but also still keep the parts that are going out of the sleeves and on the bottom.All data and images are loaded  on demand of course and there are no specified masks or tricks for that,  so looks like everything is calculated and processed ynamically.Defining  special masks for each item is not an option either because there might be hundreds of apparels and thousands of combinations.So do anyone have some ideas how to approach this ? How the heck do they do this ? How to detect the areas where one apparel goes into another and cut out the rest ?

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Flash :: DisplayObject Isn't Visible Immediately

Aug 17, 2011

When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.[code]...

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Flash :: Pause An RTMP Stream Immediately?

Aug 18, 2011

I can stream video RTMP just fine in JW Player by LongTail Media. The Pause seems to work, however using Windows 7's Resource Monitor I can see that the player continues to download data when the video is paused, it downloads for about 60 seconds (and does not seem to be longer for longer videos). I have found the same using the examples on longtailmedia's website, so I know it is not something I have done.

I want a way to pause the video and have it stop downloading, this will save us lots of bandwidth. But also have it continue where it left off if play is pressed again.

I checked the logs on our wowza media server, which indicates that the player actually waits 60s before it sends the pause command to the server.

LongTail's support say that the pause functionality uses the built in NetStream class and its behaviour is out of their control.

I have tested flowplayer online examples, and a couple of Adobe / OSMF examples and they all continue to download for 60 seconds after the video is paused.

A way to get this working in JW player would be best, but Are there any flash players that will stop downloading while paused?

If this is not possible with RTMP are there any technologies that will do this with a flash player?

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Flash :: ActionScript 2.0 Listener's OnComplete Fires Immediately

Sep 3, 2010

flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:

[Code]...

Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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Flash 10.2 :: Update Hardware Mouse Cursor Immediately, Before Mouse Move?

Mar 13, 2012

As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.

Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.

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AS3 :: Flash - "Loader" Progress Immediately Goes To 100%?

Apr 16, 2010

The application is loading a fairly large SWF from the server using the Loader class. Strangely enough, the progress bar immediately goes to 100% (but the loading still takes a while after that). The code is below, but you'll see it's basically too simple to break.

It has worked when the application was on a different server, so I though maybe the new server wasn't sending the size of the large SWF in the http headers. Firebug does show a progress bar though, so that is not the case, the information should be available.---

Update: That's actually incorrect, Apache does in fact not send the Content-Length the header. Going to look into that. :EndUpdate

It also works when I run the loader swf locally and change the URL (new URLRequest("Placemat.swf")) to the absolute URL of Placemat.swf on the server.

var l:Loader = new Loader();
addChild(l);
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, function(e:ProgressEvent) {
s.setProgress(e.bytesLoaded/e.bytesTotal);

[code]....

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Flex :: Add Child Immediately In It?

Jul 19, 2010

I'm having a problem similar to [url]...

Basically, bmpd.draw and/or png.encode are dog slow, so I'd like to have a nice "please hold while we prepare your png" dialog to appear. I can't use callLater() because of the FileReference.

And just for good measure, the loading screen appears at the same time the save dialog appears from the call to fr.save().

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Flex :: Air - Dialog Not Display Immediately?

Sep 11, 2009

In an AIR application I have the following code:

theDialog = PopUpManager.createPopUp( this, TheDialogClass, true ) as TheDialogClass;
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At the end of cpuIntensiveCalc the dialog is removed. The dialog informs the user that "something is going on, please stand by."

The problem is that cpuIntensiveCalc starts before the dialog draws. So the user experience is that the application freezes for 10 seconds with no indicator, then the modal dialog flashes quickly (less than a second) on screen.

The Adobe docs say this about creation_complete

Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing.

So this feels like the correct event. In the name of completeness, I also tried

theDialog = PopUpManager.createPopUp( this, TheDialogClass, true ) as TheDialogClass;
cpuIntensiveCalc();

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Flex :: Get The Result Of A RemoteObject Immediately?

Apr 29, 2011

I need to make a function that execute a java method and return his result. It is static becouse a lot of other functions will call this function. So I did this:

public static function FKDescription(dest:String):String{
var jRemote:RemoteObject = new RemoteObject();
var s:String;

[Code].....

But the function returns null, because the valresult() was not been called at the end of main function. What shoud I do to make FKDescription() return the string that came from remoteobject?

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ActionScript 3.0 :: Actions Not Executing Immediately?

Jun 16, 2010

I've setup a very simple FLA, if you wanna see what I'm talking about:ample.zipIf you fire the swf and you click the red thing (button), you will go to frame 2. If you click it again, you will go to frame 1.Both frames contain a green mc with a "this.visible=false" action, so you shouldn't see it the first time.Now click fast the red button. You will see the green mc from time to time.So, seems the flash movie is executing "clicks" every ENTER_FRAME (not immediately when you click the button). The sample mc I attach has a framerate of 1fps, so you can see easily the behaviour, but it's the same with 30fps.

And the same for the green mc. The "this.visible=false" line is not executing immediately when the main timeline reaches the related frame.In the second frame, the green mc is contained inside a red mc. If you break appart this red mc, all will work as it should and you will never see the green mc (the FLA file is attached as well, so you can test).

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ActionScript 3.0 :: Does AddChild() Add Items Immediately

Jul 4, 2010

Since I jumped onto AS3, there are lots of things I'm missing, so I'm now coding in super-safe mode. Ie, in order to place a new mc at z-index 1:

[Code]...

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ActionScript 3.0 :: Can A Timer Execute Immediately

Nov 15, 2009

since my Timer runs every 5 seconds I have to initially execute the function normally. This creates a problem though since if the user has the mouse over the stage, it stops the timer.It cannot do this because it takes 5 seconds before the Timer first runs the function

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ActionScript 2.0 :: Start Sound Immediately?

Sep 24, 2004

[URL].. i am following these tuts but evrything is working fine but what i want is that my music should start playing immediately as it is loaded rather then waiting to click button to play...

[Code]...

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Make Animations Play Immediately After A Preloader?

Sep 21, 2009

I'm using actionscript 2, I've got a preloader working, but now I'm struggling to make an alpha animation play immediately after the preloader. My attempts have ended up with the animation playing during the preloader.

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Media Server :: FME Closes Down Immediately After Loading?

Jun 28, 2010

Been having an issue lately with Flash Media Encoder immediately closing down after starting the program. It will display the window for a very brief moment and then close down. I have used the program many times with no issues but this recently started to happen. When it started closing directly after startup the first time, it allowed me to use it a few times afterwards. But recently its not working at all.

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Professional :: SWF Plays Immediately In FF But Long Delays With IE(8)?

Oct 8, 2010

Who'd have guessed it, my SWF plays immediately with FF, but I'm getting long delays with IE8.  I've come a long way from when I started this project.  I think I have everything in the right place and have the right files to work with.

I'm using SWFObject 2.2 think I'm using it properly.  I used the generater (air vers.) to generate the html file.  The file now plays and I have a background that displays right away (it's an image of the what first shows up).
 
where I can improve: [URL]..I've compressed all the images, but the file is still rather big.  I expected problems with FF, but it plays immediately .

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ActionScript 1/2 :: Can't Add Content To ScrollPane Immediately After AttachMovie

Oct 12, 2010

I've successfully attached a clip (identifier = "myPane_mc") which contains a ScrollPane (instance name = "myPane_sp") to the main Timeline from the Library. No problem.
 
attachMovie("myPane_mc","myPane_mc_01",getNextHighestDepth());
  
However, I can't immediatley load another clip (identifier = "myPic_mc") into the ScrollPane.
 
attachMovie("myPane_mc","myPane_mc_01",getNextHighestDepth());
myPane_mc_01.myPane_sp.contentPath =  "myPic_mc";
 
Is this particular to the ScrollPane component? It works fine if I place the contentPath code in the next frame of the Timeline, but is there a function that I can attach to myPane_mc_01 to load myPane_sp's content without the additional frame?

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Flex :: Why Does BindingUtils.bindProperty() Not Work Immediately

Jul 8, 2010

I have a two way binding between a loaded flash file and the main application in flex.

BindingUtils.bindProperty(this, "micGainValue", audioPublisherApp, "micVolume");
BindingUtils.bindProperty(audioPublisherApp, "micVolume", this, "micGainValue");
micGainValue=75;

[code]....

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Flex :: Force 'updatedisplaylist' Immediately Rather Than At Later Some Point?

Jul 14, 2010

In flex component life cycle, after we make some change in a components property, invalidation methods schedules a call to methods like commitProperties, updateDisplayList, etc for some later time. I need to call the updateDisplayList instantaneously. Is there some direct way to do this.

Currently, both the labels are changed simultaneously after completion of the loop. Instead I need it to work like this, to first render the updated 'myButton1' label then enter the loop and then update myButton2's label. I know, it is elastic race track issue, but isn't there some way to achieve this ?[code]...

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ActionScript 3.0 :: Load External Swf Plays Immediately?

Jun 30, 2009

I have looked around the web and everything I have seen and tried doesn't work. I am trying to load an external swf (5 of them, seperately though) wait for it to completely load then play it. Whats happening is as soon as I call Loader.load("myswf.swf") it begins to play immediately before its finished downloading. Heres the code..

Code:
var loader:Loader;
var clip:MovieClip;
var isLoaded:Boolean = false;

[Code].....

In the LoadSwf function there is a variable called tut that was created in frame 1, this just happens to be frame 2. I think everything else is self-explanatory.

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ActionScript 3.0 :: Fullscreen Flickers/Exits Immediately?

Aug 24, 2009

I have a curious problem with fullscreen mode in a [beta] game I designed and coded. When I launch the SWF, it works perfectly. Once I embed it in html however, it only flickers into fullscreen for a second and then back out again. It doesn't seem to be a browser issue as it happens in both Firefox and IE7 on my Vista machine.

The game is here:

Spectacle

Fullscreen is toggled by hitting the "F" key.how to get it to stop flickering?

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ActionScript 2.0 :: FileReference Progress Go To 100% Immediately In Windows 7

Oct 2, 2009

anyone knows why progress in fileReference go to 100 percent immediately after I select the file to upload.

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ActionScript 3.0 :: Preventing Loaded SWF From Running Immediately

Nov 2, 2009

I currently have an AS3 swf that uses a loader to load in various other swfs, some AS3 some AS2. I load in all the swfs at the start and store them in an array for when they are need later. This works fine with the AS3 swfs, as they all have eventListeners for the ADDED_TO_STAGE event and so won't start until I need them. Unfortuantely, I haven't found a similar solution for the AS2 swfs, and they will run immediatley as I load them. Is there any way to stop this?

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ActionScript 3.0 :: Force SWF To Start Executing Immediately?

Dec 1, 2009

Main class code starts only when swf is loaded. So I can't activate any preloader.

"Simulate download" mode shows "Frame 0".

How force SWF to start executing immediately?

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ActionScript 3.0 :: AddChild() - DisplayObject Isn't Visible Immediately

Aug 17, 2011

When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.

See this example:

Code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;

[Code].....

So we have a simple green button, and when it is clicked, there's a red Sprite constructed and added to the stage. But actually the red Sprite isn't visible until the onClick() function has been fully executed.

Why is that and what can I do for the red Sprite to be visible immediately?

Is there some (for the developer invisible) global paint() or update() function, that is not executed until some stack is fully executed or something?

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ActionScript 2.0 :: Classes Of Nested MCs Not Construct Immediately?

Mar 19, 2006

I'm an intermediate AS2 coder starting to use better OOP practices. I have searched for the answer to this but have not found anything, perhaps because everyone else learned it a long time ago.It appears that classes which extend an MC which is contained inside a different MC do not run their constructor immediately after the containing MC is instantiated. Also this MC's methods are not immediately available. As a result I need to wait a bit, by using onLoad or another frame.Here is an illustration which I have made as slim as possible:

LIBRARY:

--Symbol with ID "ball", linked to AS2 class "Ball".

--Symbol with ID "box", linked to AS2 class "Box". This symbol contains an instance of "ball" which I dragged in there and gave an instance name "ball_0".

--Symbol with ID "launcher", linked to AS2 class "Launcher".[code].....

QUESTIONS: How can I fix this so that setB would work in the above example? I have found two workarounds but I wonder if there is another which feels less kludgy.

Solution A): As seen in the example, put into Ball an onLoad function (or maybe just its constructor) which then runs any initialization functions. As a result I need to store in the object some properties which the object can find in itself and use for initialization.

Solution B): Put the method call on a timeline frame after the frame in which the attachMovie is done.

At the heart of this question is, why can I set the ball's properties (as seen with setA) but not be able to call its methods successfully? On one hand, I can see that the thread is busy with the box's initialization and can't be expected to run ball's constructor right away, even though ball has been instanced. But on the other hand, I am actually calling a method of an instance which is obviously there, so shouldn't it have the common decency to do as I ask?

Bonus question is, is the fact that this does not work a bug in Flash AS2 or is it perfectly to be expected due to some CS common sense which I lack?Another bonus question is, is this a harebrained way to use Flash AS2 classes—linking symbols to AS2 classes which extend MovieClip (or which are subclasses of classes which themselves extend MovieClip), and using attachMovie to instance all of these MCs except the one "Launcher" which is the only thing on the .fla's stage? It's a cornerstone of my architecture so I'd like to know if this is utterly daft.

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ActionScript 3.0 :: Go To Fullscreen Immediately Upon Opening - Scale Assume

Dec 9, 2009

I am working on a presentation deck with a resolution of 2880 x 1571. I am in need of some help on two fronts for the final result. First off, I need it to go to fullscreen immediately upon opening. I am not sure if we will be using this through a browser, or stand alone flash player, but I am not having much luck getting the fullscreen functionality to work.

Also, do to the high resolution, "if" I go fullscreen, will it scale to fullscreen? Or is there a way to do this? Those things being said, I tried a full screen script, however, I lost some functionality on two swfs that I load from external files within the deck is this normal? Or something I am missing.

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