Flash :: Can't Add Module As DisplayObject
Jun 5, 2011I'm trying to load a module and add it to a mx:box object called "mod". [code]...
View 1 RepliesI'm trying to load a module and add it to a mx:box object called "mod". [code]...
View 1 RepliesCurrently optimizing an application at work. There are many files in some of the module projects that are not used by the exported (release build) Module.swf's. Are these unused files included in the swf's?
View 1 RepliesI have created a modular application. I have two modules, for example Module1 and Module2.I have loaded these modules in my application. I am using Parsley in my application. I have loaded separate different context builder in both modules.
But when I am dispatching event from Module1, I am able to listen that event in that Module1 but I am trying to listen that event in another Module2. I am not able to listen that event in that Module2 through Parsley.
I would like to be able to quickly check if a given DisplayObject is a descendant (not in the inheritance sense - ie. child, grandchild, great-grandchild, great-great-grandchild, etc.) of another DisplayObject. There doesn't seem to be a native way to do this and I can only think of two ways to achieve it: Create the mother of all nested loops. Seems a bit, I dunno, wrong? Dispatch a bubbling event at the 'child' and check if the potential 'parent' receives it.
[Code]...
I have created a module in Flex like below:
modules/ModuleBase.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Module xmlns:mx="http://www.adobe.com/2006/mxml">
[code].....
The admin guide for flash 8/9 suggests there's a .msm (merge module) for windows? I'm not seeing a merge module for flash 10. Does such a thing exist and if so where?
View 1 RepliesI'm following the instructions here URL... to learn how to modify a closed caption plugin for the bright cove video player.I started by downloading the closed caption module code here:URL...After I downloaded it and unzipped it, I modified the file src/ClosedCaptionsModule.as.Now the instructions tell me to compile this into a SWF file.I looked at all the top menu items in Adobe Flash CS4, but I don't see any Build or Compile command.The Debug movie and Test movie actions are grayed out.
View 1 RepliesI'm trying to develop a "virtual" video driver based on ViVi project example. It's virtual since it doesn't interact with any camera. It gets a video stream from a user program (C++) and also it acts as video driver for another user program (Flash) which displays the video stream.
So, if I have a /dev/video0. One program needs write frame to it and another reads one from. Is that possible? I need this because Flash doesn't recognize this camera, so I use a virtual driver as a bridge from my grabber (which uses the real driver) and Flash.
[url]...would it be possible to integrate HTML pages into this template using AS3.0. Specifically, I would like to put the HTML page inside one of the modules, and have it appear and dissappear just like the other modules, except the content would be HTML driven.
I would like the HTML page to load with an animation like the module backgrounds do, but the content can be easily customized because it's HTML.
I use as2 and I want to know how I could make a contact me button in a flash game/module. I need to know How using as2 I can make the program
1.send an e-mail
2.put variables into said e-mail (example::e-mail would contain variableA in a writen form.)
i m using flash on a module of Joomla to display images, i embed flash player code into javascript , it fetch images from an XML files wher images are predefined and it works fine, now i have a problem that i m collecting images from database, means images are dynamically, so i m unable to fetch that images an display on flash, i just want to knoe how to add dynamic image array into flash. do i need to create xml??
[Code]...
I have a problem with an application that uses RobotLegs in a Flex module. I finally managed to load my module successfully, but when I try to add this line of code in the module view's Mediator:view.addElementAt(applicationContainer,0);
I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mx.core::UIComponent/getStyle()
[code].....
I know how to draw a rectangle and add it to a DisplayObjectContainer,but do you see a simpler method to directly add a border to a DisplayObject? DisplayObject don't seem to have addChild(), so I would have to add it on the parent, which is not perfect in my opinion...
View 3 RepliesWe have a quiet big flex application compiled with flex 3.4 SDK.We also have several modules to load after some requirements (some at startup, some later).Everything is compiled with the same version.At some point i got this exception on my machine and don't know how to fix it.
VerifyError: Error #1014: Class mx.modules::ModuleBase could not be found.
at flash.display::MovieClip/nextFrame()
at mx.core::FlexModuleFactory/deferredNextFrame()[code]....
I removed and installed already several flashplayer versions, but always the same error.When we copy the artifacts that are compiled on my machine somewhere and somebody else opens it on his machine it works.
i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas?
The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"?
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical">
<mx:Script>
[Code].....
For example I have a hierarchy of movie clips. mc1 is a child of mc, and mc2 is a child of mc1. Turns out that when I set
[Code]...
I have a getter within a class which is used to make my property skin:DisplayObject read-only. This class also has a property body:AvBody which is used to define the x y width height etc of the object, which in turn positions the skin.
What I want to do is disable access to the properties x and y on skin unless accessed from within the internal namespace (where AvBody is also located) Is this possible?
Note: I can't make skin any type other than DisplayObject (I can't even make skin a class that extends DisplayObject because it creates issues with library symbols).
When I add a DisplayObject to a DisplayObjectContainer (e.g. a Sprite to a Sprite) in a function, it seems that the DisplayObject is actually added not immediately, but after finishing the function.[code]...
View 4 RepliesI have DataGroup with custom item renderers, which can partly overlap each other. I have possibility to select these items. And I want selected item to be above others in the datagroup. But since DataGroup sets childIndexes (from left to right) to its children and we cannot change childIndex of items explicitly, selected item is above all items to the left and under all items to the right. So, what is the way to place selected item above others? I thought of using PopUpAnchor, but may be other solutions exist.
View 1 RepliesCan a flash.display bitmapData object be converted to flash.displayObject? i bump with an error when i tried to convert a bitmapData to DisplayObject
=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."
I have an empty mc on the stage called "infoloader" and I'm trying to dynamically load a mc called "my_info0" from the library into the empty "infoloader".My function references an XML array of thumbnails, which trigger movieclips to load into the FLVPlayback depending on which thumbnail is clicked.
====================
//function to load videosfunction callVideo(e:MouseEvent):void{var video_url = my_images[e.target.name].@VIDEO;vidplayer.source = video_url;vidplayer.play();}
[code].....
I encapsulate my addChild so that I can have an array of all the objects that are on stage for later garbage collection. this is how I do so [code]each gameObject has a property called garbage that is a boolean that is set when ready to be removed. When I set it to tree, this is what happens.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
View 1 RepliesDo you know why this AS3 code works:
var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png")));
var o:DisplayObject = addChild(loader);
o.x = 100;
o.y = 100;
But if I cast to sprite it doesn't work? Ie the sprite appears on (0, 0) instead of (100, 100):
var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png"))
var o:Sprite = Sprite(addChild(loader));
o.x = 100;
o.y = 100;
How would I properly have a sprite instead of a DisplayObject? I need some sprite's features (drag'n drop, useHandCursor...), yet I wish I could still use the very quick writing with the loader.
I am working on a project where I would like to use an externally retrieved DisplayObject instance as a flash.media.Video instance. The DisplayObject is a Flash wrapper of a streaming video that provides a set of API calls to interact with the video. But I don't have access to the internal video object itself nor to the netStream/netConnection property of the video. Is it possible at all to somehow use the DisplayObject as a flash.media.Video?
View 3 RepliesIve probably ran into some code like this before. just cant remember where. I have 2 display objects on my stage. One is rotating and the other is positioned 90 degrees from the rotating object. As the object rotates, the other object adjusts its x and y positioning from the rotating object..
If this doesnt make sense, then let me explain what I am trying to do. I have a spaceship in my flash game. this ship has 2 torrets siting on the left and right wing. as the ship turns, the torrets need to remain on the wings.
I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this:
label.x = center.x + Math.cos((theta + n)/180 * Math.PI) * radius;
label.y = center.y + Math.sin((theta + n)/180 * Math.PI) * radius;
the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here).
How can I get these labels to position correctly?
The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula:
focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2)
Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied? A more thorough description and illustrative code on the issue in ActionScript 3 lacks functionality for visible bounds of DisplayObject.
I'm trying to capture the redraw event for some MovieClip / Sprite objects that are in a Scroll area.Ideally, should be able to capture the event when Flash Player itself redraws the objects as can be seen with "Show Redraw Regions" in FP Debug.I've tried to use the Event.RENDER to capture this, but it even fires when the object is not visible / redrawn.
View 1 RepliesI tried this:
(DisplayObject(slider)).parent.addEventListener(CustomEvent.CUSTOM_EVENT_TYPE, onCustomEventType);
but flash doesn't like
For whole context see Why Flash doesn't recognize this parent property ? How to get the parent which instantiated an object ?
im trying to make a tile map. is there a code for Flash Player 10 to Duplicate an DisplayObject?
View 4 Replies