ActionScript 3.0 :: 'a' Button Only Registers The First Time?
May 28, 2011
I'm just learning how to use actionscript 3.0 and I've run into a bizarre problem.I'm using KeyboardEvent to check for input to move a sprite.this is what I have on the first frame of the timeline:
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction);
function keyDownFunction(event:KeyboardEvent)
This is for a scroller, I've been trying to figure out why it's pushing a particular movie clip off stage for a particular clip, when the others are working fine. Tracing the numbers, the clip is off at y -76000 and Flash thinks the height is somewhere in the neighborhood of 20 million, 20133131.85 to be exact.
I had an idea of taking two pictures of a hand with a nutcracker in it, the first with the nut whole and the second with the nut cracked and then make it a button.It should also have a counter on the side so users can se how many "nuts the cracked" and a submission form with email, name, city and adress. When the user have cracked enought nuts they should be able to fill in the form and press send button so a certain email addy gets the info.
I found this simple tutorial on how to make a counter http:[url]....But how do I make a submission field that registers the clicks and sends it to an specified email adress?
im making a flash upload thingy for my site, it has options to set the expiry time of the file, each time has a button which needs to be made from an array (which comes forma php script, not really relevent)... here is my code..
ActionScript Code: if (vars.options == undefined){[code]....
i know the x values are too small but they should still all appear on the stage right ?, only the final item in the array appears...i think i might be replacing the previous one with the new one.
i'm trying to build this as3 buttons with labels for the OVER_OUT_CLICK tweens i`ve designed but aparently there is some problem because the button dose not act the same the first time you go over and out as the second time
I have generated an swf file that contains my embedded font of specified Unicode range, then I am loading this swf into my application. The code in the generated file for the font, automatically registers the font using the Font.registerFont method. I then load this swf file into my application, I never add it to the display list, I just created an instance of the file so that the code is executed to register the font.
Then I use the font name when I create embedded text fields and there you go it works... well it used to, I am not having any luck at the moment though. Sometimes it displays fine, other times it all appears cut off and I see a few pixels of the text I am trying to display.... Anyone else had a similar issue? Know what it might be? I have created a class below that I am using for the embedded font text, any issues people see with this?
I've mostly seen examples where a Matrix3D object is passed as a vertex constant register in AS3 to the Context3D object. But never seen a matrix in any other types of registers (temporary or attribute).Would there be any way to copy a Matrix vertex constant to a temporary register, and then manipulate individual fields of that Matrix temporary register (ex:for the rotation), with other supplied values (vertex attributes or other constants)
So I'm creating this flash game for our company's 2010 halloween greeting card and I'm having some problems.All it is an swf that has balloons randomly moving upward.Each balloon is a movie clip that has another "button" movie clip inside of it. As you click on each balloon, the balloon pops and then recreates itself. The only problem is that the button inside the balloon is not acting like a button the entire time.
The upward movement is being called through an enterFrame event listener and the use of the button goes in and out as the balloon moves upward. It's a pain because you have to click the balloon multiple times in order to get the balloon to pop. Does anyone know why this is or if there is an alternative to enterFrame?
I have recently upgraded to FlashCS5, but i am still working in Actionscript2.
I have a simple document, and on a button click i have several different things that appear, i am wondering though if i can get them to come in one at a time, instead of all together, but still clicking on the same button.
How to make button used once not be able to use second time? becouse , I made movieclip, when you click on it- it starts, but while it is going, it is still active and if you click on it again, it starts from beginning.
When a page appears I want to delay the appearance of the button so users stop to see the animation i have put there but the help file just tells me how to create classes when I'm sure there must be a few lines of code to do it? can someone tell me what is wrong here as when I make the alpha of the button to 0 the whole page becomes 0 alpha and it wont do anything or give out any errors[code]...
I am trying to make an animation that will pause and start again after a certain time. The problem is I don't have any experience with Actionscript (or programming of any sort for that matter)..I found this link that appears to explain how it's done, but I can't seem to replicate it. I'm not even sure which version of Actionscript this is.. [URL]
This is what I have...I Have 2 buttons in MC named mcMovieTrans the AS for these buttons are in the MC's timeline, the code is:
stop(); function playLifeboy(event:MouseEvent):void { gotoAndStop(3);[code].....
This is where the problem occurs because when this action takes place and it returns to the parent MC (mcMovieTrans) The buttons actions dont work anymore.And I get this error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at capQinc_fla::mcMovieTrans_89/frame1()[capQinc_fla.mcMovieTrans_89::fr ame1:15] at flash.display::MovieClip/gotoAndStop() at capQinc_fla::mcKraveMovie_97/frame90()[capQinc_fla.mcKraveMovie_97::f rame90:1]
I am trying to set up a presentation with small clips (pictures that fade in and out) but I need to insert pause so I can provide some explanations to the public. I create a button and inserted an action (stop) on a specific frame, then on click, the timeline move on to the next frame and the animation starts again.This works well. this is the code snippets I used
I've been working with actionscript 3.0 and have an array that gives me some text and a button on each new page (clicking the button gets me to the next text-page and button). I'd now like my button to not appear on each page immediately, but time delayed, maybe wait 10 seconds or so before it appears.
I have an mc that has 12 buttons on 12 layers all btns have alpha tweens for 10 frames so the appear like this
btn 1 alpha fr 1 to 10 btn2 alpha fr10 to 20 btn3 alpha fr20 to 30 and so on.
at the end of the clip there is a stop.on the first frame of the button actions I have as follows
btn_loreal.addEventListener(MouseEvent.CLICK, addLorealswf_click); function addLorealswf_click(evt:MouseEvent):void { MovieClip(this.root).gotoAndPlay("loreal"); }
[code]....
I keep getting the 1009 error soon as the mc gets to the last frame NOW, if I put all the buttons and remove all frames from 11 on so all buttons alphatise at the same time and the mc ends on frame 10 the error disappears How can I alphabetize each button at a different time without getting the error?
If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.
I was thinking about using the getTimer() action for counting the time, but what I need is to count the time since a button is pressed. when the counter get to a determed number, it should go back to zero and start counting again when the button is pressed again.
how do i make so that when i press a button instead of juz moving from point A to B, it will move from point A to B then C then D then E. and then i will click again and it will go 5 more steps and so on..? because i tried to write it astargetIndex += 5;but obviously it won't work coz instead of going thru 2, 3, 4, 5... it jumps straight from 1 to 5
i try to put a sound when the button is clicked or roll over on design .
Here is how i do it
i put extra layer then put my sound on OVER frame and DOWN frame.
when i test the movie and click my button both "OVER" and "DOWN" sound is played. is there anyway to make just only "DOWN" sound that can be played without actionscripting to minimize actionscripting too much
This is probably a very simple actionscript question I am using CS3 on an AS2 movie. I want to make a simple audio level bar and I created a movie clip with ten frames and ten squares that appear in a line. On each frame you can see one more square i.e. from 1 to 10.What I want is to have a + button on the main time line and every time it is pressed it advances on the frame of a movie clip called loader_mc to the next frame. Similarly if I press minus button the movie clip goes back a frame.This is the actionscript i tried but it only works once. It doesn't keep moving on each frame.
Code: on (press) { _root.loader_mc.gotoAndPlay(_currentframe+1);
There is a problem with my button. Code: stop(); _root.enter_btn.onRelease = function() { _root.up_mc.onEnterFrame = function() { _root.up_mc._alpha += 5; if (_root.up_mc._alpha>100) { [Code] ..... This code works only ONE time) the second time i'm pressing the button - no effect.
I am trying to figure out how to trigger a button's over state (i.e. play the over state movie clip for about 4 seconds and then return to the up state) without the mouse event.
The playing of the movie clip would occur when an Action Script cue point in an flv was reached. I think I have the right code for the cue point handling, but have no idea how to specify the over state of a button, or how to tell it to play for a specified time and then return to it's up state.[code]...
I have created a movieclip button which is animated for all the states I need (up, over, out, etc.) it's made up of text, which is in a movie clip where I have my animations created (actions layer with AS3 script, my txt movieclip layer, my hit layer) and then that is inside a movie clip in my main scene.Is it possible to copy that button, so then change the text, Actionscript, instance name, etc?I tried copying the layer (by selecting the frames and copying frames, and pasting to new layer) but when I make any changes, it changes both copies!