ActionScript 3.0 :: 360 Degree Image To Continuously Scroll In Any Direction
Sep 30, 2009I want my 360 degree image to continuously scroll in any direction. Has anyone done this? How would I make it happen?
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I want my 360 degree image to continuously scroll in any direction. Has anyone done this? How would I make it happen?
[Code]....
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
View 1 RepliesI recently wrote a small script to display an endless scroll for 360 degree images. The image is loaded dinamically so I can use it as a viewer for all the 360 degree images in the site's gallery. It works fine, but I found one image that appears truncated even though everything else works as expected. I found this [URL] that says: The maximum image size of a Flash 2 movie is 2880 x 2880 pixels The image that is giving me this problem is larger than that and it seems to be cut at 2880px widht. Can anyone confirm this? And if so, is there any way to override it since I'm using pure as? Despite the years working with flash, I keep finding these nasty surprises. Last time I learned about the 16,000 frame limit when working on a cd presentation... I wonder what's next.
View 2 RepliesI'm using the following code to continuously scroll an image. I want to keep the mouseover but I need a way to make it scroll at an idle speed when the mouse isn't over the image.
onClipEvent (load) {
mouseOn = false;
xcenter=600;
speed=1/10;
}on(rollOver){
[Code] .....
I also noticed the image jumps to the left when the mouse is over it.
so I currently have this working successfully;
Code:
function scrollUp (Event:MouseEvent):void {
myMarker_mc.myText.scrollV -= 1;
[code].....
My btns don't scroll continuously when I use onPress -How would I get the scrolling function to repeat itself while the btn is being pressed?
Code:
_global.mainTL = this;
//load an image into the pic clip inside the window clip
//create scrollable clip
[code]....
I am trying to accomplish a scrolling pic reel exactly like the one on this website [URL]. I want it in a bottom, scrolling continuously without any pause or break in between and so far I have came up with this code only
onClipEvent(enterFrame){
this._x += 3
}
I can only use actionscript 1 that is what's compatible with my editor.
My btns don't scroll continuously when I use onPress How would I get the scrolling function to repeat itself while the btn is being pressed?
Code:
_global.mainTL = this;
//load an image into the pic clip inside the window clip
[code].....
Do you ever have a question that has been asked all over the Internet...with nothing but shitty answers? This seems to be one of those questions: What's the best way to continuously scroll text while a user holds the mouse button down? (By the way, I'm not using the timeline, so don't waste your time telling me to use EVENT.ENTER_FRAME.)
View 1 RepliesIve made two simple up/down buttons, that "scrolls" a loaded movie by the following code (lets say the movie is loaded to level 5):
_level5._y += 5;
Very simple.
Well, Id like to be able to hold down the button and have the movie scroll continously, like the scroll++ code does for textboxes.Is that possible?
does anyone know of a tutorial that shows you how to do a continuous text scroll on mouse move .if mouse move Up then Scroll to up.and mouse move down then scroll to down.
View 1 RepliesI want to rotate an image continuously on page load. Code works fine for 1 rotation on page load but to achieve the same effect continuously I have included the .play() statement in an infinite while loop as shown below. But it causes the page to hang and nothing shows up.
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I want to put rotating logo in my website. I mean it should be continuously rotating.
But i do not know how exactly do this. I dont even know much about actionscript.
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
show dynamic text also in scroll pannel.
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
View 1 RepliesI am trying to create an image pan that's move this image oposite to the mouse position with a tween effect.
There are lots of posts and tutos but I can't make it runs with as3.
I'm currently having problems finding anything thats helps me change the direction an image is facing depending on mouse moment. I've found stuff on rotation, but I want my image to flip so its facing the other way.
View 4 RepliesI am updating source code I came across to AS 2.0 and I am having problems with the tweens. Here is what I am trying to accomplish in AS2.0:[URL] Here is the part of my updated code I am having problems with:
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This is my problem: (1) I want the top image to tween to the right and up in X and Y direction and also slightly rotate. THEN I want it to tween back underneath the other stack of pictures in center of swf. However what is happening is that the depth of the topimage is being set under all the pics right away and the tween takes place under all the pics and not ontop. Is there a way for me to wait until the tweens are done and then execute my swapDepths line? Here are problem lines in detail:
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I need to have a movie/image to go in the opposite direction to the mouse.For example, I want the image to go down if the the mouse goes up.Similarly for all other directions.
I want to have a subtle deceleration of the image.I also want to have a border for the image.The mouse should only move when the image is in the boundary.I want to have a mask, so that only the part of the image in the boundary can be seen.
I am designing an online city guide and on this particular page I have an image of a map. I want the direction/location of the mouse to determine the angle of the tilt of my image.This is a perfect example of what I'm trying to explainf you let the preloader load, you will see that on the main page, the pink background image subtly tilts depending on where the mouse is and how close it is to the image.
View 2 RepliesDoes anyone know the algorithm used in this image panner [URL]
How to move the image in the opposite direction of mouse.
here is some code for a rotating crank that controls an image gallery. refer to the "image viewer stops?" thread in the flash mx forum (sorry don't know how to link to a forum yet!) for more info. attached is the fla. i want to be able to crank clockwise to scroll images forward and counterclockwise to scroll images backwards. If i keep cranking, i want the images to continue to change, if i stop cranking, i want it to stp on that image. it doesn't sem tooooo hard, i'm just numb from tryig to figure it out.
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have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
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how to make that first ball did not change its direction and continued to fly in the direction of the shot?
I want to create an image scroll bar that when I click on takes me to different scenes.
View 1 Repliesi am trying to make a flash version of my company catalog. i've got the nifty page turning thing working fine. what i am trying to do now is have it so that when you click on a page, it loads a larger version of that page into a blank mc holder. i can get it to load the image no problem. what i CAN'T seem to figure out is how to make the image scroll so that the viewers can see the entire thing.
i need to constrain the size of the holder mc and then have the image inside move with the mouse movement. clicking the image will empty the holder mc and return the viewer to the main catalog.open the catalog and on the first page you will see a temp blue button. clicking that will open the LARGE page view (i know they don't match, this is just a demo ). i need to be able to scroll that large image. still nowhere.
I'm putting together an image library on a horizontal scroll. Each of the images is a movie clip and there is an expansion button to see the full images that are contained. How to make it so the scroll contents expands and contracts as the movie clips expand and contract.
View 1 Repliesi've been trying to solve this for an hour now and I have to resort to a forum post. I don't understand why this isn't working.I have two background images that scroll up,right,left and down with arrow keys. They also scroll to the left while no arrow keys are being used.What I want is the background images to reach a boundary, so the player never leaves the background image and sees the stage.My background image x,y coordinates by default are: x(223.0), y(272.4)Just to see if my condition works, I have it move the wisp(player). However, even in the debug screen when it shows the Y coordinate of backround image go below 170, it never moves the wisp.
View 1 Replies[URL].. image not appear well in scroll pane
View 5 RepliesI need to rotate the imageClip,then zoom in,then i need to scroll the imageClip fully.ve the tutorial for thisboth horizontal and vertical scroll for Rotated imageClip..
View 0 RepliesWhat I want to accomplish is to have a up and down scroll w/ thumb images. Once you press on a image the thumb gets bigger and have the option to close the big image and back to all the thumbs..
View 1 Replies