There is a lot of code that I have but here is snippet to get to the point. I have created a Movicelip called via actionscript called "McButton". Then I created 10 MovieClips within that MovieClip ("McDot0", "mcDot1", etc). I need to know how to access mcButton.mcDot3 to change its color when button3 (mc already on stage) is clicked but can not figure it out.[code]...
I have multiple MCs which im creating and storing them into arrays for access. Whilst I create these MCs, I am also putting bitmaps inside them. When I access my MCs later, I wish to access these bitmaps too - but I cant seem to write the syntax to reference them.
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
function LoadXML(e:Event):void { xmlData = new XML(e.target.data); var list:XMLList = xmlData.snipper;
[code]....
I add alot of containers to the stage, but I would like to be able to remove the containers again outside the function. I was thinking that I could maby write removeChild(snipper1), but I can't acces them after they are created ?
What I want to do is be able to access score5 within the movie clip so as to compare against the score of the current game to work out if the player has scored a top 5 score. However, I try I can not access any of the scores within the movieclip.
Using CS3 Flash Pro, AS2 or AS3Once the dynamic TextField is converted to a Movie clip symbol,access to that TextField is lost / broken.Could this be a "Class" issue?How do I enable the dynamic text to be passed into the Movie clip symbol?
I am confronted with a simply yet annoying problem: I manually created a row of MovieClips inside another movieclip container_mc on the stage in the Flash CS4 Editor. The MovieClips are named in the same convention (eg. target_1_mc, target_2_mc, ...target_200_mc).
When I try to access a property of it via AS3 during runtime of the SWF like this, it works:
container_mc.target_0_mc.alpha = 0; But how do I access the MovieClip dynamically? During runtime, a script will determine of which MovieClip i need to access a property. I will get the ID number of the MovieClip I want to access. So I need to be able to to something like this:
var mc_ID:int = 2; ["container_mc.target_"+mc_ID+_mc""].alpha = 0;
Obviously, that doesn't work. When I would create all the target-MovieClips dynamically at runtime, I would simply put them in an array. But in this case I need to work with the existing MovieClips manually created in the Flash Editor.
brings up "access of possibly undefined property" I do have other mcs etc within that container which don't have a ref but also trace (this.container.getChildAt(5).ref) doesn't work and I know number 5 is one of the ones that does have a ref.How do I use the ref to target the buttons.
I'm trying to access the childrens from an external swf previous loaded. This swf is a movieclip exported as swf which has two movieclips inside also.It loads the movieclip, but when I try to access to his childs, there is no one. What I'm doing wrong? I'm missing something when I export or load in AS3? I'm loading the swf as:
itemLoader = new Loader(); itemLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, itemLoaded); itemLoader.load(new URLRequest("path"));[code].....
Does anyone know if its possible to access children elements in a SWC? I have created some MC's and inside of some of these MC's I have some dynamic textFields. I export the content to a SWC and load it into my Flex project. No problem loading it or accessing the parent elements, they display fine. But I want to access the textfields nestes in the MC's and modify the text. When I debug the app, I can see the textfields as child elements. It's typed as a TextField and the Instance Name is the same as input in the Flash IDE but I cannot access it. When Flex compiles it throws an error saying it doesn't recognize the method. I've tried to insert actionscript on the timeline, linked external classes and nothing can be accessed.
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
I can access the attribute, but if i am selecting "Thread Works" i want only access <product catalog="Thread Works"> with children node , for additem to array collection
I've got a Flex 3 application with an HTTPService returning an Atom feed. I catch the result from it and store it in an arrayCollection which is then the provider of my Datagrid. I have no problem accessing the data from the "first-level" of my Array, but cannot go under it. Not very clear, so here is some code:
The "title" column shows the data correctly, but the status column is empty ! When I launch my app in debug mode, I can see that my notesArray has the correct format and I can access todo -> status with the value..
I'm trying to load a SWF I created with Flash CS4 into Flash Builder with the SWFLoader class, but I can't seem to access the loaded SWF's children. Everytime I try to change the property of a child it'll ignore it. I tried loading the SWF with the Loader class, but it doesn't allow me to add it to the stage. How can I load the SWF and access it's children?My code atm (m is a child of the loaded SWF (SWFToLoad)):
when I have one movieclip mc1, mc2 is child movieclip in mc1. How can i copy mc1 to mc1_1 with all children movieclip ? if i use attachMovie or duplicateMovieClip, i only copy mc1 without mc2.
I want to add a logo to my dynamic menu tabs, the code below adds the logoLdr to the very last tab, but i want to add logoLdr to the first tab generated?How do i target individual tabs in this loop?
PHP Code: function createMyMenu():void { //This will be used to represent a menu item
but i want to achieve this dynamicall with arrays, objects, or arraycollection (as applicable).I need to loop through each string path using string methods which isnt a problem but how do i create "DYNAMIC" (depth) children?
I'm building an Xml-driven application. I create new states in a separate actionscript-class.These states all contain a DataGrid. I can switch the states in the Main.mxml.
But now I would like to access certain children of the DataGrid. In this case I would like to toggle the visibility of GridItems, from a Button in the Main.mxml.
How do I have access and apply this to the already created states ? I tried to create RemoveChilds and override/push it to the state.All I archieved was to remove an entire GridRow at the very last state, but it should be just one GridItem at every state.
I have an movieClip Container and I want to move all its children into an Array.i think about the method I used to delete all children of a container by using while and removechild at 0, but I think it wont work in this situation.
Is there a way that I can obtain the name of a clip's children just like I can obtain the name of it's parent by using _parent?
Basically, I have a whole bunch of MovieClips that I have created through a function that parses an XML file. Basically, it's a custom-made Tree.
I have them all set up in their proper horizontal and vertical positions, but the one thing I'm having trouble doing is closing a branch on it. I've tried storing values in arrays to help me sort all the MovieClips on the Stage, but I must confess that I'm not good with arrays at all, so is there some sort of obscure function somewhere that can return the child clips, so I can do something like:
Code: myMC.onRelease = function():Void { if (myMC.hasChildMovies() == true) for (var i:Number = 0; i < myMC.childMoviesArray.length; i++){
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);
How can I reliably iterate through a MovieClip for every child?
I'm working on a game and a great way to lay out my levels is inside a MovieClip, with each frame being a new level. The problem is that when I move on to frame 2 or 3 and try to iterate through the MovieClip's children, I'm getting a different number (less) than is actually on that frame.
I think it's because the instances from the previous frame are being carried over to the new frame.
A simple solution is to create a new MovieClip for every level instead of a new frame inside each MovieClip, but this isn't the most scalable solution (say I want to remove a level or add a level between other levels, etc).