ActionScript 3.0 :: Access Buttons And Movie Clips From Extending Class?

Mar 24, 2011

I have a flash project (.fla file) that includes an external actionscript package. Inside the package I am trying to reference buttons and movie clips that are in the main timeline, but it keeps throwing reference errors. [code]...

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[URL]

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[Code]...

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[code]......

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[Code].....

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A prefect example of what I'm talking about can be seen here:

[URL]

I've created a custom class of "TimePoint" that has a public property of date, so that I can assign a date to each individual instance of my TimePoint class.

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Timeline
version 2

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Being rather "green" with actionscripting, I am having difficulties using a sliding menu (very similar to the "infinite menu" tutorial here on kirupa) in conjuction with some actionscripting to interact with some external movies outside the main movie I am working with. What I want to do is to use each button within the menu to reference a flash movie outside the menu bar (which is a movie clip). Before I sound even more vague let me show you the code first....

aboards.onRelease = function() {
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This code works well with static buttons on the main scene, but here each of the 10 buttons are located within the movie clip that makes the sliding menu work. The instance "aboards" of course works if I assign the instance to the movie clip, but then that of course means that ALL 10 buttons then will be assigned "aboards". What code change can I make to fix this issue so that each of the 10 buttons (within the movie clip) carry their own instance that can be referenced from the main scene?

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I have assigned a movie clip to a hit state of a button, but alas, it refuses to work. Can anyone suggest a way of using actionscript to play a short movie clip on release of the mouse?

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Flash :: Access All Movie Clips On A Layer On Timeline Through Stage?

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[Code]...

So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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I have a ScrollPane " scrollPane1" that I need to access two different movie clips (allpages and courses). Is it possible to make a global as3 package so " scrollPane1 " can be seen by my movie clips ?

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All i really want to do is be able to affect multiple movieclips at once with event listeners and greensock tweens.

The first snag I hit was that I couldn't create references to movie clips using the old [] Associative array referencing method. Maybe I still can with AS3, but I couldn't get it to work...

So I found another technique using getChildByName that returns a reference to a movie clips and allows me to store that reference in a variable.

However, the movie clip I'm trying to affect with an event listener resides inside of another movie clips, so to build the address (aka, root.mc1.m2.mc3) to the mc I want to get to is proving to be difficult. (I'm very new to AS3...)

I thought the trace(target1_mc.target2_mc.name); at the bottom of the following code would output the name of target2_mc but it doesn't.[code]...

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ActionScript 2.0 :: [FMX04] - Access / Traverse The Available Movie Clips To Find The One

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I have the following code...

[Code]....

The point of this code is to be able to search through previously duplicated movie clips to find the one that I am trying to access.... it doesn't seem to be working even though I have a similar routine that does seem to work. Anyone know of a better way to access/traverse the available movie clips to find the one I want?

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im having an issue with a cursor i made following this tutorial...http:[url]........the cursor works fine with a regular button however i have buttons inside movieclips, i tried it but it isnt working, i keep getting an error in the output...

Error: A 'with' action failed because the specified object did not exist.

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Buttons In Movie Clips Arrays, SwapDepths?

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I am a Flash newbie and I've probably bitten off more than I can chew with this one...it sounded so easy!
Okay, so here's what I want to do: There are 5 people layered across the screen. When you rollover the person, they change color and come to the foreground (over the other pictures). On rollout, they go back to the background and change back in color. On click, they go to a new screen with just their picture and some information.

I first started setting this up and did each person as a button. Then I realized that in doing that, the button would not come to the foreground on rollover if it was below other buttons in the layers. So I put all of the buttons in movie clips and applied AS to the buttons (inside the movie clips, with the buttons on the main scene) and the AS2 looks like this:

[Code]...

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I'll try and make this as clear as i can, so as not to waste your time. I think it's something really simple i'm just missing...On the main timeline, i've got a movie clip ("mc_A") that contains two other movie clips ("mc_1" and "mc_2").at the end of it's timeline, I put a button in "mc_1" to play "mc_2". I'm using

on (release) {
telltarget ("_root.mc2") {
play () ;

[code].....

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ActionScript 3.0 :: Triggering Movie Clips With Buttons?

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I'm taking an intro Flash and Action Script class and for my final I need to create a portfolio project that contains 5 unique buttons that trigger 5 unique movie clips. I'm having a hard time with this. I've been able to trigger the 1st movie clip with the first button (although I can't stop it) but I can't trigger any ohter movies with any other buttons.

Here's my code:
stop();chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie);
function playMovie(event:MouseEvent):void

[code].....

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