ActionScript 3.0 :: Argument Error 2109 When Buttons Are Clicked?
Sep 19, 2009
I am working on a website and I have my buttons within a MC and they are revealed when you rollover the MC.All buttons are independent buttons from my library and they each have unique instance names. These very instance names for the buttons match frame labels that I have in the first scene/main timeline.Here is the argument error that I receive when I click on one of my four buttons:
ArgumentError: Error #2109: Frame label instance7 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndPlay()
at secondsdwebsite2_fla::MainTimeline/btnClick()
I am building sort of a slideshow that features a counter. Everytime the countdown gets to 0 it should go to another frame RANDOMLY and start itself again. So far, I was successful at that using a Math function [i.e. gotoAndStop(Math.round(Math.random() * 5)+1);]. However, i needed the random function to include UNIQUE instances, so that it would not go twice to a same frame. Everywhere I looked for I was told that the way of doing that was creating an Array.
However, it all worked with the Math function and now that I have an array not only it doesnt work but I get a runtime error, an ArgumentError: Error #2109: Frame label 0,2,3,1 not found in scene Scene 1. It's like it cannot find the source of the randomiser function. How did this happen and, how can I make it work and still obtain a unique randomised order?
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop(); var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader(); function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
I've got this output: ArgumentError: Error #2109: Frame label pubPlayer not found in scene pubPlayer. at flash.display::MovieClip/gotoAndPlay() at MTAssignment2General_fla::Backround_2/goVideos() and my code is: stop(); function goVideos (e:MouseEvent):void{ gotoAndPlay("pubPlayer"); } video_btn.addEventListener(MouseEvent.CLICK, goVideos);
does anyone know what i need to do in order to dont have errors?
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop(); function goLabel(e:MouseEvent):void {
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1 ArgumentError: Error #2109: Frame label contact not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at menuformason_fla::MainTimeline/itemButtons()
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
I have a movie clip button, however, once you click on it the output will say: ArgumentError: Error #2109: Frame label instance15 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/goLabel() i am new in flash and trying to learn as3. i've looked at what error this is but i cant get my head around it. what i m trying to do it if you click on a button, a swf file will load on the the page. but it is not loading and the error comes up!
When I try and run my program (check .zip), I get the following error:
ArgumentError: Error #2109: Frame label math not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at MainGameforRAT1_fla::MainTimeline/TouchingGrass()[MainGameforRAT1_fla.MainTimeline::frame1:55] ArgumentError: Error #2109: Frame label math not found in scene Scene 1.
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code: //Button Listeners /////next_mc.buttonMode = true;
The very first attempt to write something in AS3.0 stumbled me. Code: play_btn.addEventListener( MouseEvent.CLICK, play ); results in runtime error "ArgumentError: Error #1063: Argument count mismatch on flash.display::MovieClip/play(). Expected 0, got 1". On one hand, everything is clear: the listener is expected to accept one argument and the play() function accepts none. One the other hand, everything starts to work fine after wrapping the call to the play() function in a trival closure, also accepting no arguments:
Code: play_btn.addEventListener( MouseEvent.CLICK, function(){ play(); } ); And as if that's not enough, the Adobe's "Programming ActionScript 3.0" document says on page 131 that "ActionScript 3.0 allows function calls to include more parameters than those defined in the function definition", which kind of implies that the initial code with the direct play() invocation is perfectly legetimate and should not lead to any error.
I have a button within a mc, the button calls a function that tweens a toolingtip_mc to fade on. This toolingtip_mc is on the main timeline Error I am getting is below
I keep getting an error I cannot seem to solve. Although it does not seem to influence the behavior of my file, I don't know if it will in the future.
ArgumentError: Error #1063: Argument count mismatch on "filename"::MainTimeline/"thisfunction"(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at fl.transitions::Tween/set time() at fl.transitions::Tween/nextFrame() at fl.transitions::Tween/onEnterFrame()
I've already looked up the error, and it's true, there is no argument assigned within the "()" of my function, but I don't know what to put since it's a function that applies to multiple buttons and is called upon in another function. A similar function doesn't return this error. When I put "e:Event" within the "()" it returns "error 1136: Incorrect number of arguments. Expected 1.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at latest_fla::MainTimeline/action()I get this error when i try to remove the instance of the ball after detecting collision over a wall.. i want the ball to disappear after it collides with the specific walls. i am new to AS and not ablt to sort out the problem. i am trying to make a game using AS3.0
I have an air application that loads an external swf when prompted by the user. In the external swf, I have a class that loads all the necessary fonts for that particular swf. When my air application attempts to load the swf I get ArgumentError: Error #1508: The value specified for argument font is invalid.
I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?Here's the Tween Event function in the Ball class as well if it helps.
ActionScript Code: public function tweenX(event:TweenEvent):void { var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
I'm working on adding a difficulty setting to my platofrm-type game but I got an error and cant figure out what's actually wrong. I'm trying to click anywhere on the stage to take you to the next scene.The error says:
ArgumentError: Error #1063: Argument count mismatch on LevelKey(). Expected 3, got 0. at flash.display::MovieClip/gotoAndPlay() at Engine/NormHandler()[Engine::frame3:55] ArgumentError: Error #1063: Argument count mismatch on Engine/startGame(). Expected 0, got 1.
And my entire code for the scene is:
Code: stop(); stage.addEventListener(MouseEvent.CLICK, startGame) function startGame ():void {
I have a ERROR message is Code: ArgumentError: Error #2126: NetConnection object must be connected. at flash.net::NetStream/ctor() at flash.net::NetStream() at videoplayer1_fla::MainTimeline/initVideoPlayer() at videoplayer1_fla::MainTimeline/frame1()
Below code is xml playlist included. Buti want to play videos through "rtmp host". My On-demand Video Player Code ActionScript Code: // #### VARIABLES // net connection object for net stream var ncConnection:NetConnection; // net stream object var nsStream:NetStream; [Code] .....
var loaderContext:LoaderContext = new LoaderContext(); loaderContext.applicationDomain = ApplicationDomain.currentDomain; var loader:Loader = new Loader();
[code]....
in the server all is working good.compile from local Main.as heres my error
ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Fonts$iinit()
I'm getting the following output: "ArgumentError: Error #1063: Argument count mismatch on AccordionMenu(). Expected 2, got 0." While I'm a noob, I understand what it's telling me, but can't figure out for the life of me why it thinks it is getting 0 arguments.
I'm trying to get an accordion menu to load on a mouse click with info loaded from an XML file. The menu I'm using can be found here: [URl]..It's a cool menu, but it's set up with multiple classes. He's got a custom class for the accordion menu, a custom class for an XML loader, and finally custom class (that he's using as the document class) to load in the other classes. (He also using TweenLite).
Anyway, I've nixed the latter two and am just trying to use the accordion menu as my document class and handle everything else via the ActionScript panel in the timeline. That's where the code below is in my fla file.
A couple of things, the document that I'm pulling my XML from is called "map.xml." So "map.XML.button.country.club" is part of the dot-syntax of my XML file.The original accordion menu was set up to take 3 arguments (a title, an image, and an action). I edited the custom class of the AccordionMenu file to get rid of the action, so it's just looking for 2 arguments now.
The problem is, it thinks it's getting 0. There's a line in the code right below the //comment: "load the menu content...." where I bring in the accordion class, and from what I can figure, I've given it two arguments:
Code: var stageRef:Stage; var keyHolder:KeyHolder; var lowRandKey:Number; var lowKeyArray:Array = [ //items in here]; public function generateKey(){
The code runs just fine and everything is operational except it always throws this error: "ArgumentError: Error #1063: Argument count mismatch on KeyHolder$iinit(). Expected 5, got 0." I don't understand how it can say it got 0 when the game wouldn't function without the 5 variables being successfully passed!
I have some supposedly simple code to control a component on the main timeline from a button within a movieclip on the timeline, which is resulting in: "Error #1063: Argument count mismatch on net.slideshowpro.slideshowpro::SlideShowPro/loadAlbum(). Expected 2, got 1.at csp_main_fla::nav_bmc_1/loadAlbumWildlife()"I have no idea what the problem is and it's holding me up! Very frustrating! Here is the code on the movieclip's timeline...
stop(); wildlife_btn.buttonMode = true; function loadAlbumWildlife(event:Event):void {
ArgumentError: Error #2096: The HTTP request header cookie cannot be set via ActionScript.
Is there any way to get around this restriction? The server I am connecting to requires that some auth variables be in the cookie of the request (which worked for other implementations, such as a client on the Android platform).