ActionScript 3.0 :: On Demand Video Player Argument Error (2126)
Jul 16, 2011
I have a ERROR message is
Code:
ArgumentError: Error #2126: NetConnection object must be connected.
at flash.net::NetStream/ctor()
at flash.net::NetStream()
at videoplayer1_fla::MainTimeline/initVideoPlayer()
at videoplayer1_fla::MainTimeline/frame1()
Below code is xml playlist included. Buti want to play videos through "rtmp host".
My On-demand Video Player Code
ActionScript Code:
// #### VARIABLES
// net connection object for net stream
var ncConnection:NetConnection;
// net stream object
var nsStream:NetStream;
[Code] .....
Code: ArgumentError: Error #2126: NetConnection object must be connected. at flash.net::NetStream/ctor() at flash.net::NetStream() at videoplayer1_fla::MainTimeline/initVideoPlayer()
Even though I am recieving this error message, I am still able to move the player around with my keyboard inputs. How do I fix this? I far as I can tell I am not passing any variables to function call
Quote:
players.playerMovement
unless I am passing the
Quote:
Event.ENTER_FRAME
from the addEventListener command?In my Level.as file
Code:
public function Level void():void { ... addEventListener(Event.ENTER_FRAME, playerInputs);
I want to count the online user,when each client login the system,it's connecting to the server and increase a variable stored in a remote shared object.But when client connecting server,problems arises:Error #2126: NetConnection object must be connected
My web layout:
Website --- apps --- userLogin
Code snippets:
rtmpnc = new NetConnection(); rtmpnc.objectEncoding = ObjectEncoding.AMF0; var uri:String = ServerConfig.getChannel("my-rtmp").endpoint + "/userLogin"; rtmpnc.connect("http://202.206.249.193:2367/userLogin");
I am trying to and I have the following message error:"the video player is in the connection error state. It enters this state when a video stream attempted to load but was unsuccessful. There are two possible reasons for the error: no connection to the server or the stream was not found."
At the moment i am using vlc to transcode my video realtime and display the output through Flowplayer.The problem is that I am struggling to seek using flowplayer my time gets out of sync between the stream and flowplayer and there are a few other issues.Are there any streaming servers that allow for real time transcoding and allow for a flash player to seek.
i'm having problems trying to play FLV videos on demand from Flash Media Server 3.0.1.
Sometimes the video doesn't show at all, sometimes it plays the audio only, and sometimes it works perfectly...i can't figure out why.
Videos are into the applications/vod/media folder, i'm using a MediaDisplay object to load them, and i've exported the SWF as a Flash Player 7 AS2 application.
Code: Select all // m is the mediadisplay object m.setBufferTime(10); // file will be passed as parameter
[Code]....
as you see, the server is in my local network, but i've tried with a public remote server too, with the same results.
I have a basic video on demand app running on Flash Media Interactive 3.5. I've noticed that in our flowplayer page, in order to view the contents I have to set the netconnectionurl to be the address to the app, and then the file name url needs to contain the rest of the path. For Example: NetConnectionURL: rtmp://myserver.edu/appname/ Url: path/to/file/many/folders/deep/video.mp4
However - I have accessed the same file from a different server using the following: NetConnectionURL: rtmp://myserver.edu/appname/path/to/file/many/folders/deep/ Url: video.mp4 What type of VOD application or settings need to be configure to allow the later example to work?
Flash cS 5.5 / Win 7. Inserting video into movieclip both with 'import video' wizard and via component. FLV that plays fine on a number of different servers. On opening (after gathering metadata) the message 'The video player is in the connection error state. It enters this state when a video stream attempted to load but was unsuccessful. There are two possible reasons for the error: no connection to the server or the stream was not found.' Firstly I am treating this as a progressive download, not streaming. Second this plays fine locally, it's only when I upload to a server it fails.
The FLV is in a folder directly below the SWF. Result is same with FLV in same location as SWF. MIME type set to vide/x-flv although I've also set it to application/octet-stream. This is a very basic requirement to call the video directly from Flash, the default parameters of the component are adequate and work locally. However the video does not play. Is it fair to assume this functionality simply does not work correctly within Flash CS5.5? I'm unclear as to what >less< I could be doing with this file.
It's streaming RTMP, and I'm trying to get my video to seek correctly if the user clicks on the groove bar (gray bar under the green progress bar) Currently it does not seek and gives me a NaN on my duration variable and an error on my progress bar width variable, which is puzzling me.
For some reason my videoDuration variable is coming up as NaN when used inside of my seeker function, also I'm getting a null object reference error when trying to trace out playerCntrls.progressTotalW which is the total width of the groove bar[code]...
Access of possibly undefined property PLAYHEAD_UPDATE through a reference with static type Class
in an AIR app of mine, ever since upgrading to 5.5 (from 5).There's an adobe forum thread that addresses this but no solution is offered (as per usual).
I created my own FLV player skin and then wanted to know how to pass variables to flash via HTML so I could make my progressive download FLV player dynamic. I found a helpful tutorial on passing variables and just tried this tutorial out. I am using Flash CS3 and I am fairly new to Flash.When I get to the stage in the tutorial below of publishing to HTML I get the following Actionscript 3 compiler error.
Error message: 1120: Access of undefined property video.
1119: Access of possibly undefined property contentPath through a reference with static type fl.video:FLVPlayback.
Actionscript code: stop(); var passed:String = video; player.contentPath= video; [code]....
Setting up a web page to progressively stream video to whoever goes to that page. We are not streaming live video but streaming a video fileon the server.
The Question: Instead of starting the video at the begining we want the video to start at some mid-point based on the time of day... (therefore emulating "joining" a live broadcast.)
The very first attempt to write something in AS3.0 stumbled me. Code: play_btn.addEventListener( MouseEvent.CLICK, play ); results in runtime error "ArgumentError: Error #1063: Argument count mismatch on flash.display::MovieClip/play(). Expected 0, got 1". On one hand, everything is clear: the listener is expected to accept one argument and the play() function accepts none. One the other hand, everything starts to work fine after wrapping the call to the play() function in a trival closure, also accepting no arguments:
Code: play_btn.addEventListener( MouseEvent.CLICK, function(){ play(); } ); And as if that's not enough, the Adobe's "Programming ActionScript 3.0" document says on page 131 that "ActionScript 3.0 allows function calls to include more parameters than those defined in the function definition", which kind of implies that the initial code with the direct play() invocation is perfectly legetimate and should not lead to any error.
I have a button within a mc, the button calls a function that tweens a toolingtip_mc to fade on. This toolingtip_mc is on the main timeline Error I am getting is below
I am working on a website and I have my buttons within a MC and they are revealed when you rollover the MC.All buttons are independent buttons from my library and they each have unique instance names. These very instance names for the buttons match frame labels that I have in the first scene/main timeline.Here is the argument error that I receive when I click on one of my four buttons:
ArgumentError: Error #2109: Frame label instance7 not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at secondsdwebsite2_fla::MainTimeline/btnClick()
I keep getting an error I cannot seem to solve. Although it does not seem to influence the behavior of my file, I don't know if it will in the future.
ArgumentError: Error #1063: Argument count mismatch on "filename"::MainTimeline/"thisfunction"(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at fl.transitions::Tween/set time() at fl.transitions::Tween/nextFrame() at fl.transitions::Tween/onEnterFrame()
I've already looked up the error, and it's true, there is no argument assigned within the "()" of my function, but I don't know what to put since it's a function that applies to multiple buttons and is called upon in another function. A similar function doesn't return this error. When I put "e:Event" within the "()" it returns "error 1136: Incorrect number of arguments. Expected 1.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at latest_fla::MainTimeline/action()I get this error when i try to remove the instance of the ball after detecting collision over a wall.. i want the ball to disappear after it collides with the specific walls. i am new to AS and not ablt to sort out the problem. i am trying to make a game using AS3.0
I have an air application that loads an external swf when prompted by the user. In the external swf, I have a class that loads all the necessary fonts for that particular swf. When my air application attempts to load the swf I get ArgumentError: Error #1508: The value specified for argument font is invalid.
I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?Here's the Tween Event function in the Ball class as well if it helps.
ActionScript Code: public function tweenX(event:TweenEvent):void { var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
I'm working on adding a difficulty setting to my platofrm-type game but I got an error and cant figure out what's actually wrong. I'm trying to click anywhere on the stage to take you to the next scene.The error says:
ArgumentError: Error #1063: Argument count mismatch on LevelKey(). Expected 3, got 0. at flash.display::MovieClip/gotoAndPlay() at Engine/NormHandler()[Engine::frame3:55] ArgumentError: Error #1063: Argument count mismatch on Engine/startGame(). Expected 0, got 1.
And my entire code for the scene is:
Code: stop(); stage.addEventListener(MouseEvent.CLICK, startGame) function startGame ():void {
var loaderContext:LoaderContext = new LoaderContext(); loaderContext.applicationDomain = ApplicationDomain.currentDomain; var loader:Loader = new Loader();
[code]....
in the server all is working good.compile from local Main.as heres my error
ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Fonts$iinit()
I'm getting the following output: "ArgumentError: Error #1063: Argument count mismatch on AccordionMenu(). Expected 2, got 0." While I'm a noob, I understand what it's telling me, but can't figure out for the life of me why it thinks it is getting 0 arguments.
I'm trying to get an accordion menu to load on a mouse click with info loaded from an XML file. The menu I'm using can be found here: [URl]..It's a cool menu, but it's set up with multiple classes. He's got a custom class for the accordion menu, a custom class for an XML loader, and finally custom class (that he's using as the document class) to load in the other classes. (He also using TweenLite).
Anyway, I've nixed the latter two and am just trying to use the accordion menu as my document class and handle everything else via the ActionScript panel in the timeline. That's where the code below is in my fla file.
A couple of things, the document that I'm pulling my XML from is called "map.xml." So "map.XML.button.country.club" is part of the dot-syntax of my XML file.The original accordion menu was set up to take 3 arguments (a title, an image, and an action). I edited the custom class of the AccordionMenu file to get rid of the action, so it's just looking for 2 arguments now.
The problem is, it thinks it's getting 0. There's a line in the code right below the //comment: "load the menu content...." where I bring in the accordion class, and from what I can figure, I've given it two arguments:
Code: var stageRef:Stage; var keyHolder:KeyHolder; var lowRandKey:Number; var lowKeyArray:Array = [ //items in here]; public function generateKey(){
The code runs just fine and everything is operational except it always throws this error: "ArgumentError: Error #1063: Argument count mismatch on KeyHolder$iinit(). Expected 5, got 0." I don't understand how it can say it got 0 when the game wouldn't function without the 5 variables being successfully passed!
I have some supposedly simple code to control a component on the main timeline from a button within a movieclip on the timeline, which is resulting in: "Error #1063: Argument count mismatch on net.slideshowpro.slideshowpro::SlideShowPro/loadAlbum(). Expected 2, got 1.at csp_main_fla::nav_bmc_1/loadAlbumWildlife()"I have no idea what the problem is and it's holding me up! Very frustrating! Here is the code on the movieclip's timeline...
stop(); wildlife_btn.buttonMode = true; function loadAlbumWildlife(event:Event):void {