ActionScript 3.0 :: Best Practices For Data Storage

Feb 27, 2010

I've been working on a game the past few days where there is to be a LARGE amount of stored data. By a large amount, I'm talking something like 200+ entries of around 12 fields.The game is being designed with the intent of playing it online (per say), so I can't rely on storing specially made files on one's computer (Not that I think I could and do it in a way where players cannot modify it). I also do not want to rely on a stored XML file on the internet or on a database, because if the website that has this data goes down or if the person loses internet access, then the game becomes unplayable.So, I need to store this data in the game itself, but I am unfamiliar with the best way to go about doing this. I've normally worked with outside sources for data storage, as they were designed in closed environments (aka intranet) or the website that the SWF would be on would also be where the database used is stored. Neither apply to this game, as the game will likely be put up on Flash portals like Newgrounds.

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