ActionScript 3.0 :: Button Class Instantiation Keeping Old Variable?

Jun 21, 2010

I am trying to create a Button class in Actionscript that contains a URL variable. The URL for both buttons is changing to the URL parameter of its latest instantiation. So in this case, both buttons trace This is my Button class:

ActionScript Code:
public class NavButton extends MovieClip {
private static var URL_str:String;

[code].....

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ActionScript 3.0 :: Class Instantiation Inside Class?

Dec 24, 2009

Performance wise, is it better to instantiate inside or outside the constructor?

Code:
public class example {
private var _mc:MovieClip = new Movieclip();

[code]......

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Actionscript 3 :: Differences Between Variable Instantiation Outside Constructor And In?

Dec 19, 2010

I found two difference that I feel might be important:

-If I decide to put the variables within a constructor, then I must have an object parameter for any function that wish to alter the variables, even if the code is internal to the class.

-Subclassing would cause the variables to not appear, something that causes problems when the class and any subclasses must have the variables in order to operate properly.

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Actionscript 3 :: Class Instantiation From String?

Jul 6, 2010

Is it possible to have a string "ClassA" and use it in order to instantiate a real ClassA in my application?

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ActionScript 2.0 :: Instantiation Of A Class Of Functions?

Aug 2, 2007

I've been coding a bunch of movie clips as buttons (gives me more flexibility) and the lines of code is phenomenal... was wondering if i could create a template of functions, and instantiate it for each object?

ActionScript Code:
unimatic.onRollOver = function() {
unimatic.gotoAndPlay(2);

[code].......

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ActionScript 3.0 :: Class Defenition From String Without Instantiation

Jun 29, 2011

how can i get any classname from a string without instantiation ? [code]

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ActionScript 3.0 :: Keeping A Static Variable Within A Loop?

Feb 7, 2011

I need to keep my "grid" + [o] value from 1-9 but add to the to the gridArray number (hence currentNo) within this double loop.

[Code].....

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IDE :: Keeping A Variable Unique For A Dynamically Created Function?

May 23, 2009

What I'm trying to do is setup a function that shoots through a set of buttons within a subset and creates click code for these buttons.

THe three variables are the identifiers for the actual keyframe i wish to jump to, the movieclip in which i want to perform the action and the actual button to go to the right frame.

Presently the problem I'm having is that the variables aren't stored when the onRelease functions are created, so they all are just calling the LAST variables declared.

Here's a sample of the code I currently have

Code:
//function to load canvas/acrylic
function setSwatches(mySwatchCount:Number, myContainer:String)
{

[Code].....

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ActionScript 3.0 :: Inserting Document Class Only .swf Into MC And Keeping MC Size?

Jul 20, 2011

I am making a TV Display and I have made a photo slideshow, which loads from a .xml and I need to insert it into a MC. The MC is a drawn rectangle converted into a MC and I want to make the photos that load resize into the size of the MC. The .swf that I am loading into it is AS only set in the doc class. I have managed to load it into the main display, but it isn't keeping the MC size.

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ActionScript 3.0 :: Keeping Consistent Spawn Rate Using Timer Class

Jan 10, 2012

Basically what I'm trying to do is keep the enemies spawning at the same rate. I get it to work kind of but when I toggle the speed there is a gap between spawns. I figure this is because the timer resets to the new delay. I'm working on a tower defense game and I'm trying to get the fast forward button to work.

Code:
import flash.display.*;
import flash.events.*;
import flash.utils.*;
var enemyTimer:Timer;
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[Code] .....

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Keeping Button Image After Click?

May 5, 2009

Does anyone know how to hold a button image after it is clicked? Can you only do this with a movie clip??

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ActionScript 2.0 :: Keeping Button Rollover After SwapDepth()

May 13, 2004

I am using buttons inside movieclips, and changing their visual layer by using swapDepth method. But for some reason i loose my rollover button effect when I use swapDepth.

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ActionScript 2.0 :: Keeping Track Of 4 Button Presses

Jan 14, 2009

I'm attempting to create a few very simple flash games, but I haven't been able to figure out the coding. What I am attempting is to have 4 buttons each activated on a different keypress. Each time a user presses one of the keys, a specific animation is triggered, showing that the key was pressed. What I need to know is- how do I have flash trigger a final animation when all four keys have been pressed?

I tried making a set of dynamic text boxes that would change text, one for each button. I figured flash could run a simple string check (like in the basic password tutorial here) and if they all proved true it could goto and play the next scene or another MC. BUT- It seems to only check at the beginning of the movie, and if I attached it to onEnterFrame, Flash would have a cow about my syntax!

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Flex :: Keeping Focus On A Textbox When Clicking A Button

May 31, 2011

I have a series of editable text areas in which I want to be able to add a variable on the click of a button.

If I click the button the textarea loses focus and so I cant code which textarea I need to add the variable into. Can anyone think of a way of keeping focus on the textbox, inserting the variable and then allowing the user to carry on typing.

I've been playing around with the setFocus function trying to get this to work with no success.

Here is a snippet of my code:

public function addFirstName(myText:string):void{
myText = myText + "<<firstname>>";
}
<mx:TextArea id="txt1" change="text1=txt1.text" text="{text3}" editable="true"/>

[Code].....

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ActionScript 3.0 :: Keeping Movie Clip Button On Down Frame?

Oct 5, 2009

I have a sub menu with two movie clip buttons, let's call them mc1 and mc2. They both have a MOUSE_OVER event and a MOUSE_OUT event that work correctly. I'm trying to get them so that if mc1 is clicked then it will stay at the "over" frame and if mc2 is clicked mc1 will revert back to the "out" frame while the second will stay on its "over" frame.What seems to be happening in my code is that the MOUSE_OUT event is overriding the MOUSE_DOWN event. So, when I take the mouse off after I've clicked mc1 the over state goes away.I've tried many of my own failed ideas and search the internet for hours trying to figure this out.Here's my code thus far:

import flash.events.MouseEvent;
import flash.display.*
addEventListener(MouseEvent.MOUSE_OVER, mc1_over);[code].....

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Actionscript 3 :: Extends Event Class Without Keeping Any Existing Event Types?

Dec 20, 2011

I would like to extends the Event class to add some events I am using in game. But I don't want the new Event Class to have the old public static types. For instance I don't want to have:

NewEventClass.ENTER_FRAME

How do you go about extending the Event class without getting the old types mixed in?

Is there any way to outsmart AS3 to leave out the uneeded types?

Or should I avoid creating a new Event type altogether and just add the new strings?

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ActionScript 2.0 :: Keeping A Disabled Button Disabled After Navigating Away From The Frame

Aug 2, 2008

I'm making a VERY basic Jeopardy game, and I need buttons to be disabled after being clicked on once.

Oh, and I'm working in CS3, but I'm using AS 1&2 because that's what I learned... I have no idea how to use AS 3...

example: frame 1 has btn11 in it. btn11 when clicked takes the person to frame 2. when done with frame 2, they click on return.

the return button (btnReturn1) has the following AS

on (release) {
gotoAndStop ("Round1",1)
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the problem is that it works at first - the button disables when I get back to frame 1, but the next time I click a different button then return to frame 1, the first button I disabled isn't disabled anymore.

my actionscript so that my disabled buttons stay that way no matter how many times I come and go from the frame? or if you have a better way to do it, that'd be great. basically, it's like the jeopardy screen, and after "songs" for 200 is clicked, I don't want it to be clickable again at all.

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Stop Sound From Going Into Next Scene While Keeping Button Sound?

Oct 19, 2010

I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.

Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.

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ActionScript 3.0 :: Passing Variable From Document Class To Movie Clip Class?

Oct 12, 2010

i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!

ActionScript Code:
var main:Main=new Main();
main.txtScore.text="hello";

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ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

Feb 19, 2010

I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function

[code].....

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ActionScript 3.0 :: Passing A Variable From The Document Class Into A Custom Class?

Dec 28, 2009

I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take.

Here's what I have so far:

DOCUMENT CLASS

ActionScript Code:
package {
import flash.display.MovieClip;
import mcCloud;

[Code].....

As you can see, I have a variable "myTime" which syncs the timer and the tween. This causes to tween to repeat and the clouds to continually scroll across the stage. How can I determine the var myTime at the time I create each instance of the Movie Clip mcCloud?

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ActionScript 3.0 :: Reassign Class Variable To A Blank Instance Of Its Class?

Aug 31, 2011

When I declare a class variable
 
private var myVar:MyClass = new MyClass(); 

It creates a new instance of that class that will trace as [Object MyClass].
However, as soon as I assign it to something
 
myVar = thisOtherVar; 
It will now trace as [Object thisOtherVar].
 
I need to get it back to where it's just an "empty" blank class instance, if that makes any sense at all.

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Professional :: Accessing A Variable Defined In One Class From Another Class

Mar 14, 2011

I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]

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Professional :: Accessing A Variable Defined In One Class From Another Class?

Mar 14, 2011

I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem  to be working for me

package  jab.enemy
{
import flash.display.MovieClip;

[code].....

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Actionscript 3 :: Referencing Variable In Document Class From Another Class?

Mar 11, 2011

I need to increment an integer variable in a function within the document class upon transpiring event in another class. I can't seem to figure out how to call the function and reference the variable.

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AS3 :: Listen From The Main Class To A Sub Class For A Variable Change?

Apr 25, 2011

How do I listen from the main class to a sub class for a variable change?

package {
import flash.events.*
public class DataBase extends MovieClip {

[Code].....

This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.

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ActionScript 3.0 :: Accessing Variable In Document Class From Within Another Class?

Mar 11, 2009

I have an array in my doc class that I'd like to access from an external class. Can you do this and if so what's the syntax?

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ActionScript 3.0 :: Changing Variable Values In One Class From Another Class?

Sep 7, 2010

I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?

Note I can't import my Step2/ or Step3 document class into my Main.as.

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ActionScript 3.0 :: Self Instantiation In A Singleton

Nov 3, 2010

I am looking at the singleton design pattern and trying to really understand what is going on here. But I have some questions that it would seem my logic and/or the way I am reading this is wrong. Take the following code for example

[Code]...

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ActionScript 3.0 :: Accessing A Variable Name Containing A Class From The Class Itself?

Jul 21, 2010

would it be possible to access a variable name containing a class from the class itself?

Example:
Code:
var __NAME__ = new TestClass();
package com.Test
{

[Code]...

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