Keeping Button Image After Click?

May 5, 2009

Does anyone know how to hold a button image after it is clicked? Can you only do this with a movie clip??

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I want a button's image to change upon click, but I need it to change between two images, one of which will always be on the button. The thing is, I want a button that says either "Running" or "Stopped" (each has its own image). When I click the button when it says "Running," the button image should change to "Stopped"; when I click the button when it says "Stopped" it would change to the button image for "Running." How can I do this?

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What i am going to do is that when i browse an image and click on button, the image file name should be display in textbox and image file sholud be display in image.i have display filename in textbox but i don't how to show image file in image?

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[code]....

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I am uploading the all source files for you!

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I want to create a button which in a press state shows an image and removes it when its unpressed.Now the problem im facing is whenever i click the button the image appears but it soon dissapears as i lose the click.

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I have a slideshow that loads image files with the BulkLoader class from here. When the first image is loaded completely, it gets added to a MovieClip container to add it to the stage.. and it gets displayed fullscreen, but only if a button is clicked:

fullScreenButton.addEventListener(MouseEvent.CLICK, showFull);
function showFull(e:MouseEvent):void {
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[Code]....

This works fine unless the fullScreenButton is clicked before the image is loaded completely, then of course nothing is visible. How do I get button click event that calls showFull() to wait until the image is loaded/added to the container or how can I add it again? What is a possible/the best approach?

I tried dispatching a custom event "firstImgAdd" that adds the image again to the container when the fullScreenButton is clicked, as well as with a try/catch block or even a simple if condition but none of them worked, meaning the image does not get added to the container after it has finished loading when the button is clicked too early.

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So im using CS5, and i have a very basic script which makes an image appear when a button is clicked, ie click button1, and pic1 shows. click button2 and pic2 loads etc.

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[Code]...

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In my program i need it to display an image along with some facts at the click of a radial button.I have it set up now where it displays the image with a radial button and loads a new one if i click a new button but it keeps the same fact text instead of changing it.have the text in a if else statement:

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I need a simple image gallery to load when you click a button.  I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is  for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.

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I just started out using autoscript 3.0. What I want is that when I click a button (with an image inside) it opens a new window with an enlargement of that image. I've already done the following:
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I am using a mx:Resize effect to change the width of an image in Flex (leaving the height to look after itself) but I want the image to remain vertically centered on the page. Whilst I could calculate the aspect ratio of the photo, and work out the new y value to keep it centred, I would have to include a mx: Move effect too, and I am hopful that Flex has a simpler way. This is for a photo gallery where images are loaded at run-time, and swapped about.

So I really would like to avoid recalculating the aspect ratio and vertical position every time the updateComplete event fires, I tried putting my image inside a mx: VBox with verticalAlign="middle", thinking that the box would do all the centering for me, but this only seems to happen when the app first starts - i need it to gradually adjust the position during the period where the effect plays (to keep it central even when part-way through).

Here's a stripped-down example (which doesn't work):
<mx:Application xmlns:mx="[URL]" layout="absolute" width="600" height="600">
<mx:Resize id="fxResize" target="{imgPhotoA}" widthTo="350" duration="500" />
<mx:Button x="10" y="10" label="Resize" click="fxResize.play()" />
<mx:VBox id="boxPhotoA" x="100" y="20" height="500" width="350" verticalAlign="middle" borderStyle="solid" verticalScrollPolicy="off" horizontalScrollPolicy="off">
<mx:Image id="imgPhotoA" width="60" maintainAspectRatio="true" source="[URL]"/>
</mx:VBox></mx:Application>

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ActionScript 1/2 :: Click A Button On 2 Different Ways Shift Click Or Ctrl Click?

May 12, 2010

Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?

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ActionScript 2.0 :: Keeping Button Rollover After SwapDepth()

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I am using buttons inside movieclips, and changing their visual layer by using swapDepth method. But for some reason i loose my rollover button effect when I use swapDepth.

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ActionScript 2.0 :: Keeping Track Of 4 Button Presses

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I'm attempting to create a few very simple flash games, but I haven't been able to figure out the coding. What I am attempting is to have 4 buttons each activated on a different keypress. Each time a user presses one of the keys, a specific animation is triggered, showing that the key was pressed. What I need to know is- how do I have flash trigger a final animation when all four keys have been pressed?

I tried making a set of dynamic text boxes that would change text, one for each button. I figured flash could run a simple string check (like in the basic password tutorial here) and if they all proved true it could goto and play the next scene or another MC. BUT- It seems to only check at the beginning of the movie, and if I attached it to onEnterFrame, Flash would have a cow about my syntax!

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I have recently launched a site for a client which includes an interactive flash element on the home page but it takes a long time to load (10-30seconds). I have followed advice from others about keeping image small and link movies rather than embed but still slow, the swf file is about 7.9mb which i thought was ok for the size of flash file. Does anyway else know where I have gone wrong whether it be the embedding or some other area.

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Flex :: Keeping Focus On A Textbox When Clicking A Button

May 31, 2011

I have a series of editable text areas in which I want to be able to add a variable on the click of a button.

If I click the button the textarea loses focus and so I cant code which textarea I need to add the variable into. Can anyone think of a way of keeping focus on the textbox, inserting the variable and then allowing the user to carry on typing.

I've been playing around with the setFocus function trying to get this to work with no success.

Here is a snippet of my code:

public function addFirstName(myText:string):void{
myText = myText + "<<firstname>>";
}
<mx:TextArea id="txt1" change="text1=txt1.text" text="{text3}" editable="true"/>

[Code].....

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ActionScript 3.0 :: Button Class Instantiation Keeping Old Variable?

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I am trying to create a Button class in Actionscript that contains a URL variable. The URL for both buttons is changing to the URL parameter of its latest instantiation. So in this case, both buttons trace This is my Button class:

ActionScript Code:
public class NavButton extends MovieClip {
private static var URL_str:String;

[code].....

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