ActionScript 3.0 :: Button Under Movieclip Not Working
Nov 23, 2009
In AS2 you could put a button under a movieclip and it would still work so you had to put a disabled button above it to stop it working. It seems that in AS3, a movie clip will disable button rollovers underneath it but I need it work!I've done a very basic test to make sure my movie clip isn't set to buttonMode=true or anything like that but it still happens.
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
I am trying to create a very basic concept for a program that it based around a WIMP style interface. I have created a few moving windows using movie clips and I now want to add a button inside these movieclips that would act as an exit button, but in theory just returning to the frame before these appear. The problem I am having is that anything I create inside the movie clip is not being recognised, as clicking on it just makes the program think you want to move the window. The code I have used in my actions layer to create the moving effect is[code]...
I have four movieclip buttons inside my swf file.I have to add function on each movieclip. I tried it is not working.example code swf_name.butn1_mvc.addEventListener(MouseEvent.Cli ck, functionname);
I have a simple getURL button within a movieclip within another movieclip. Does anyone have any clue why this isn't working? The button is in the top layer of the child movieclip, and the child movieclip is in the top layer of the parent movieclip, so what am I missing here? I attached a simplified fla to show the issue. In the end, the main red box will be a country on a map and the popup box will contain info about the country and links to pictures and sites.
I am creating a somewhat elaborate (for me at least) navigation for my site. I have created a bunch of animated MC's to use as nav-buttons, and all that works great. The only issue is that when you mouse over the MC-buttons, the cursor stays as an arrow instead of turning into the little hand that always happens with links. The links work, but no little hand. Do I have to have a "hit area" defined in order to get the hand icon to popup or what?
I was playing around last night trying to learn simple AS to make a movie clip act like a button. I wanted the button movie clip to reduce the alpha value of the other movie clip when you rollover the button and when you roll off the button the alpha of the movie clip goes back up. It works, but if you keep rolling over and out of the button movieclip sometimes the alpha gets stuck at a certain value for a bit, then does what its supposed to. I'm using onEnterFrame () to do the hitTest constantly.
Here's the SWF and FLA files for you to look through:
hitTest SWF hitTest FLA
Here's the AS code I used in the frame to do this:
My button states aren't working right, and I'm pulling my hair out:The desired behavior is under the "Design... button--notice how when you mouseover the "Our Philosophy" link it turns blue? Why isn't this happening for the "What We Can Do For You" and "Our Process" buttons in the other movieclips?The document is structured as follows:
MovieClip 1: Design: Your Silent Salesperson ---Text ---Images
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){ this.linemc5.gotoAndPlay("ear"); }
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
What is the code to make a movie clip button....when pressed...open or plays another movieclip...example.i have a button..and its a movie clip with roll over and rollout effect..once pressed...how do i make it link to an outside movieclip.
I've created a movieclip of a trashcan, which falls over and 6 items fall out of it. I want each of these items to become a button, which will jump to a different point on the timeline.
The movieclip is all working fine, and the buttons appear to be fine. The problem is when I publish the flash, the movieclip resets each time I hover over one of the buttons, so i get an endless loop of this trashcan falling over and the items falling out.
I've made 2 swf's. One is navigation with a movieclip named "connn" where another swf of content being loaded into it. The second swf is the content consists of a scrollable bar of thumbnails at the bottom, loading particular content on the stage. For the contents swf, I've this script on each of the thumbnail
PHP Code:
on(release){ _root.gotoAndPlay("framename"); }
which framename is marked on the top level of the flash, with a movie clip of a couple of images swaping. And this work perfectly. [URL]
PHP Code:
loadMovie("services_web.swf",this.connn);
which load the content into the movie clip named "connn". It got no problem loading the swf in but I discover that after it is loaded, the thumbnail script of the content failed to work. (please see: http://mr-otto.com/wd/services.html under WEB/INTERACTIVE > websites)
I guess that is the problem of the _root. thing and perhaps changing this I can have it work as perfect as it can be even being called in another swf.
I created a symbol (Movie Clip) for my library, and I can manipulate all of its properties except for one—alpha. Here is a sample of the code:
var range:Range = new Range(); // Range is the symbol in my library, and has been exported for ActionScript range.alpha = .1; // Doesn't seem to work as the symbol is still at 100% opacity. _buffer.draw(range, range.transform.matrix); // This is where I draw the symbol to the buffer
Everything draws fine, but it is as if the alpha property is not working.
P.S. - If anyone knows, should I use a Graphic for my symbol instead of a Movie Clip if I only have one frame?
I'd like to get more of the actionscript into class files and off the various time lines. The problem is I can't make it work. I have a class file called dezynworks.aegis.TextPanel Container.I have a MovieClip in my library called TextScrollWinow. Linkage for TextScroll Window: Identifier, TextScrollWindow; class: dezynworks.aegis.TextPanelContainer. Now I read on a web site that dragging the clip to the stage would retain the class association. That is news to me. I thought you had to use attach. Regardless, neither way seems to work.[code]The attach works. The clips appear on the stage, but the class is gone. dummy.init() (a method of the TextPanelContainer class) is never called and the instanceof statement returns false. There are no compiler errors. There are no runtime errors. I've set up test cases in a new Flash file and it all works like I expect.I've tried deliberately gumming up the class name and introducing syntax errors into the class file. It seems Flash is finding the file okay. Something must be failing silently, but I have no clue what and I'm out of ideas.
I've created a class and then in my library I linkaged my movieclip to the class..Inside the movieclip there are some actions in the frame like gotoAndStop . but it seems they are all ignored.
I've created a movieclip of a trashcan, which falls over and 6 items fall out of it. I want each of these items to become a button, which will jump to a different point on the timeline.
The movieclip is all working fine, and the buttons appear to be fine. The problem is when I publish the flash, the movieclip resets each time I hover over one of the buttons, so i get an endless loop of this trashcan falling over and the items falling out.
I have created a simple grid on my canvas.First I defined an empty movieclip (wrapper) for my grid, then I draw lines onto it to make the grid.Now, I want to click on the grid and get the x/y of where I clicked so I can determine where in the grid i am. But my trace in the onPress event does not show.I'm under the impression that my mcGrid has a 0x0 width and height. When I trace the mcGrid._width in the bottom it outputs "0" so maybe that's why it is not working? Here is my code:
ActionScript Code: _root.createEmptyMovieClip("mcGrid", 1); for (var i=0; i<12; i++) { var clipName = "mcHorizontal_"+i;
i'v created two buttons, Start and Stop, that I've have put into a movieclip. I've done so beacause I only want the user so see one button at a time. (I've managed to make it work with 2 buttons, but I'd like to know why it doesn't work with a movieclip and 2 buttons) So when the user clicks the "Start" button the sound starts playing and the movieclip is set to frame 2 where the stop button is. So far so good, but when I'm trying to click the "Stop" button nothing happens. Here's the AS:
PHP Code:
stop(); current_mp3 = "audio.mp3"; function primeSound() { mySound = new Sound();
i have a movie clip with an xml menu that i want to load into another movie clip. if i test the scene that contains just the xml menu works fine, but if i test the scene with that contains the movie clip that has the xml menu in it, it dosen't load.this is probably not how you us xml in movie clips but i couldn't find anything on this.