ActionScript 3.0 :: Calling Stage.addEventListener From Another Screen?

Feb 7, 2010

When i call stage.addEventListener from Document Class (i.e. the entry class to the program) it works. But now i have changed the structure to something like: Document Class pulls PlayScreen (which is of type movie clip). In this PlayScreen, i call stage.addEventListener, but it gives me error saying: Cannot access a property or method of a null object reference. so how do i go about it. basically, i want to add a stage event listener for keyboard event.

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ActionScript 3.0 :: Calling Full Screen Stage After Loading Image

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I have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stage. When I open my swf file alone, it just do fine but when I open it in html file, it doesn't go fullscreen. (It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.

Inside my movieclip i have this that doesn't work :
Code:
import flash.events.MouseEvent;
import flash.display.Loader;
import flash.events.Event;
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function func1(evt:MouseEvent)
[Code] .....

All the things goes right. I used the trace command. The FullScreen command doesn't work on Loader Class , Complete Event when displayed in html file

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I've a little problem, I don't really understand if I can use addEventListener more than one time on the same object (and same callback function) if this case can I have a problem of overflow, or simple flex is so smart to not add again in the same stack same function

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ActionScript 3.0 :: Passing A Value To A Function While Calling Thru AddEventListener

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[Code]....

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ActionScript 3.0 :: Passing A Value To A Function While Calling Through AddEventListener?

May 5, 2010

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import fl.transitions.*;
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function mainFunction() {[code].....

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ActionScript 3.0 :: Stage.addEventListener() Not Working Right?

Jan 14, 2010

I created an FLA file that has a control bar (with play, pause, etc.) that I want to appear only when the mouse is moved onto the stage. When the mouse is moved off the stage, I want it to fade.I used the code below but it seems that the MOUSE_OVER event is only captured when the mouse is moved over some object on the stage. When the mouse is over an unused part of the stage, the event is not fired and the control bar remains invisible.barBg_mc is the name of the control bar in the code below.

Code:

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[code]....

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Actionscript 3 :: AddChild To Stage And AddEventListener Not Working Together?

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I just wanna add an image from my library on the stage and have an event listener on it so when i click on it, it will do something. imgFromMyLib is already set to the image i want from my library.

import flash.display.Bitmap;
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import flash.display.Sprite;[code].....

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ActionScript 3.0 :: Why Stage.addEventListener Does Not Respond When On Capture Phase

Nov 7, 2010

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[Code].....

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ActionScript 3.0 :: Call AddEventListener Method On Stage And Object?

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For example:
 
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Flash - Difference Between Calling Stage,width And Stage.stageWidth?

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In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got

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ActionScript 2.0 :: Movie Clip On Stage To Automatically Alight To The Left Of The Screen/browser Depending On The Viewers Screen Resolution?

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ActionScript 3.0 :: MouseEvent.MOUSE_MOVE - Detect When The Mouse Moves Via The Stage.addEventListener

Jul 30, 2009

I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.

[Code]...

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ActionScript 3.0 :: Listen Movie Clips Itself For Keyboard Events Instead Of Stage.addEventListener?

Dec 3, 2009

Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and Δ± need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes

[Code].....

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ActionScript 3.0 :: Flash Ac3: Stage.addEventListener(KeyboardEvent.KEY_DOWN,..); In A Html Page Not Work?

Sep 15, 2011

i have this code:

Code:
stage.focus=this;
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[code]...

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Actionscript 3 :: Use A Stage Instance Rather Than Calling 'stage'?

Oct 6, 2011

I would like to know if there is a reason that, within an AS3 class, I would want to do something like this:

var myStageInstance:Stage;
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ActionScript 2.0 :: Calling Full Screen Outside Of Movie?

Feb 7, 2009

Is it possible to call full screen video from outside of a movie, like from a link? I have the full screen button on my player, but would also like to have a text link in the body of my html to launch full screen.

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ActionScript 3.0 :: Calling An External Swf And Going Full Screen

Oct 1, 2009

im trying to make a swf where when i click a button it calls an external swf and then goes full screen.

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ActionScript 3.0 :: Stage.stageWidth & Stage.stageHeight Change In Full Screen?

Jun 18, 2010

I've been working on a project that requires lots of scaling around a center point.

I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.

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ActionScript 3.0 :: Child Calling Parent - How To Avoid Overlapping On Screen

Dec 9, 2009

I am a Flash MX user, I have three files named PARENT.SWF, CHILD.SWF, and CHILD2.SWF. The PARENT.swf loads the CHILD.SWF, The CHILD.SWF loads, then the file CHILD.SWF loads another swf file: CHILD2.SWF

Now my question is: How can the file CHILD.SWF unloads itself to avoid overlapping with CHILD2.SWF on the screen. I try the command: removeChild(CHILD); from CHILD.SWF but it doesn't. work.

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ActionScript 3.0 :: Classes "stage" And AddEventListener?

Dec 3, 2006

I have an AS3 class that extends sprite. In the class, I create a bunch of Shape objects and add them to the stage..I'd like to change how they look when the mouse moves over them.If I use addEventListener to one of the Shape objects, the specified function is never called...but when I use addEventListener to the instance itself:

Code:
addEventListener(MouseEvent.MOUSE_OVER,drawHover);

The function is called outside of the boundaries of the shapes, as if the class' stage is larger than the shape objects. That's probably the case, but I can't resize it because (1) I can't access the stage (stage is null) and (2) if I resize the instance's height it shrinks the shape objects as well...

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ActionScript 2.0 :: Calling A Pointer To The Stage?

Feb 10, 2010

I was wondering if it was possible to call a pointer to the stage to replace the original pointer. I know the action script to replace the original pointer and to hide it but I need to know if it can be called so that I dont have to put one of the pointer on every frame I want the pointer to be replaced. Flash 8

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Flash - Calling Display Objects To Stage

Apr 15, 2012

I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.

- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays

The code "get as far as error with NumbersView and numbers undefined etc".

import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".

Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.

Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds

Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly

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ActionScript 3.0 :: Calling Stage Methods From With MovieClip

Dec 14, 2009

Hypothetically, I have a movieclip menu that's created using a class menu.as at runtime. When I instantiate that class on the stage of the main swf, how would I go about telling that stage what to do on a specific click? For instance, if I click button1 on the menu, how do I tell the stage to turn random_object's alpha down to 0?

Important note - buttons in the menu class are loaded dynamically, and there is no way (that I know of) of binding them specifically to event listeners on the main swf stage as in "menu.button1.addEventListener(...)". To summarize my question - how do I control the main stage from within a movieclip, without assigning eventListeners on that main stage?

I have managed to make it work using this method: Inside the class, I add an event listener to each button. On CLICK, the button calls e.currentTarget.root.desiredFunction() where desiredFunction is the function on the main swf stage I want to run. Is there a more efficient or clean way of doing this that anyone knows of?

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ActionScript 2.0 :: Flash 9 - Calling MovieClips On Stage?

Jul 1, 2006

I've just downloaded Flash 9 Public Alpha and I'm trying some new stuff. I would like to change the scale of a MovieClip instance that I've physically created and dragged onto Stage but the compiler doesn't recognize the mc instance...Do I need to do something beyond just referencing the clip? : myMovieClip._yscale = 10;

I have a haunting feeling that AS3 will be too intimidating for me to even begin to try learning, I can't really grasp AS2 yet...

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ActionScript 3.0 :: Calling Buttons (MovieClips) Onto Stage Via Linkage

Jul 7, 2011

It works perfectly in Flash Player 9 but not in FP10. I am calling 5 buttons onto the stage via linkage. These buttons are a movieClip with two frames inside - with different grafics on each frame. I want to use an array to make button 2 and 4 show the second frame in the movieClip. How can I do this! I guess I have to use FP10 since this is a small part of an AIR application. Create a movieClip with to frames, linkagename: radioButton, and why it doesn't work in FP10...

ActionScript Code:
import flash.display.Sprite;
var myArray:Array = new Array;
var box:Sprite = new Sprite;
var count:int = 5;
myArray = ["button1", "button3"];
stage.addChild(box);
[Code] .....

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ActionScript 3.0 :: Nesting Classes Then Calling Them On The Main Stage?

Jul 9, 2011

I having trouble nesting classes then calling them on the main stage.I have one AS file that contains all the functionality to create a simple button with a text field that can be customized from the FLA file. I want to use this AS file to create another AS file for a form.I have called the simple button from the AS file into my other AS using import RoundRectButton.

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ActionScript 2.0 :: Calling Function Within MovieClip That's Just Been Added To Stage?

Mar 29, 2012

[code]This is called as part of the die() function I've created for an enemy in the small game I'm making.The idea being that when the enemy dies, it attaches a movieclip of an XP orb.And it does this perfectly well.The issue is in the last bit of the code.I'm attempting to call the setType() function within the class that the XP orb is in.However, it isn't setting the type to 100.

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ActionScript 2.0 :: Calling Stage Resize Listener On First Frame

Aug 4, 2009

how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.

Code:
sizeListener = new Object();
sizeListener.onResize = function() {
if((Stage.width > 1920) || (Stage.height >1200)){

[Code]....

I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!

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ActionScript 3.0 :: Calling Function On Main Stage From Within A Movieclip?

Feb 9, 2010

I want to make 5 buttons visible after a logo has animatedI have a function called vis that successfully makes the buttons visible.How do I call this from within the movie clip (instance name 'logo'?)first frame of main timeline code:

stop();
function vis () {
webMC.visible = true;

[code].....

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