ActionScript 3.0 :: Can't Print Large Images With PrintJob()

Dec 20, 2008

I'm having an issue where when I try to print a larger image via printjob one of two things happens. One either the job fails or two the output of the image is literally diagonally cut off. I am simply passing the stage to the print job. I've tried both with and without using printAsBitmap.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Timeout - Load A Bunch Of External Images And Then Print Them All In The Same PrintJob

Apr 21, 2009

I'm trying to load a bunch of external images, and then print them all in the same PrintJob. For testing i tried 40 images at around 599kb. I load all images using Loaders and check that all images are fully loaded (by Event.INIT) and put the images in separate Sprites.When this is done i start a new PrintJob, loop throug all my images and add them to the PrintJob, and then PrintJob.send(); At least this is what i want to do. What happens is this:
 
[Code]....

View 8 Replies

Flex :: Set Print Time For Printjob?

Nov 8, 2010

How can i set print time for flex printjob.

when the time is ripe my program will automatically print my job

eg. i want to print my job at 11.00 AM i will set print time in my program to 11.00 AM when time is 11.00 AM flex will automatically print my job

View 1 Replies

ActionScript 3.0 :: Set Print Margins In PrintJob ?

Feb 21, 2009

I want print some sprite which is created by "draw(someSprite)" method in BitmapData.Everything is fine but... I want put some margins in my print page, and I don't know how .Of course I could set right position of my "someSprite" but I don't want change my site to print it. (Using Rect... in BitmapData.draw() and addPage() dont work.) Simple flashdevelop project is in zip file.

Code is below

ActionScript Code:
package
{
import flash.display.*;

[Code]....

I don't want to change position of "printBitmap" - alternatively "bitmapData" - or anything else.

View 0 Replies

ActionScript 3.0 :: Get The Printjob To Print As Many Pages As Movieclip Needs?

Dec 7, 2007

how do I get the printjob to print as many pages as my movieclip needs? If I have this code:

[Code]....

how would I set pj.addPage to keep adding the mc till all the mc had been loaded?

View 6 Replies

ActionScript 2.0 :: PrintJob Won't Print Multiple Pages?

Aug 11, 2009

im trying to print something from flash onto multiple pages, i have the most basic text box i know is too long to fit on one sheet of a4 paper. when i run the print job in flash it only prints the first page. very annoying. can't find anything online to reslove the issuee is my code.

ActionScript Code:
var pageCount:Number = 0;
objPrintJob = new PrintJob();

[code]......

View 9 Replies

ActionScript 2.0 :: Yet More Printjob Aliased Nonvector Test In Print?

Apr 5, 2006

I've made an mc with an attached txt field offstage from which to print from. The text that populates the off stage tf is all blocky and non vector looking...so are the printed sheets. I am using both html formatting and textformat formatting on the print text. It is a dynamic text field. It has this problem with both the printed result and when i peak off stage to look at the actual fields loaded with this text. I've already tried adding dummy fields offstage with the "embed" option activated.

View 7 Replies

ActionScript 3.0 :: Page Orientation - Bypass The Print Dialog Box While Using PrintJob.Start() Method?

Jan 28, 2009

is there anyway to bypass the print dialog box while using printJob.Start() method? is there anyway to set desired value for page orientation from the script.

View 0 Replies

ActionScript 1/2 :: How To Print Large Page

Dec 24, 2010

In stage print_mc is there. print_mc._height too large how to print 2page print_mc

View 1 Replies

ActionScript 3.0 :: Importing A Large Text File And Print It With A Footer?

Dec 17, 2009

I'm importing a large text file and trying to print it with a footer. My method for all of this is very simple. I'm dynamically creating a sprite container that is fed to the the printjob() class. Inside that I'm creating a dynamic text field and scaling it to the right page height/width (408x574) and adding a footer below that.

Using a loop, I'm scrolling the text field to the top of the next page and adding the page number to the footer and adding the page to the job. Mostly, this works fine, but I'm noticing some lines from the text field are not printing. This happens at the page breaks and is not consistent across different printers I use.

[Code]...

View 6 Replies

ActionScript 3.0 :: How To Print Text And Images With Quality

Oct 27, 2008

To print images the PrintJob class must be set to "printasBitmap". If the page has text and images in the same way PrintJob needs "printasBitmap" to print the images. But this setting become text jagged, low resolution, bad quality.

View 1 Replies

Flash :: Print External Images From ActionScript 2?

Jan 25, 2011

I have this script[code]...

But, here i only print an MovieClip on my Stage called papel_mc. My Question is: How i can print an external JPG??

View 1 Replies

Importing Large Images Fails

Jul 25, 2009

I use Flash primarily for animation. The project I'm working on currently is a hefty 1920 X 1080 square pixel file and currently weighs in at 187mb because of all the sounds and jpg images.It's 2 minutes long.

The problem occuring is new to me as I've never worked with projects this long or in this resolution. Or with this much data (sound effects, jpgs, etc).

The problem is this: I'm trying to import a high resolution photograph (3500x2500) onto the stage or even just in the library. I'm using the photos to get an idea on where the final animation will be placed (photo backgrounds, flash animation, composited in After Effects, think Roger Rabbit).

View 1 Replies

Professional :: Bug When Exporting Large Images

Jan 22, 2012

I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.

View 3 Replies

ActionScript 3.0 :: How To Manage Large External Images

Dec 6, 2008

I'm creating a movie object using images. I'm using PNG file types with an alpha channel. Each frame is approx 640 x 480, each single pitch image is 36 frames creating an image 23040 x 480. If it's a multidimensional image it is 23040 x 11520. I load the image in using "img_name".loadMovie("imageFileName", 1);

The problem is it only seems to load around 2880 pix of the image.

How can I get it to load the whole image? How can I choose it to load the next section of the image?

View 3 Replies

Flex :: Loading A Large Number Of Images?

Aug 31, 2010

I have this code which works fine when selecting a small number of images.

public var fileReferenceList:FileReferenceList;
public function browseFiles(event:Event = null):void
{

[Code]....

However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?

View 1 Replies

Flash :: Loader Won't Load Large Images?

Jun 9, 2011

I have some pretty large PNG images stored in a database (example 1000x15000 px, 4.5MB). I am trying to load this using the Loader class...the problem I am having is when I call load(), nothing happens. No events, no errors.I can take the same image and embed it. As long as as I set the height to less than 8000px it works fine. If I convert the embedded image to a ByteArray and try to load it, nothing happens.

View 3 Replies

Actionscript 3.0 :: Smooth Scrolling With Large Images?

Jul 25, 2009

[URL]

Here is an example online, I am trying something similar but am not happy with what I am seeing, perhaps it is just on my side. The scrolling seems choppy/jagged. I have this same issue doing a similar scroll with lots of big images. Is there any way to get a nice smooth scroll at a decent speed with flash?

Ive ported my as2 code into as3 but am seeing the same results. I have used tweener and tweenlite, nothing Ive tried is helping. how to achieve a smooth scroll?

View 1 Replies

ActionScript 2.0 :: Preloader - Large Images Not Loading

Oct 15, 2008

I'm building a flash based site for my photography in Flash CS3 with actionscript 2. The swf is almost 700kb so I guess I'll need a preloader right? I thought I could create a preloader scene before the main content scene and apply the following code to the single frame within the preloader:
Code:
ifFrameLoaded ("website", 3){
gotoAndPlay ("website", 1);
}
This doesn't seem to work as the large images in my gallery (contained within a movie clip) won't load unless you leave the gallery page then go back in?

View 3 Replies

ActionScript 3.0 :: Preloading Multiple Large Images Challenge?

Feb 16, 2010

[URL]This site loads in all of the large images behind the scenes, so once you click through a project, the images appear immediately.
Ben.

View 2 Replies

ActionScript 3.0 :: Loading Extra Large External Images?

Sep 28, 2011

loading large images(12000x6000). there are a number of interesting workarounds, but all a a bit clunky.
 
this is for a local application - not internet.

View 4 Replies

Flash :: Saving Large Images Created In Flex?

Nov 25, 2009

I am attempting to capture a very large image that was made dynamically within the Flash Player (the size of the image is 2400px by 12,000px) and am running into some very serious issues... Let me run down how the image get's to that size in the first place:

User adds elements to a canvas and then when the user is finished the canvas scales up to 2400px wide and ~12,000px tall. The problem arises when I attempt to save the image to the hard drive. Now, I dont know if this will affect the recommended fix, but the rendered image wont be saved on the hard drive, it will be sent to a server. I know about the ~4050px limit in Flash Player and was thinking I could get around that by clipping the images with the ImageSnapshot.captureBitmapData() method and keeping the required Rectangle variable below 4000px then repeat that down the large image until it reaches the end where the final images will be pieced together at a later time. However... As i mentioned the error comes when it reaches the 'fileReference.save(pngImage);' method..

View 1 Replies

ActionScript 2.0 :: Add Stroke Around My Thumbs And Large Images On A Gallery?

Jul 14, 2009

I am creating an image gallery and it has a set of scrolling thumbs at the bottom and when clicked it opens an image that is the large version of it. What i would like to do is have the scrolling thumbs inside a black stroked box using the drawing API and when clicked it opens that image larger with another black box around that image. I know you have to use the drawing API but I have no idea on how to implement it at all. Also is there any chance each image could have a preloader on it.[code]...

View 3 Replies

ActionScript 3.0 :: Scrollbar For Very Large Images (tile-based)?

Aug 23, 2010

I've recently picked up some flash work after a long respite into motion graphics via after effects, and I'm slowly mucking my way through things. I've currently got more than 250k pixels I need to seamlessly scroll through horizontally, via a scrollbar and buttons. I've bitten off more than I expected! I've been searching around, and it seems like tile based scrolling is what I'm going to need, due to max bitmap restrictions, is this correct?

If I'm on the right track here, I throw myself on the mercy of the community for any tile-based scrolling resources out there that you know of, something that explains the idea and setup from a non-game point of view maybe? Sorry if I seem like another noob looking for a quick fix, I've honestly been trying to find info on this all morning. Also, feel free to smack me into shape if I'm making this harder on myself than necessary.

View 12 Replies

Flex :: Print The Custom Item Renderer Images In Advanced Datagrids

Feb 23, 2011

we have developed a web application by using flex-blazeDS-Java. Now we got a requirement that to print the user existed page whenever he clicks on Print button. I am able to print my flex componets and advanced datagrid but not able to print the custom item renderer images which are rendered in datagrid. And also how to print the multiple pages when I have large data in advanced datagrid.

View 1 Replies

ActionScript 3.0 :: Convert Movie Snapshot At Runtime And Allow User To Print Images?

Dec 9, 2009

I try to convert Movie snapshot at runtime and allow user to print or save images. Found examples of using AS3 JPGEncoder but I got empty image.

[code]...

View 9 Replies

ActionScript 3.0 :: Optimization On Load Time (Large Images And Sounds)

Jan 27, 2011

I have an all flash website that works by having each portion of it to load and unload in the center of a frame based off the navigation chosen.Load times on everything but one part of my site are ok.The dimensions of the part inside the frame are 968x674.I know that's relatively large for a flash file, but that can't be changed at this point.Within the page there are objects that come up when you find an item on the screen.Its a dialog box and it shows text, an image, and has a voice over that reads what the text says.After you're done looking at it, there is an x-button to dismiss the window.There are 15 of these and they are exported to the actionscript.I add them in the actionscript via addChild.
 
The other huge thing is there is a ton on the screen.It starts you off in an environment, and when you click 3 different sections, it zooms into that portion allowing you to look for the items you're trying to find.There is also a man that talks and animates in the beginning and at the end.We are planning on taking out the end part and putting a text box up. URL...The two parts of the site we are trying to optimize is the main menu when you first are at the site, and the "Explore" section.(Just click on the cloud on the front page.

View 2 Replies

Actionscript 3.0 :: Flash - Load Multiple Large Images And Video?

Nov 22, 2009

I am creating a Flash site for a client who wants to display many (about 15) fairly hi-res photos as well as a video. I am using the Video class to display and control the video, and the Loader class to load the photos. I preload them from an XML file up front, while "loading..." is displayed.

The video plays immediately after the loader finishes, and the user can also choose to view the slideshow, which has left/right arrows which show each photo with a simple fade tween between each one.

The problem I am having seems to be that when all these assets are loaded, the video and the "fade" effects are very choppy. If I cut down on the number of photos, everything works fine; but I have to include all of them, plus the video.

I am storing all the Loader instances in an array, and when they are requested, I add them to the stage and fade them in. When it finishes fading in I remove the previous one from the stage. So they are all stored in Flash's "memory", but there is only one Loader or Video instance on the stage at any given time. Is there a better way to handle this? Perhaps some way to cache the images but not bog down Flash's memory? I would prefer to have everything loaded up front in order to avoid needing a "loading..." for every slide.

View 1 Replies

Css :: Setting Up Flex / AIR Project Structure For A Large Number Of Images?

Sep 29, 2011

We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?

View 1 Replies

ActionScript 3.0 :: Gallery Hang Up When Loading Large Images In Firefox

Feb 6, 2009

I have a photo gallery that is XML based. In IE everything works fine. In Firefox, the gallery will load all the thumbnails and then hang up when loading the large image. The trouble is this only happens on the galleries that have a lot of images in them. It works fine with smaller galleries. Since it's xml driven, the images are not loaded until called for and all the thumbnails get loaded. I did see a post about a var being collected for garbage if it's defined inside a function, but I've tried to limit that to just declaring a new image to be displayed. My site is: [URL]. If for some reason you get a page saying that this site is under construction, click the link to the gallery again. I don't know why that keeps bringing up an old page.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved