ActionScript 3.0 :: How To Manage Large External Images

Dec 6, 2008

I'm creating a movie object using images. I'm using PNG file types with an alpha channel. Each frame is approx 640 x 480, each single pitch image is 36 frames creating an image 23040 x 480. If it's a multidimensional image it is 23040 x 11520. I load the image in using "img_name".loadMovie("imageFileName", 1);

The problem is it only seems to load around 2880 pix of the image.

How can I get it to load the whole image? How can I choose it to load the next section of the image?

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