ActionScript 3.0 :: Can't Stop Swf Children That Are Masks
Dec 19, 2009
I have made a pause button to stop a loaded swf and its children, and store the current frame. MOST of the children stop, except some of the objects in a few of my SWFs - the animated masks and 3D objects. I need to be able to stop everything. Is it even possible to stop these types of children? The problem can be seen [URL] Tracks 3, 8, and 9 have the issue. Here is the code I am using for my pause and resume button:
[CODE]....
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Nov 10, 2009
ok, my Digital arts class is making a flash project, and im like the only one actually making a game, so im pretty much alone. i got a lot of help from the people on the AS3 forum, but im pretty sure that my question is too easy to put there. so, i have an array, and it basicly puts a spike on the screen at a random Y, and moves it across the screen, but, when i hit a spike, and ti goes to the you lose screen, the loop keeps adding children, and putting them on the screen, is it possible to just say stop adding children, and go to the next frame? i have a break, but when i stop colliding with the spike in the next frame, the spikes start coming again. also, can i totally reset the movie? cause when i just go to frame 1, the array plays itself ontop of itself and it gets twice as hard
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Mar 24, 2009
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
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Jan 12, 2011
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
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Jan 11, 2010
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......
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Sep 23, 2006
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
[Code]...
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Mar 10, 2010
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
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Jul 24, 2010
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length;
totalb =
xmlNode.childNodes[0].childNodes[5].childNodes.length;
[code].....
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Oct 28, 2011
I have an ArrayCollection that is read to generate containers in an accordion programmatically:
<s:ArrayCollection id="_ac_ps">
<fx:Object label="Block and lot" data="_blocklot" searchType="districtblocklot"
info="" />
[code].......
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Jan 11, 2011
for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]
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Sep 24, 2009
I'm trying to display a shape using a mask in a way that it unhides the shape from left to center and in the same time from right to center.
--shape--
---><---
Is there a way to create a mask layer that animates two masks or to create two masks above one layer?
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Mar 16, 2009
I was wondering whether it was possible to include multiple masks to just one layer?I have a huge deadline in for thurs and it would be a huuge help if it is possible.
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Mar 18, 2011
I can SEE the maskObject unless I set its alpha to 0 and then it doesn't let clicks through to objectToBeMasked
And every single tutorial that I've seen fails to mention this and how to solve it, as if it should be obvious.
How do I mask objects through AS3 so that the masks act like masks act like the ones added in the IDE?
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Jan 9, 2009
So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layer. When the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do
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Jul 2, 2008
I have two seperate MCs which I want to have the same mask effect on it Ie a gap in the middle, the mask is spinning round as stated they are separate, the blue thing gets moved whist the white one doesn't
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Jan 9, 2009
So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layerWhen the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do
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Oct 4, 2011
I'm creating a starry sky for a header and there are mountains in the image which obviously I want the randomly generated stars to appear behind it.I've tried setMask() but I don't see it doing anything. The generated stars still appear on top of everything regardless of layer order and such.
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Mar 19, 2004
I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.
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Apr 2, 2005
I have this problem that has been makin me crazy. I want to make an erasor for the drawing api basically. Since I wasn't able to accomplish it, i looked everywhere!!! no luck So far I have been able to "erase" with shapes. For instance, I can drag a circle out and see the masked item underneath. The very next shape I drag out cancels the mask from the previous shape as if you can only have 1 mask per maskee. Also, I cant get a line drawing to become a mask.
//creating the shape
_level3.drawingPlane.createEmptyMovieClip("layer"+ _level3.layer+"_"+i, _level3.layer);
// dynamically setting the mask_level3.water.setMask(_level3.drawingplane["layer"+_level3.layer+"_"+i]);
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Jan 23, 2005
I've been having this issue for a day or two now and it's really bothering me. Sometimes the drawing api draws to the mask perfectly fine other times it doesn't work at all.
[Code]...
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Mar 27, 2009
I'm trying to make flash add two maks in one movie clip,like this (pseudo-code)
PHP Code:
MovieClip.mask = mask1
MovieClip.mask = mask2
Print (MovieClip)
but it only shows me the last mask.
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Oct 17, 2009
I'm trying to modify the alpha layer of a bitmapData by taking a source iamge and masking out areas that don't have the correct channel. ATM I'm using copyChannel to achieve the effect, but I'd liek more than 3 channels (use alpha kills the other channels it seems). 255, 0, 255 should be able to act as another mask.
This is what I'm doing now...
Code:
bitmap.bitmapData.copyChannel(tempMask, new Rectangle(0, 0, tempMask.width, tempMask.height), new Point(0, 0), BitmapDataChannel.RED, BitmapDataChannel.ALPHA);
So the red parts of the image mask out the source image. All I want is to be able to mask out things basic on multiple channels (the lesser of the 2).
1) How does copyChannel work? Can I just test each pixel manually and achieve relatively similar speeds? and 2) if the Flash inline functions are infact faster, is there a function that can do what I want, or would it be better to use a shader?
Code:
var tempBitmapData:BitmapData = new BitmapData(tempMask.width, tempMask.height);
var matrix:Array = [];
matrix = matrix.concat([0, 0, 0, 0, 0]); // red
matrix = matrix.concat([0, 0, 0, 0, 0]); // green
[Code].....
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Oct 5, 2010
I have an animation I've created of a rotating Earth. I want to turn it into a movie clip, so I can easily use it in other files. The problem is, I can't make it into a movie clip because there are some layers that are masks and they are locked.
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Feb 3, 2011
I'm trying to make flash add two maks in one movie clip,like this (pseudo-code)
PHP Code:
MovieClip.mask = mask1
MovieClip.mask = mask2
Print (MovieClip)
but it only shows me the last mask. I believe this is not possible?
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Aug 17, 2009
i have a red rectangle. On top of this rectangle is a bitmapped (not vector unfortunately) pattern fill that needs to include some white/transparent pixels that should show the red color of the rectangle. How do you define this in SVG, if possible while avoiding the use of masks? The 'transparent' pixels keep coming up white instead of red.
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Oct 22, 2009
When i create a new motion tween for example, i get the yellow "!" error in properties and it says "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol". Thing is, i dont have more than one symbol or thing more than one shape and that is actually being tweened.the ! error only shows when i select the last frame in the tween. any ideas how i can get around this? i've never had this problem previously.
when i create a motion tween, i draw the object (in this case a circle), right click on the single keyframe, select create motion tween, then copy this keyframe and paste it further down the timeline, say at frame 10. At frame 10, i will move the circle to another location. the tween seems to work and it has created the symbol in the libary (tween 1) as a graphic, and when i export, it works ok, but the last frame has still the same error with the "!". Same thing happens with shape tweens.
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Jan 12, 2010
I'm having a hell of a time trying to get a custom mask to work on a project I'm creating.The mask I'm trying to use is applied as a pixel mask on a layer in the photoshop doc I'm working off, but I can't seem to figure out the proper way to get that layer mask imported into flash, to then compile into my .swc and be called from actionscript. (I'm coding in Flex)Whats the proper workflow for getting a pixel mask imported from photoshop so that when I call:
container.mask = myMask;
It'll show up as the shape I want, and not just a square box the size of my shape?
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Feb 19, 2009
Does the MouseEvent work with masks ?
ActionScript Code:
myMask.addEventListener(MouseEvent.ROLL_OUT...)
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Nov 7, 2009
I'm trying "get" the masked objects in my MovieClip object using something like:
ActionScript Code:
for(var i:uint=0; i<myMC.numChildren; i++){
if(myMC.getChildAt(i).mask!=null){
maskedObject = myMC.getChildAt(i);
break;
}
}
It goes through myMC's children and never finds a masked object even though myMC does have a mask in it. I made myMC in flash, so is that the problem? And how would i access the masked object otherwise?
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