ActionScript 3.0 :: Does The MouseEvent Work With Masks

Feb 19, 2009

Does the MouseEvent work with masks ?

ActionScript Code:
myMask.addEventListener(MouseEvent.ROLL_OUT...)

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Similar Posts:


ActionScript 3.0 :: .addEventListener(MouseEvent.CLICK Won't Work

Dec 15, 2009

I am trying to add a simple "getURL" type of functionality to a movieclip so that when it is clicked on, the user is taken to a url. i have tried 3 or 4 different ways to do this that all work when i test the movie clip in flash. However, when i embed the swf in a webpage, the click function does not work.I created a function:

Code:
function gotoPage(event:MouseEvent):void
{
var targetURL:URLRequest = new URLRequest('http://www.metteradvertising.com/marketing-help.html');
navigateToURL(targetURL);
}

and I'm calling it this way ("Bmeasure" is the movieclip name):

Code:

Bmeasure.addEventListener(MouseEvent.CLICK, gotoPage);

am i not able to attach "click" functionality to a movieclip?

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ActionScript 3.0 :: MouseEvent.MOUSE_MOVE & CtrlKey Does Not Work?

Nov 6, 2009

I create an application that will work when users move the mouse and concurrently press the Ctrl key. But, it does not work if I did not first click on screen (application run on browser).

[Code]...

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ActionScript 3.0 :: KeyboardEvent And MouseEvent Work In The Same .swf File?

Mar 20, 2012

I put together a rather simple interactive .swf file using graphical "buttons" to navigate through different screens. Afterwards, I was told to add in two keyboard events as well: one to navigate to the next screen and one to restart the .swf file.
 
Using the keyboard to navigate the way I explained above works fine--that is, until I use the mouse to click on a button. Once I do that, the keyboard events no longer work. For example, if I start off the .swf file by pressing the Space bar on the keyboard to navigate to another page, it works fine. If I then press the "R" key on the keyboard to restart the .swf file, that works fine as well.
 
However, the first time I click on one of the buttons on the stage to navigate to another screen, the keyboard events no longer work. I can press the Space bar, and nothing. I can press the "R" key to restart the .swf file, and nothing. It's as if using a mouse event disabled the keyboard events or made the .swf file stop "listening" for keyboard events. The only way I can get the keyboard events to work again is by clicking somewhere on the stage and THEN pressing the appropriate keyboard key. I'm guessing that's because I put the focus back on the stage, maybe?? (again, not an expert here)
 
My code is ridiculously simple, and it's on the first frame:
 
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);
function onKey(event:KeyboardEvent):void
{

[Code]....

Is there anything I need to do to this to make sure the .swf file is always "listening" and registering the keyboard events?

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ActionScript 3.0 :: MouseEvent Doesn't Work On Loaded MovieClip

May 4, 2011

I'm having a problem with adding a MouseEvent listener to a Loaded MovieClip. The loaded MC is a single frame and contains two animated MCs. There's some MouseEvent listeners already on the two MCs. Here's the code in my loader SWF:

[Code]...

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ActionScript 2.0 :: Dynamic Masks - Trail Doesn't Resize And The Mask Still Doesn't Work

Oct 16, 2009

I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:

Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....

in the function, but now the trail doesn't resize and the mask still doesn't work.

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ActionScript 3.0 :: MouseEvent.CLICK Not Working But Using MOUSE_OVER Makes Function Work?

Aug 27, 2009

The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.

Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:

[Code]...

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ActionScript 3.0 :: MouseEvent.CLICK Doesn't Work Properly - Function Is Not Triggering

Oct 2, 2009

In my class i've got something like this:

[Code]...

So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.

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ActionScript 3.0 :: MouseEvent Doesn't Work - When Drag And Drop The Container Movieclip On The Main Stage And Compile

Aug 1, 2009

I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}

I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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ActionScript 3.0 :: Flex - Diffrence In MouseEvent.CLICK & MouseEvent.MOUSE_DOWN?

Oct 21, 2010

I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.

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ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't

Nov 6, 2010

I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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ActionScript 3.0 :: MouseEvent Target MouseEvent RelatedObject?

Jul 24, 2009

I have the following:
 
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
 
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?

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Actionscript 3 :: Function From A MouseEvent Activated Function Will It Not Work Properly?

Jan 3, 2012

I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...

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IDE :: Two Masks On One Layer?

Sep 24, 2009

I'm trying to display a shape using a mask in a way that it unhides the shape from left to center and in the same time from right to center.

--shape--
---><---

Is there a way to create a mask layer that animates two masks or to create two masks above one layer?

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ActionScript 3.0 :: Difference Between "$event:MouseEvent" And "e:MouseEvent"?

Jul 28, 2011

What's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?

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CS3 Multiple Masks To One Layer?

Mar 16, 2009

I was wondering whether it was possible to include multiple masks to just one layer?I have a huge deadline in for thurs and it would be a huuge help if it is possible.

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Actionscript 3 :: Create Masks In It?

Mar 18, 2011

I can SEE the maskObject unless I set its alpha to 0 and then it doesn't let clicks through to objectToBeMasked

And every single tutorial that I've seen fails to mention this and how to solve it, as if it should be obvious.

How do I mask objects through AS3 so that the masks act like masks act like the ones added in the IDE?

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ActionScript 2.0 :: Movieclips Under Masks

Jan 9, 2009

So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layer. When the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do

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ActionScript 2.0 :: Masks Over Two Objects?

Jul 2, 2008

I have two seperate MCs which I want to have the same mask effect on it Ie a gap in the middle, the mask is spinning round as stated they are separate, the blue thing gets moved whist the white one doesn't

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ActionScript 2.0 :: Movieclips Under Masks?

Jan 9, 2009

So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layerWhen the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do

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ActionScript 2.0 :: Dynamic MCs And Masks?

Oct 4, 2011

I'm creating a starry sky for a header and there are mountains in the image which obviously I want the randomly generated stars to appear behind it.I've tried setMask() but I don't see it doing anything. The generated stars still appear on top of everything regardless of layer order and such.

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ActionScript 2.0 :: FMX Scripted Masks?

Mar 19, 2004

I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.

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ActionScript 2.0 :: Multiple Masks For 1 Mc?

Apr 2, 2005

I have this problem that has been makin me crazy. I want to make an erasor for the drawing api basically. Since I wasn't able to accomplish it, i looked everywhere!!! no luck So far I have been able to "erase" with shapes. For instance, I can drag a circle out and see the masked item underneath. The very next shape I drag out cancels the mask from the previous shape as if you can only have 1 mask per maskee. Also, I cant get a line drawing to become a mask.

//creating the shape
_level3.drawingPlane.createEmptyMovieClip("layer"+ _level3.layer+"_"+i, _level3.layer);
// dynamically setting the mask_level3.water.setMask(_level3.drawingplane["layer"+_level3.layer+"_"+i]);

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ActionScript 2.0 :: Drawing Api And Masks?

Jan 23, 2005

I've been having this issue for a day or two now and it's really bothering me. Sometimes the drawing api draws to the mask perfectly fine other times it doesn't work at all.

[Code]...

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ActionScript 3.0 :: Can One Movie Clip Have Two Masks

Mar 27, 2009

I'm trying to make flash add two maks in one movie clip,like this (pseudo-code)

PHP Code:

MovieClip.mask = mask1
MovieClip.mask = mask2
Print (MovieClip)

but it only shows me the last mask.

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ActionScript 3.0 :: Creating Masks From BitmapData

Oct 17, 2009

I'm trying to modify the alpha layer of a bitmapData by taking a source iamge and masking out areas that don't have the correct channel. ATM I'm using copyChannel to achieve the effect, but I'd liek more than 3 channels (use alpha kills the other channels it seems). 255, 0, 255 should be able to act as another mask.

This is what I'm doing now...

Code:
bitmap.bitmapData.copyChannel(tempMask, new Rectangle(0, 0, tempMask.width, tempMask.height), new Point(0, 0), BitmapDataChannel.RED, BitmapDataChannel.ALPHA);

So the red parts of the image mask out the source image. All I want is to be able to mask out things basic on multiple channels (the lesser of the 2).

1) How does copyChannel work? Can I just test each pixel manually and achieve relatively similar speeds? and 2) if the Flash inline functions are infact faster, is there a function that can do what I want, or would it be better to use a shader?

Code:
var tempBitmapData:BitmapData = new BitmapData(tempMask.width, tempMask.height);
var matrix:Array = [];
matrix = matrix.concat([0, 0, 0, 0, 0]); // red
matrix = matrix.concat([0, 0, 0, 0, 0]); // green

[Code].....

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