ActionScript 3.0 :: Centering Images In A UILoader?
Oct 8, 2009
I am using ActionScript 3 in Flash to load images into a UILoader. There is a bay of thumbnail images, which are all movie clips. When one of these movie clips is clicked, AS3 calls a larger image to display in the UILoader. All of these images are narrower than the UILoader, some very much so, and they all have different widths for the most part.I would very much like for these images to be centered within the UILoader and (obviously) am unsure of how to go about doing it. If it would be possible for them to be both horizontally and vertically centered, that would be ideal, as they are also of varying heights.
I have downloaded this slideshow but cannot for the life of me figure out how to center the images. The slideshow calls the images from an XML.I have edited the width of the slide show just fine but the images are still justified to the left.
JPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
I am building a site in Flash cs4 and I'm a the part where i want to add my photos so I have inserted a UIloader to load my images and I have set the UIloader to pull from the images folder and it just keeps giving me an error message cant find images which I cant understand why cause the Fla file is in the same folder as the images,here's the part I really cant understand if I rename the images without numbers then it finds a couple of them???? I have always done it this way in the older versions and I know it works in the new version I have spent hours trying to find out why and have asked many people and they cant tell me why.
I've got a flash page where a uiloader uses 10 different images. Wondering if I can assign a url to each image so that when they load, the viewer could click to follow the link.
ive just butchered myself a gallery together which loads different xml documents (with image references in them) into an empty movie clip on the main stage-however- the images are all different sizes, and I cant seem to modify the script so that they will center correctly- i know I need to preload them in order to get the correct size for each image and then reload and display so that the x and y coordinates are correct-im using this script from kirupa's xml gallery tutorial- each different section of the gallery has this script attatched to the button that displays it-but im really stuck as to where to add a loop to ***** the images.- my brain hurtsI
on (release) { function loadXML(loaded) { if (loaded) {
I got this far with my images display. I found code and it was able to work, but I'm not savvy enough with the code to unload images.I have 'searched' thru kirupa to see if someone had something similar. Found other 'centering images' type .fla's, but can't connect them to mine.I don't want to change the navigation or the way I have it set up -- I need it scripted frame-by-frame as it is. I was hoping someone knows how to get the images to 'unload' as you press each button.
I'm working in flash Cs4 and I just learned cash and I'm wondering if there's a way to use the Uiloader to load multiple images and have them change every couple of secondes like msn or actionvillage. This is my code so far:
next_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1 function checkNumber():void
[code]....
I have buttons below my uiloader that changes the images when you click on the manually but when you don't click on the arrows I would like the images to change automatically.
I am creating a very simple gallery in Flash CS5 (I'm not sure which AS, possibly 3.0? how do I check this?) and everything works great in Flash when I test the movie. The gallery has six thumbnails that when clicked bring up a larger image above. However, when I import this into Dreamweaver, the thumbnails appear and have the invisible buttons but the larger image does not come up when the thumbnails are clicked on.
As I mentioned before, I have a very brief knowledge of Flash. I was wondering if this is a naming error on my part? Or if it possibly had to do with the trace statement (I'm not exactly sure of the purpose of these besides showing up in the output panel--). I have a feeling that the tutorial I was watching to create this did not provide all of the information needed, but then again, how would I know?
I've included my AS, but I wasn't sure how to attach my .fla file--I saw other people including links, but wasn't sure how that was done.
Actionscript Code: /* Click to Load/Unload SWF or Image from a URL.Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image.Instructions:1. Replace[code].....
Whenever I load images into a UIloader they display from the upper left hand corner. Is it possible to make is so they display from the upper right hand corner?
I would like to call up images from myXML and I would like to center them on the stage. Each object is a different size therefore I can't place them to a set _x position. Hopefully someone may have the answer.... here's the function that will call up the firstimage:
function firstImage() { if (loaded == filesize) { var myHoriTween:Tween = new Tween(content_mc, "_x", normal, 0, 480, .75, true); content_mc.loadMovie(image[0]+".jpg", 1); content_mc_num(); }
The highlighted '480' is the number i would like to replace to center. I'm not being to vague with this request, otherwise i'll offer more information.
I only recently switched to AS3 from 2 and I'm sure there are concepts. When I load a grid of images and scale and center them, why does this work locally but not when I upload it to a server? These images do not scale or center online, they just position themselves at top left at full size. Here's the portion of my code that centers the image when loading of image is 'done.'
i have both vertical and horizontal pictures... The horizontal pictures work great! But what code and where would I add it if I wanted to tell Flash to center the vertical photos in the large gallery.
I am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie... Attachments: Picture 1.png (84.0 K)
I'm working on an online photo catalog, it works in straight PHP/HTML but the photos are too easy to grab (Facebook and myspace are loaded with my photos). I know anything on screen can be grabbed, I just want to make it a little harder.I've got a version of the ordering page with a SWF on it that will hopefully display the photos,but so far no luckHere's the PHP:
Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:
1. I created a simple museum gallery with 3 portraits hanging on the wall 2. Inside the museum portraits I created 3 different uiLoaders with a black background 3. I gave all 3 uiLoaders their own unique movieClip names 3. Inside each uiLoader will be a loaded external image via a URL 4. I DO NOT want to resize the uiLoaders - I want to scale the external images proportionately to fit inside the entire contents of the uiLoaders and still remain centered
URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]
My publish settings are Flash Player 9 with Bottom up Load order, and the Size of the stage has been set to 900x561.The HTML is published to load the SWF file as 100%x100% Additionally I added the following to the HTML Headers to disable scrollbars:
<STYLE TYPE="text/css"> <!-- body {overflow:hidden} --> </STYLE>
I writing the movie with AS3, and I am building a 4 image, gallery.I have 4 Adobe UIloader components that are side by side and have arrows that allow you to browse the images back and forth. The UIloader is configured to auto-resize the images that it loads.The UI Loader Size Is:
W: 175.0 H: 264.0
I am using an XML file to hold image info and I use an URLLoader to import the data into an array which is then feed to the UIloader to load via URLRequest().
Here is my AS:
// Stop the timeline stop(); // Import functions
[code]....
I first created an image that is the exact dimensions of the URLLoader and it looks OK but somewhat pixelated 1024x768 but on larger resolutions the images are very pixelated. So I created a picture that was 1024 x 1542 and again this looks OK on larger resolutions but is horrible on smaller resolutions.
I am trying to make a xml based portfolio in Flash CS5. I want to use a UILoader to load external images, but I want the images to have a drop shadow when displayed. I tried saving the image with a drop shadow in Photoshop with a .png format. When it was uploaded the image didn't show the drop shadow and had jaggy edges. Normally I use a filter in Flash but the option isn't available for the UILoader object. if there is a way my images can be displayed with a drop shadow, otherwise I will do without.
I have a UI loader that loads images (arabic file names) from folder based on some user input. The images loads fine when i'm opening the SWF file, but when it's on an HTML page, the files' names are encoded some how and then not loaded. When I write the full path of an image in the browser's address bar, the image opens fine. Is there away I can keep the file names in arabic, and make them load when the swf object in an HTML page?
what it has to do is to generate "j" buttons (j being the number of registrations from my database) and arrange them in rows of 5 or 6. unfortunately the buttons are generated but are not arranged properly. i have 9 registrations in the database so there are 9 buttons... the first 8 are next to each other and the last one is somewhere to the right.further on, at the release of a button it should create the lwLogo movieclip and load there a certain pic (the path being taken from my database). then the lwLogo mc should be centered on the screen... as this doesn't happen in the _root the center of the screen would be -442 in this movie clip so normally to center the image i should place lwLogo at -442-(lwLogo._width/2) but this doesn't work. the photos are loaded but not in the center.[code]
When I open a new document in flash, the stage is in the top left corner of my screen and I cannot figure how to center it in the middle. I cannot go to the left or above the stage which is making it very difficult to work with as I cannot access those areas.
I have used the centering pop up technique, but my problem lies with the boreders. I'm using the pop ups for jpgs, but it seems to have a bit of a boreder at the top and the left of the image, how can I get rid of this. I used the tut on this site for centered popups. an example of my problem is on my site at [URL]..
I am looking to code a tooltip for a UILoader. The text for the tooltip will come from a parsed RSS feed.I see several examples of how to do this in AS2, but it seems that it was left out of AS3.Is there a component that will achieve this?
this might be a very simple thing to do, buuuut... I've got two UILoaders on my stage, when you click various buttons it makes various pics appear in them, I want to put a button on my main stage that would clear the images out of the UILoaders when it was clicked, and would just leave them blank. Is this possible?
When I use the UIloader it loads my first swf no problem but when i use the list item to load another swf it loads it in at a massive size. I thought it wasnt loading until I increased the stage. The swf is at a normall 550 x 400 so not sure why its made it 5 times bigger
I'm trying to load a bunch of symbols with UILoaders into a TileList. The code executes without error but the image that I was loading into the UILoader doesn't show up. I'm looping through an array and creating a new object (the one with the UILoader), setting the UILoader source and then adding it to the TileList.
I need to stop playing SWF that is loading to UILoader, the swf file starts to play when its loaded on 75%, I need it to start playing when being 100% loaded and I can't get this work Here is my code: