Getting Uiloader Blurry Images
Mar 16, 2011JPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
View 1 RepliesJPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?
View 1 RepliesI've gone through the tutorial on the site, and ive been able to modify the cube code, so it allows me to "flip" a box from one side to the other. It all functions correctly, except that the text that is on one of the faces renders really blurry.Is there something about the camera focus i'm not understanding?
Code: Select allpackage {
import flash.media.*;
import flash.events.*;
[code].....
how to import photoshop images to flash without the image looking pixelated or blurry?When the flash movie is exported as a swf and embedded to html, the images look blurry and pixelated and not sharp like they are in photoshop.It is not the size because I resized the images in flash before i imported the images into flash. The flash document size is 72 dpi would this be the problem?
View 2 RepliesI have this script on the first frame of my movie:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, adjustLayout);
adjustLayout(); // run it once to initialize
[code]....
I am building a site in Flash cs4 and I'm a the part where i want to add my photos so I have inserted a UIloader to load my images and I have set the UIloader to pull from the images folder and it just keeps giving me an error message cant find images which I cant understand why cause the Fla file is in the same folder as the images,here's the part I really cant understand if I rename the images without numbers then it finds a couple of them???? I have always done it this way in the older versions and I know it works in the new version I have spent hours trying to find out why and have asked many people and they cant tell me why.
View 1 RepliesI've got a flash page where a uiloader uses 10 different images. Wondering if I can assign a url to each image so that when they load, the viewer could click to follow the link.
View 1 RepliesI am using ActionScript 3 in Flash to load images into a UILoader. There is a bay of thumbnail images, which are all movie clips. When one of these movie clips is clicked, AS3 calls a larger image to display in the UILoader. All of these images are narrower than the UILoader, some very much so, and they all have different widths for the most part.I would very much like for these images to be centered within the UILoader and (obviously) am unsure of how to go about doing it. If it would be possible for them to be both horizontally and vertically centered, that would be ideal, as they are also of varying heights.
View 3 RepliesI'm working in flash Cs4 and I just learned cash and I'm wondering if there's a way to use the Uiloader to load multiple images and have them change every couple of secondes like msn or actionvillage. This is my code so far:
next_btn.addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber:Number = 1
function checkNumber():void
[code]....
I have buttons below my uiloader that changes the images when you click on the manually but when you don't click on the arrows I would like the images to change automatically.
I am creating a very simple gallery in Flash CS5 (I'm not sure which AS, possibly 3.0? how do I check this?) and everything works great in Flash when I test the movie. The gallery has six thumbnails that when clicked bring up a larger image above. However, when I import this into Dreamweaver, the thumbnails appear and have the invisible buttons but the larger image does not come up when the thumbnails are clicked on.
As I mentioned before, I have a very brief knowledge of Flash. I was wondering if this is a naming error on my part? Or if it possibly had to do with the trace statement (I'm not exactly sure of the purpose of these besides showing up in the output panel--). I have a feeling that the tutorial I was watching to create this did not provide all of the information needed, but then again, how would I know?
I've included my AS, but I wasn't sure how to attach my .fla file--I saw other people including links, but wasn't sure how that was done.
Actionscript Code:
/* Click to Load/Unload SWF or Image from a URL.Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image.Instructions:1. Replace[code].....
Whenever I load images into a UIloader they display from the upper left hand corner. Is it possible to make is so they display from the upper right hand corner?
View 2 RepliesI am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie...
Attachments: Picture 1.png (84.0 K)
I'm working on an online photo catalog, it works in straight PHP/HTML but the photos are too easy to grab (Facebook and myspace are loaded with my photos). I know anything on screen can be grabbed, I just want to make it a little harder.I've got a version of the ordering page with a SWF on it that will hopefully display the photos,but so far no luckHere's the PHP:
<?php
$page = $_GET['num'];
$el = urlencode($_GET["el"]);
[code].......
Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:
1. I created a simple museum gallery with 3 portraits hanging on the wall
2. Inside the museum portraits I created 3 different uiLoaders with a black background
3. I gave all 3 uiLoaders their own unique movieClip names
3. Inside each uiLoader will be a loaded external image via a URL
4. I DO NOT want to resize the uiLoaders - I want to scale the external images proportionately to fit inside the entire contents of the uiLoaders and still remain centered
URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]
My publish settings are Flash Player 9 with Bottom up Load order, and the Size of the stage has been set to 900x561.The HTML is published to load the SWF file as 100%x100% Additionally I added the following to the HTML Headers to disable scrollbars:
<STYLE TYPE="text/css">
<!--
body {overflow:hidden}
-->
</STYLE>
I writing the movie with AS3, and I am building a 4 image, gallery.I have 4 Adobe UIloader components that are side by side and have arrows that allow you to browse the images back and forth. The UIloader is configured to auto-resize the images that it loads.The UI Loader Size Is:
W: 175.0
H: 264.0
I am using an XML file to hold image info and I use an URLLoader to import the data into an array which is then feed to the UIloader to load via URLRequest().
Here is my AS:
// Stop the timeline
stop();
// Import functions
[code]....
I first created an image that is the exact dimensions of the URLLoader and it looks OK but somewhat pixelated 1024x768 but on larger resolutions the images are very pixelated. So I created a picture that was 1024 x 1542 and again this looks OK on larger resolutions but is horrible on smaller resolutions.
I am trying to make a xml based portfolio in Flash CS5. I want to use a UILoader to load external images, but I want the images to have a drop shadow when displayed. I tried saving the image with a drop shadow in Photoshop with a .png format. When it was uploaded the image didn't show the drop shadow and had jaggy edges. Normally I use a filter in Flash but the option isn't available for the UILoader object. if there is a way my images can be displayed with a drop shadow, otherwise I will do without.
View 1 RepliesI have a UI loader that loads images (arabic file names) from folder based on some user input. The images loads fine when i'm opening the SWF file, but when it's on an HTML page, the files' names are encoded some how and then not loaded. When I write the full path of an image in the browser's address bar, the image opens fine. Is there away I can keep the file names in arabic, and make them load when the swf object in an HTML page?
View 5 Repliesi don't understand why my text is a bit blurry. I have placed them on exact numbers x and y... still doesnt look crisp.
View 3 RepliesI have been on countless Flash forums, reading hundreds of posts with varying degrees of suggestions all of which leave me without a solution. Posts have been floating around regarding this topic for almost a decade now, and nothing seems to get resolved. So I come directly to the source. First off, here's a description of the problem. I am not the designer. The designer is very purposeful about the font styles, sizes, colors, etc, that he select. So to even consider bastardizing his work my substituting in any of these godawful "Fonts For Flash" would be inconceivable and potentially jeopardize my job. (Not really, but he is very passionate about his work... and who am I to question the master. What is baffling to me is if you watch the animation closely, the text is actually clearer during the movement... but as soon as the animation ends, that's when the text turns fuzzy.
[Code]...
Does anyone know what might be causing this? Perspective angle seems to have no affect.
View 3 RepliesI have a problem when dealing with label component on AS3. The text was blurry on one application but not on the other. I have used the same code when dealing with the label component except the one with clear text used scaling to scale the label component and not being used on the other.
View 1 RepliesIf you assign any sprite a z property of 0, the sprite gets scaled a little bit (too big) and the sprite gets a little blurry.
View 1 RepliesAlright check this out. i supplied link to image but it was deleted by this forum )
When i scale my movie clip in the game it's blurry. But while i look at it in flash cs (zoomed in ) it looks allright.
I have a swf file containing some text. When I print it from flash the text is coming out blurry and is not as crisp as I would like.
View 2 RepliesI have a movieclip with dynamic text fields and images, when I add 3D animation to my movieclip it makes my dynamic text and dynamic images slightly blurry. Is there a way to fix this? I'm not using papervision or any 3rd party library I'm using the Flash API.
View 2 Repliesok.. so i have a static text that says "QUIT TO MENU"..i set it to "no anti-alias" for a crisp look...i put it inside a movieclip so i can dynamically call it from the library..i exported the movieclip for actionscript and gave it a class name of "QuitToMenuButton".....so i call it from the library using:
ActionScript Code:
var qmb:MovieClip = new QuitToMenuButton();
qmb.x = 400;
[code].....
I have a dynamically generated swfs with text fields in a html page which have to be printed/have pdfs made from them. The text is virtually unreadable when printed. I have tried setting the sharpness settings on the text fields to highest, rendering the text fields as bitmaps, nothing seems to improve them. Is it possible to get text to print as clear from swf in html page as from plain html text? I have seen the PrintJob class in as3 but this seems to relate to only one swf at a time. Is there possibly a way to use this for highres printing?
View 1 RepliesRunning into an issue where the if I add a Bitmap image into a movieclip the bitmap will appear slightly Blurry.When I add the Bitmap directly to the scene it appears normal. Is their a property for a movieclip that would explain this behavior? or is their some other solution to keep bitmaps from becoming blurred?
View 2 Replies1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0).. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader?
2.) My second problem is that I want to make a preloader on preloader like [URL] have.. I did a "little" research but couldn't find anything..
Is there a way that during a browser resize and my symbol gets repositioned, it wont become blurry? As in perhaps a way so that it doesn't include the decimals in the new position/rounds up or down?
View 3 RepliesBelow is a code with my example. If you zoom in you'll notice that text is not as sharp as it is if you uncomment this line (txtFld.rotationZ = 90). Is there any way I can improve sharpness on font glyphs so after rotating they will look the same as before?
[Code]...