Getting Uiloader Blurry Images

Mar 16, 2011

JPG images saved in Photoshop in highest quality gets blurry when loading them dynamically through uiloader in Flash. Why, how can I maintain highest quality?

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I've gone through the tutorial on the site, and ive been able to modify the cube code, so it allows me to "flip" a box from one side to the other. It all functions correctly, except that the text that is on one of the faces renders really blurry.Is there something about the camera focus i'm not understanding?

Code: Select allpackage {
import flash.media.*;
import flash.events.*;

[code].....

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I have this script on the first frame of my movie:

stage.scaleMode = StageScaleMode.NO_SCALE;
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[code]....

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I am building a site in Flash cs4 and I'm a the part where i want to add my photos so I have inserted a UIloader to load my images and I have set the UIloader to pull from the images folder and it just keeps giving me an error message cant find images which I cant understand why cause the Fla file is in the same folder as the images,here's the part I really cant understand if I rename the images without numbers then it finds a couple of them???? I have always done it this way in the older versions and I know it works in the new version I have spent hours trying to find out why and have asked many people and they cant tell me why.

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I am using ActionScript 3 in Flash to load images into a UILoader. There is a bay of thumbnail images, which are all movie clips. When one of these movie clips is clicked, AS3 calls a larger image to display in the UILoader. All of these images are narrower than the UILoader, some very much so, and they all have different widths for the most part.I would very much like for these images to be centered within the UILoader and (obviously) am unsure of how to go about doing it. If it would be possible for them to be both horizontally and vertically centered, that would be ideal, as they are also of varying heights.

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I'm working in flash Cs4 and I just learned cash and I'm wondering if there's a way to use the Uiloader to load multiple images and have them change every couple of secondes like msn or actionvillage. This is my code so far:

next_btn.addEventListener(MouseEvent.CLICK, nextImage);
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[code]....

I have buttons below my uiloader that changes the images when you click on the manually but when you don't click on the arrows I would like the images to change automatically.

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I am creating a very simple gallery in Flash CS5 (I'm not sure which AS, possibly 3.0? how do I check this?) and everything works great in Flash when I test the movie. The gallery has six thumbnails that when clicked bring up a larger image above. However, when I import this into Dreamweaver, the thumbnails appear and have the invisible buttons but the larger image does not come up when the thumbnails are clicked on.

As I mentioned before, I have a very brief knowledge of Flash. I was wondering if this is a naming error on my part? Or if it possibly had to do with the trace statement (I'm not exactly sure of the purpose of these besides showing up in the output panel--). I have a feeling that the tutorial I was watching to create this did not provide all of the information needed, but then again, how would I know?

I've included my AS, but I wasn't sure how to attach my .fla file--I saw other people including links, but wasn't sure how that was done.

Actionscript Code:
/* Click to Load/Unload SWF or Image from a URL.Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image.Instructions:1. Replace[code].....

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I am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie...
Attachments: Picture 1.png (84.0 K)

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ActionScript 3.0 :: UILoader Won't Display Images From PHP/MYSQL Query?

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I'm working on an online photo catalog, it works in straight PHP/HTML but the photos are too easy to grab (Facebook and myspace are loaded with my photos). I know anything on screen can be grabbed, I just want to make it a little harder.I've got a version of the ordering page with a SWF on it that will hopefully display the photos,but so far no luckHere's the PHP:

<?php
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[code].......

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ActionScript 3.0 :: Resize External Images Loaded Into UiLoader?

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Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:

1. I created a simple museum gallery with 3 portraits hanging on the wall
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URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]

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ActionScript 3.0 :: UIloader With Autoresize Is Pixelating Loaded Images On Different Resolutions?

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My publish settings are Flash Player 9 with Bottom up Load order, and the Size of the stage has been set to 900x561.The HTML is published to load the SWF file as 100%x100% Additionally I added the following to the HTML Headers to disable scrollbars:

<STYLE TYPE="text/css">
<!--
body {overflow:hidden}
-->
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I writing the movie with AS3, and I am building a 4 image, gallery.I have 4 Adobe UIloader components that are side by side and have arrows that allow you to browse the images back and forth. The UIloader is configured to auto-resize the images that it loads.The UI Loader Size Is:

W: 175.0
H: 264.0

I am using an XML file to hold image info and I use an URLLoader to import the data into an array which is then feed to the UIloader to load via URLRequest().

Here is my AS:

// Stop the timeline
stop();
// Import functions

[code]....

I first created an image that is the exact dimensions of the URLLoader and it looks OK but somewhat pixelated 1024x768 but on larger resolutions the images are very pixelated. So I created a picture that was 1024 x 1542 and again this looks OK on larger resolutions but is horrible on smaller resolutions.

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I have been on countless Flash forums, reading hundreds of posts with varying degrees of suggestions all of which leave me without a solution.  Posts have been floating around regarding this topic for almost a decade now, and nothing seems to get resolved.  So I come directly to the source.  First off, here's a description of the problem.  I am not the designer.  The designer is very purposeful about the font styles, sizes, colors, etc, that he select. So to even consider bastardizing his work my substituting in any of these godawful "Fonts For Flash" would be inconceivable and potentially jeopardize my job.  (Not really, but he is very passionate about his work... and who am I to question the master.  What is baffling to me is if you watch the animation closely, the text is actually clearer during the movement... but as soon as the animation ends, that's when the text turns fuzzy.

[Code]...

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I have a problem when dealing with label component on AS3. The text was blurry on one application but not on the other. I have used the same code when dealing with the label component except the one with clear text used scaling to scale the label component and not being used on the other.

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ActionScript 3.0 :: Scaled Movie Clip Is Blurry

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Alright check this out. i supplied link to image but it was deleted by this forum )

When i scale my movie clip in the game it's blurry. But while i look at it in flash cs (zoomed in ) it looks allright.

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I have a swf file containing some text. When I print it from flash the text is coming out blurry and is not as crisp as I would like.

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ActionScript 3.0 :: Convert My Movieclip To 3D Makes Text Blurry

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I have a movieclip with dynamic text fields and images, when I add 3D animation to my movieclip it makes my dynamic text and dynamic images slightly blurry. Is there a way to fix this? I'm not using papervision or any 3rd party library I'm using the Flash API.

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ok.. so i have a static text that says "QUIT TO MENU"..i set it to "no anti-alias" for a crisp look...i put it inside a movieclip so i can dynamically call it from the library..i exported the movieclip for actionscript and gave it a class name of "QuitToMenuButton".....so i call it from the library using:

ActionScript Code:
var qmb:MovieClip = new QuitToMenuButton();
qmb.x = 400;

[code].....

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2.) My second problem is that I want to make a preloader on preloader like [URL] have.. I did a "little" research but couldn't find anything..

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Below is a code with my example. If you zoom in you'll notice that text is not as sharp as it is if you uncomment this line (txtFld.rotationZ = 90). Is there any way I can improve sharpness on font glyphs so after rotating they will look the same as before?

[Code]...

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