ActionScript 3.0 :: Changing Screen Orientation For Left Handed?

Jan 6, 2010

We are developing a RIA for restaurant industry. Our screens have buttons, movie clips, Grids, containers etc etc.

If the user logging in has preference set for being 'left handed', we need to tweak the already designed screens to alter the layout. I.e. swap screen left and right.

I am guessing that as of now, all the containers which have horizontal layouts will need to swap the order of their children.

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Code:
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[Code].....

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[code ....]

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[code ...How can i make a little box like that which will not detect a mouse click?

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i am doing this: press buttons on screen to move character left or right, "swipe" elsewhere on screen to do other stuff.

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this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.

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TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)

my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE

this is why i ask if perhaps im missing someway to simplify the touch input listeners

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I am using a flash swf from the website[url]...where it allows me to upload images via an xml file to the flash movie. However the flash movie is changing the mouse cursor to hand-cursor when passing the mouse on it, and also it is allowing users to click on the movie, while I wanted to leave the mouse cursor to remain as an arrow, and prevent users from clicking on it, I tried the following code, whereby I used another flash movie to call the dewslider swf, but in IE it is not working, although in firefox it is ok..[code]...

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no scale
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I've just learned the basics of programmatic animation in Actionscript 3.0 but I can't seem to think of the right solution for this problem.Here is what I'm trying to do: A ball moves at a certain speed from the left of the screen to the right end. If there's a box in the way, it keeps bumping into it until the box breaks and it continues moving forward.The box will have a set weight that will control how much it slides when it is bumped by the ball. The ball will be pushed back a bit when it bumps the box.I have a very specific idea and all I need is a little help starting. How would you tackle this problem?

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var videos:Array = new Array("mc1", "mc2", "mc3", "mc4");
var busy:Boolean = false;
for(var i = 0; i<videos.length; i++)[code]....

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I can't seem to figure out exactly what I need to do. I hvae struggled with ideas that I may need to put them in a container and then adjust their depths, but I am not sure if this is right or if there is any easier fix. Here's the code that I have so far on that particular page,Quote:

//Product1 Button
Product1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverProd1);
Product1.addEventListener(MouseEvent.MOUSE_OUT, mouseOutProd1);

[code]......

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