ActionScript 2.0 :: Red Artifacts Left On Screen When Moving ?
Jan 12, 2007
I've got several small moveiclips moving around the screen to different locations using the tween class, and for some reason it leaves little red artifacts in their trail on the screen that won't go away. any way to refresh the screen or something? Is the only way around this to cache the movieclips as bitmaps?
I am drawing an animated angled line. The line follows a (senocular) path and updates using TweenMax. The line draws in and then 'retreats' out again. When the line retreats, I am left with 'chips' from the line graphic - even though I have used sprite.graphics.clear().
An example is will be clearer so I have uploaded one here:[URL]Allow the grey line to draw in and the red button to appear. Roll over and out the red button and you should see the small triangle artefacts from the highlighting left behind on the angle.I created a simplified?! version of the code in the hope that someone can point out an error:
EDIT: If I change the JointStyle to MITER in lineStyle, that fixes it but I am non the wiser and would prefer to use ROUND. END EDIT
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
Basically I need to have a cartoon character walking to the right hand side of the screen and then turning around and moving back to the left hand side and so on. I have some code done but it could be all wrong as I am not the best coder at all, just starting out.
Code: package classes{ import flash.display.MovieClip; import classes.RollableChar; public class MainApp2 extends MovieClip{ //public var theCharacter:MovieClip; //public var myCarrot:RollableChar; [Code] .....
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
i am trying to find out wether the mouse is moving to the left or to the right but i reckon by storing the old mouses location and updating the new postion and store this in a varaible if thats possible
to update and check the mouse x and y postition on the stage saw i can locate wether the mouse is moving to the left or to the right .
mouse old postion to the mouse new postion
example by using a variable
mouse_old_xpos. _xmouse mouse_new_pos
this want i tried
var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { mouse_oldxpos = _xmouse; mouse_newrightxpos = ""
I'm making a game in AS3 and I need to move an object from left to right using the keyboard, it works fine but the problem is that when i push left or right the object moves but not in a fluid way, I assigned to movement to KEY_DOWN but first it moves the ammount of distance i gave up then pauses for half a second and then I moves fluid in the direction i gave. Now my question is how do I need to program it so that when I push the button it move fluid in that direction immediately instead of taking a little pause?
I'm trying make a jumping animation move to the left when I click the left arrow key and up arrow key and don't know how. I'm new to AS, just sorta winging it.
How to make movieclips move only from left to right under the same lane (meaning it is like marching on a lane straight) and stop at 3/4 of the whole stage(3/4 of a stage is a platform I wish to have) irregardless of how big the stage is then disappear. When the object move and get closer to the edge of the platform, the player press either left or right arrow keys to so called remove the object. When click on the right arrow key, "rectangle box" disappear and left arrow key, "circle box" disappear. After like a certain timing(let say its a minute), it would go to another frame to show end of the game.
The problem is that when I am moving left and up, "pink"-a "blue"-s and "green"-d work. When I am moving down and right, none work. When I am moving right and up, only "pink"-s and "blue"-d work. I have tried changing the order of my code but it does not work, What am I missing?
I'm newbie in Flash and action script, just start learning T__T... onClipEvent (load) { speed=10; } onClipEvent (enterFrame) { if (key.isDown(key.RIGHT)) { _x+=speed; } else if (key.isDown(key.LEFT)) { _x-=speed; } if (key.isDown(key.UP)) { _y-=speed; } else if (key.isDown(key.DOWN)) { _y+=speed; }} Is that making the object moving to left and right?
I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.
How do I track if the user is moving mouse left or right? I am trying to make a Fash VR sceen from muliple pics and I want to display next pics if _xmouse has increased or previous pics if _xmouse has decreased.
I have a block that I'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, I have this on my block (movieclip) right now.
Code: onClipEvent(enterFrame) { speed = 3 dist = 8.5 _x -= speed; if (_x = dist) { _x += 3 }} But all this is doing is throwing the block at the 8.5 distance...
I have a graphic that I want to scroll from right to left across the screen. I want the graphic to loop, not when finished, but when the right edge of the graphic hits the right edge of the screen.
At the bottom I have some leaves there. I want to make a couple different size leaves like that and make them go from left to right at random paths and have it loop. I don't know much about actionscript but is there a way to do this without having to make a bunch of guide paths and doing lots of tweens and rotations?
Imagine you have 10 movie clips, only 1 is visible on stage at any time. Using the arrow keys for example, you can move through the movie clips, click left and the one on screens moves left and the next one in line moves in from the right. When you reach number 10, and you click left, number 10 will move off left and number 1 will come back on right. And vice versa.
This is what I have to try to get worked out. Currently I have a variable which keeps track of which panel is displaying, and as I click on one of two movie clips I check with a conditional to see if that variable is >10 or <1 and then either + or - 1 appropriately, or set it to either 1 or 10, so that number loops.
So that logic part works. What I now need to do is cleanly work out the tweening of the movie clips. I'm using TweenMax. I am currently using another conditional that gets told if the user pressed left or right, then it uses a switch to check the current panel number, and then after all of that it tweens the correct stuff. But that's a huge load of code and I reckon there must be a cleaner way.
I am having an issue with my project showing up to the left side of the screen when I look at it on the web. how to center the project in the middle of the page. Here is another blunder I am desperate for help with. another project I am working on I screwed up by editing the timeline for EVERYTHING inside the movie clip instead of the timeline. now when I export this to be a mov. file it only plays for like a second. so I fixed that and copy and pasted the timeline from inside the movie to the timeline on my workspace. everything is showing up on the bottom right of the page.
I made a little trivia game that loads questions from an xml file. The problem is, if you leave the app and come back to it, it starts you back at the start screen again. Is there anyway to overwrite this, or is it the same as refreshing a browser page with a Flash animation on it, it'll always keep restarting?
I've been designing a Flash animation for a client, and the animation looks perfect on my computer. However, It's having problems on my client's computer though. Please see the screenshot at She's using SWF & FLV Player and the flash animation just stuck on the top left corner, and it can't be dragged or moved.
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
We are developing a RIA for restaurant industry. Our screens have buttons, movie clips, Grids, containers etc etc.
If the user logging in has preference set for being 'left handed', we need to tweak the already designed screens to alter the layout. I.e. swap screen left and right.
I am guessing that as of now, all the containers which have horizontal layouts will need to swap the order of their children.
I am programmer , C# is my programming language.I started known about FLASG a few day ago. I am very, very interesting about its.My boss want i make a text display in bottom screen and scrolling from right to left (same as display on TV).But, i used to keyframe to solved this solution but they are slowly and not smooth. Now i want text display running smoother.I not good at Flash .
I have a touch screen computer and I want to make a little flash game for it.
picture this: the game screen will be like
[code ....]
now since its touch screen I can tap the screen and that is like a mouse click.urrent I have it so on a mouse click my hero will move to the mouse click coords.now I want to add a little box in the bottom left that in NOT clickable because I want a shoot button there and I dont want the char to move there so like this
[code ...How can i make a little box like that which will not detect a mouse click?
I have published my movie to take up 100% of the width and height of the screen.It takes up the entire height of the screen, but there is about a 10 pixel gap on the left and right side of the movie.
When I load the myMC2.loadmovie Hyper_youtube_version.swf, the whole website shifts to the left. Plays fine but I cant figure out why its doing that. When I load a regular player....it works but but the new player I got hyper_youtube_version.swf is loaded, it doesnt seem to work.
1. I would like to make an animation where a dice roles from the left of screen towards the middle. Bit like this: I am thinking an animation, then put it on a path (not sure how to do this, but I know it can be done.) I have heard that swift3d could help me here, if so, give me a heads up. I could also make it an animation and make it bounce on the spot and use the inflash camera and draw back the distance to seem as if it is moving forward. Basically the main problem is how do I make the animation of the cube?
I'm working on a flash website which is published as a 100% x100% with no scale but I want to add a menu wich has to been shown always at the left of the screen. At home I've got a resolution of 1024x768 but on my work 1920 x 1200. In both cases I like to see the menu in left. Because i like to design some sort of paper strips wich are only visible for like a bit. On a mouseover it will be totally visible. Do I need to add some actionscript with a screensize detection and then some code with _y _x and stuff to place it or do I need to change the settings for the html publish? An example for the website at [URL]