I have a movie clip with motion in it. I'd like to duplicate this image, blur it, and mask it. I think I can do all of that, but I don't know how to update the blur so it will blur the moving elements in my movie clip.
how to constantly take a snapshot of a movieclip and blur it (while disposing of old snapshots)?
In the last 2 projects i've worked on, i've been using the blur filter to create certain effects.My problem is that whenever I test the movie in the Flash CS4 IDE, it crashes giving me the option to submit a crash report to Adobe before quitting.If I run the compiled SWFs outside of Flash, they perform much better and there is no crashing.
I have a couple of text fields in my Flash movie that are constantly updated with text from an xml document. The xml document is updated through an interface on a seperate swf. It's based on a flash guestbook I found and have hacked apart, and everything works fine in theory... My main worry is that over the course of a day it loaded in the text 170,000 times: 30 times a second which is a little excessive and is playing havoc with my web stats. I've cut this down to once every 10 seconds but I'm still thinking I should use a better method, would it be possible to test for changes before I load in new text, or am I going about this entirely the wrong way?
var currPage = 0; var showAmount = 1;// set this to the amount of entries you want to view at a time // **** Load XML **************************** myXML = new XML();
I am looking for some help on a specific effect. I was pretty good in the old days in flash but I have fallen behind badly and the new action script and such is making my head spin a bit. The effect I am looking to do is like the FETblur,first one on the page, [URL]...
I am making a game in flash, that uses several resources to build different buildings, that help you to gain resources, etc. I'm trying to make it so that the more "_global.food" you have, the faster your resources will go up. I have it so that the variable "_global.woodBoostMeter" goes up as fast as "_global.woodBoostSpeed" and when it reaches 500, it gives you 1 wood. I want it so that "_global.woodBoostSpeed" is modified by "_global.food" divided by whatever 200 is. (So that you will get resources faster for the more food you have)
I think the problem seems to be with the "_global.woodBoostSpeed = _global.food / 200". it doesnt go up slow like it should, since "_global.food" starts out at like 200.
I am making a splash screen for a program and I have a picture in my head of a spinning sphere with pictures on it.I've already made my sphere and mapped my design onto the sphere in illustrator, although it is not as clear as I wanted.How do i get the sphere into flash and animate it to spin continuously?
There's this flash web page Im developing. All movement is 90% written in code (as oppose to it being created via designer mode). And for some reason the frame rate of page in browser just keeps dropping. Can someone tell me what that reason could be?I am aware of the fact that framerate does change from time to time but I think that after a while it should climb back up. But in my case it just keeps dropping (by the 9000. frame its like 2 fps) and there isnt memory leak cos used memory amout by browser stays the same
I have an array with let's say 10 items (keuzes_arr) in it and I want to put 'm on stage randomly, but every item can only be placed once. So I created a little loop, but for some reason the loop freezes constantly. This loop creates a random number, checks if it's already been used. And if not it use it to place the item on the stage.
I've taught myself actionscript without books (working on a book now, finally) and I'm wondering how to do something fairly simple: Constantly get the property of an object.... for example, lets say I want to dynamically scale a clip using buttons... if you just use the tween class it will not work! I don't know why (again self taught), but you have to constantly get the _xscale and _yscale property. Currently I'm doing this via an empty movie clip with the following actionscript:
[Code]...
It works fine, but I assume there's a purely as way to do this? Also if anyone knows of an array tutorial for microbe-brained people (like myself), that would be helpful as well. I've gone through a few, but I still can't fully wrap my mind around WHY and HOW it works (even though I've implemented plenty of arrays).
I have a movie clip with motion in it. I'd like to duplicate this image, blur it, and mask it. I think I can do all of that, but I don't know how to update the blur so it will blur the moving elements in my movie clip. Can anyone explain how to constantly take a snapshot of a movieclip and blur it (while disposing of old snapshots)?
What i want to do this time is to make a function that calculates the speed of a moving object and then assign this value to a variable, for global use (or just make an .as class and place the function there for general use. I made the loop function that calculates the speed of the object ("ball" is it's instance name), but i cannot find a way to assign the calculation's value as the result of the function "speed" that calls the loop. Or, a way to get the value of the "v" variable constantly outside the loop function. Here's my code:
I have an array that has its values dynamically changed as a user interacts with buttons. I need to constantly check 6 index values from this array against each other so that if they are the same value they count as 1 but if they are unique they also count as 1.
E.g. IF all 6 index points = "A" I get 1 returned If 3 of the index points = "A" 2 index points = "B" 1 index point = "C" I get 3 returned to me
So I'm looking for a way to get a number returned to me ranging from 1-6 depending on the values.
Flash keeps looping which is causing certain variables to add values constantly. E.g. if (userWord.text == word){ score = score + 1; trace(score); } That will constantly add one to "score" when a certain word is typed into a text box. How do I add one to "score" without stopping the application or playing it once?
I have this code in my application: ActionScript Code: this.cam = Camera.getCamera(); trace("webcam:", this.cam, this.cam.name); The problem is, the "trace" ALWAYS displays [object Camera] <camera name>, no matter if my webcam is plugged or not. How can I detect if a webcam is not plugged?
in my project, im loading in a external swf, its a panorama beeing the menu, the buttons on that panorama trigger, everything ok..anyway, ive got another loader for the content that the clicked buttons trigger, works out as well (after long days trying and trying).the problem now is, that loader is sending the content constantly instead of just once when clicked. this makes the flashplayer load the requested url load constantly and flooding the memoryhat d be the code (the critical part [at least i think so] starts at //WINDOW Variables):
I'm working on a new site and one of the things the client likes most is the idea of these gears that are constantly rotating on the screen. However, now that I have the mock-up design done, I'm noticing that the constant rotation requires a lot of CPU to maintain. Has anyone else experienced this and have you figured out a better method than the one I am using to rotate the movieclips?
I'm trying to change the colors of a blur filter. But I want the the colors to be constantly changing without any user interaction. So far i've set up a color matrix filter
i have a movie clip on the stage, and i need its depth to always be higher than everything, but other movieclips are being duplicated constantly. How do i do this?
I've tried using tweenlite as a replacement for tweener. In one use I have a mc that I want to constantly move left or right when the mouse is hovering over it depending on position. With tweener I set the x for the tween to be mc.x-20. Using this with tweenlite 'to' just does it once rather then a smooth constant movement(this tween is being repeated through an event listener with mouse_over), 'from' will do what I want, however when the mouse leaves the mc, the mc comes to a halt and performs a tween in the opposite direction by 20 pixels...
I am not sure how to prevent the tween in the opposite direction or have 'to' continue to tween the mc without me having to rehover over the mc again for another tween of 20 pixels... So is it possible to use tweenlite like I had tweener working? Code: imageHolder.addEventListener(Event.ENTER_FRAME, updateScroll); imageHolder.addEventListener(MouseEvent.MOUSE_OVER, rollover); function rollover(e:MouseEvent):void { if(scrollc.mouseX>containerWidth/2) { scrolling="right"; [Code] .....
I have recently been developing a sailing game and my boat turns with the arrow keys. On the turn i would like to keep the boat constantly moving forward in the direction it faces. What is the simplest way to do this?
(When i rotate the boat to the right/left, i want the boat to move that direction)
did anyone else notice after switching to flash cs5 the auto format will fail constantly? 90% of the time i comment something out the auto format will error.
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading.
There are two buttons and a dynamic text box in my flash. The two buttons are start and end button. When you click the start button, you will find the random data in the dynamic text box changing constantly until you click the stop button.
I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
i have this listener object below. i also have a text area component called, "taPhoneNmbr", that you type a phone number into. what currently happens that the listener object will listen for change in the taPhoneNmbr.length. once taPhoneNmbr.length reaches the value of the areacode it will add a hyphen to the end of the last character in taPhoneNmbr component.
same thing will happen once taPhoneNmbr.length reaches the value of prefix, resulting in a phone format like this: 800-555-1234 my problem now is that if i were to make a mistake with the number i've typed i cannot delete the last hyphen only because flash is constantly adding the hyphen through the listener. so i added the removeEventListener at the end of the else if statement. though i'm able to delete the hyphens, how do i "pause" the listener in the event where i either make changes to the prefix(not var) or area code(not var) portion of the taPhoneNmbr text? i know i could mickey mouse it and cheat by creating a clear all button, but i figured i'd challenge myself.
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
I like the falling snow effect, how its random sizes and alapha channels, but how do you alter the cod so its going up like bubbles and not falling down, I.E. in a fish tank there are bubbles going up constantly