ActionScript 3.0 :: Controlling Presentation - Fade In / Out New Layers
Jan 11, 2010
I'm trying to do a presentation of some Adobe Illustrator graphics in flash for an architectural presentation. I want to zoom in on some content and have new layers fade in and out. I guess this is done by tweens, as I had some success in that direction. The problem becomes obvious when I want to control my presentation. I want to set cue points/keyframes/whatever so that the presentation will start at the click of a 'next button' or a click og the mouse. Then I want it to stop at some point when the tween/moving around of objects is done, so that I have talking time before playing the next tween with a click etc.
After using Flash for many years for animation I've finally discovered the Flash Presentation document setup, but I'm stumbling at the first hurdle in getting my head around the document structure and how the playhead moves between slides/screens.
I have a small 48 frame animated "text bullet" which fades in and then glows for a second. I have placed this on one layer in slide 2, and have tweened it so that it flies in from the left of the screen, stopping in the middle. This is great but have noticed that when advancing to the next slide, slide 3, and then hitting the left arrow to go back to slide 2, the animated instance of the text bullet is at the same position/state as when I navigated away from slide 2 to slide 3.
So how come the playhead doesn't automatically jump to the start (frame 1) of slide 2 when I navigate back? I have explored the Behaviours but haven't managed to sort out this very basic first step
I have an instructor who would like to be able to advance his Flash presentation with the infrared remote control that came with his Mac laptop. He can do the Key Listener stuff himself, but does anyone know how to grab the input from the remote and map it to keystrokes?
my final project has a prev, next,stop, play, pause buttons and all of these affect the animations and voice overs. I suggested to make this on video and bring it into flash using a video player, but they want it to be into a single SWF to put on their website.
I've been playing around with the presentation screens and slide in Flash, from browsing the web there seems to be very little if any information of how to control MC's within different parts of a presentation i.e. removing them or changing alpha. I've loaded an MC and now I'm am trying to remove it from the stage been experiment on the same slide and I just cant seem to get control of it.
I was using _root.slide1.intromc._alpha = 0; But this doesn't work for. How I can get access to MCs in a slide if its possible !!!!
Well, without, the volume control MC, the fade out works....perfect...depending where it is on the time line...when it reaches it , it fades. However, with the volume control, fadeout doesn't do anything.....
I'm trying to do a presentation of some Adobe Illustrator graphics in flash for an architectual presentation. I want to zoom in on some content and have new layers fade in and out. I guess this is done by tweens, as I had som succes in that direction.The problem becomes obvious when I want to control my presentation. I want to set cue points/keyframes/whatever so that the presentation will start at the click of a 'next button' or a click og the mouse. Then I want it to stop at some point when the tween/moving around of objects is done, so that I have talking time before playing the next tween with a click etc.
I'm new to OOP and AS3. I'm doing my company website. When a mouse event sends you to my services page I have 4 separate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time.
//services text fade in var servicesText1Tween:Tween = new Tween(servicesText1, "y", Regular.easeOut, 148.9, 140.9, 1, true); var servicesText1Fade:Tween = new Tween(servicesText1,"alpha",Regular.easeIn,0,1,2,t rue); var servicesText2Tween:Tween = new Tween(servicesText2, "y", Regular.easeOut, 244.7, 236.7, 1, true); var servicesText2Fade:Tween = new Tween(servicesText2,"alpha",Regular.easeIn,0,1,2,t rue);
the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.
As it is said here: [URL] "If you do a Google search today for "MVVM and Flex", the first post is by somebody who claims that MVVM is not a good fit for Flex. I couldn't disagree more. Out of the box, the Flex framework makes it much easier to implement a Presentation Model than similar MVVM implementations in Silverlight. That is not to say that there aren't good third-party libraries that make it easier in Silverlight, but without any help, it is easier to do in Flex." So MVVM as LOGICAL CONCEPT can be implemented in both but the way it is implemented in Silverlight requires more Plumbing than Flex.
What prevents Silverlight MVVM to be implemented like Flex ? Doesn't Silverlight have same capability in event system to do the same? If yes why does Silverlight do things more complicated what's the advantages then ? Is it about using Class Interfaces which are more strongly typed? What are the disadvantages also ? For example as for implementing MULTIPLE VIEWS for 1 View-Model does Flex implementation make it also more obvious?
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
how to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();
I would like to fade in and out and object with the colorTransform-method. When I apply the colorTransform to my object it does fade out the thing but not fade in. At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in. Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
I located the following Actionscript 3.0 Class which performs the task of horizontally scrolling a picture in a continuous loop. Once it reaches the end of the picture, it then immediately starts over from the beginning of the picture. I am interested in making it so the picture fades in, scroll horizontally and then when it reachs the end of the picture, it fades out... It would then fade back in after a period of time and begin the process again of scrolling horizontally... Continuous loop. adding those features to this Actionscript 3.0 Class?
I'm working with the following code, and want to have my slideshow images fade into each other. At the moment, the picture before, after it's reached its delay setting, just switches off and the next one fades in, meaning the background displays (which isn't desirable)
I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:
I have 4 buttons, I need each button to fade the others out as the mouseover event occurs. I can get this to work if I add in one other button to the actionscript on one, but as soon as I add actionscript for another one I get errors.
So my flash skills are pretty rusty. The project I'm currently working on is updating my portfolio site and I have a navigation bar that I want to fade in, click on a link, fade out, then go to the specified link. I've got the animation working the way I like, however I cant get the links to work correctly. I've used the standard getURL commands, but then every button goes to the same link, not different ones.
What Action Script 3.0 coding do I need to make the animation play the way I've described and have each button go to it's own link?