ActionScript 3.0 :: Copying Array From Class - Variable Changes?
Oct 7, 2010
In the following code you will see that I am copying an array from one class, but for a reason I'm not sure of the copied array winds up changing when I change the new copy.
ActionScript Code:
//This is the holding class:
package classy {
public class MyClass {
public static var Arr1:Array = [1];
[Code] .....
View 7 Replies
Similar Posts:
Oct 3, 2011
I copied my actions from frame 3 to frame 4 and frame 4's class doesn't work when frame 3's class works fine and normal, here is the source code:
Frame 3:
stop();
var rowNum:int = 10;
for (var i:int=0; i<rowNum; i++)[code]....
View 7 Replies
Dec 7, 2010
ObjectUtil.copy is a good technique for copying Objects. But after having a lot of problems using it to copy other classes, I guess it is not the solution I'm after.How would you approach the copying/cloning of instances of a class that you've defined? Maybe defining a function withing the class to copy it?It is cool that most variables are passed by reference in flex, but sometimes is annoying not having control over this (sorry, I'm too used to plain C).
UPDATE: I can't make the ObjectUtil.copy() work with a custom class is... is there a way to copy, by using serialization, a custom class? Did you use successfully a ByteArray copy with a custom class?
View 3 Replies
Jan 28, 2011
I have an editable column in a datagrid. How do i copy the contents of that column into an array? The dataprovider for the datagrid is an array
View 3 Replies
Apr 25, 2011
I need to copy a 2 dimensional Array or Vector (8x8), the only success i have had so far is using 2x For loops actually assigning the primatives from one Array/Vector to another (works for 1 or 2, but on the scale i need to run this it is unsuitable).
After a bit of digging on the internet i saw that .concat() is the fastest and most code-efficient way to copy, but i can't seem to get it to work?
Here's what i'm doing:
Code:
var _squares:Array = new Array();
for (var i=0; i<8; i++)
{
[Code]....
View 9 Replies
Aug 31, 2009
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
View 8 Replies
Apr 9, 2011
I have a class that creates an array from a config xml file. I set a private variable in that class and use a getter in other classes to access the array. The routine that uses the array does the following:
- Call the getter and assign the returned value to a local (private) variable tmpArray. the getter is a simple return() using a value that is established in the constructor.
- Uses a for loop to itterate over the contents
- Uses array.shift() to pop the item in tmpArray
The next time I run the routine, the contents of the array is empty. I'm using the same getter. I implemented the getter when I tried to manage both arrays in the same class figuring that as long as the original array was private (i also tried static), that the value would not change. I have since worked around the problem by moving the routine that fills up the original value from the constructor to the getter. So, consider the following code:
import flash.events.Event;
btn.addEventListener("click", btnHandler);
var myArray = new Array();
var myTmpArray = new Array()
myArray = ["one", "two", "three"];
myTmpArray = myArray;
function btnHandler(evt:Event) {
[Code] .....
If I create a variable myVar and set it to 1 then set myOtherVar = myVar, the both equal the same value. If I change the value of myOtherVar, myVar is not affected. But using the shift() method changes both the original and the copied array.
View 5 Replies
May 29, 2011
I have an array, which are the literal names of class references. Eg. in my main class I have
var page1:PageOne = new PageOne();
var page2:PageTwo = new PageTwo();
var page3:PageThree = new PageThree();
[code].....
View 1 Replies
Dec 19, 2010
I'm currently working on a particle system for a game that I recently started development on, but I've hit a snag: I have a class particlecontainer that tells each particle what to do on enterframe, and which contains each particle as a child. I also have a class (mischandler) which has a static array that contains all current particles, as well as another static array that is a buffer to remove particles from the particlecontainer. Whenever a particle "dies", it calls a function which adds it to the buffer array in mischandler. However, when I try to access this buffer array from the particlecontainer class it does not recognize it as having any elements. If this is unclear here's a simpler explanation:
particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.
View 1 Replies
Aug 16, 2011
I think it would be simplest to explain it like this:
[Code]...
View 1 Replies
Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
View 1 Replies
Aug 25, 2008
I want to change the value of a variable listed in an array using the array. for example:
Code:
var theVariable:Number = 15;
var theArray:Array = [theVariable];
now if I try this
Code:
theArray[0] = 20;
I just get an array with 1 value of 20 in it and it no longer references theVariable what i want to do is change the value of theVariable with out removing it from the array but referencing it from the array in a loop or something.
View 5 Replies
Oct 12, 2010
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code:
var main:Main=new Main();
main.txtScore.text="hello";
View 1 Replies
Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
View 6 Replies
Sep 25, 2009
I want to loop through an array and use the array value to reference a variable.
The Setup:
(For illustration only. Not actual script)
My MCs:
triangle_mc
square_mc
[Code]....
View 1 Replies
Dec 28, 2009
I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take.
Here's what I have so far:
DOCUMENT CLASS
ActionScript Code:
package {
import flash.display.MovieClip;
import mcCloud;
[Code].....
As you can see, I have a variable "myTime" which syncs the timer and the tween. This causes to tween to repeat and the clouds to continually scroll across the stage. How can I determine the var myTime at the time I create each instance of the Movie Clip mcCloud?
View 6 Replies
Aug 31, 2011
When I declare a class variable
private var myVar:MyClass = new MyClass();
It creates a new instance of that class that will trace as [Object MyClass].
However, as soon as I assign it to something
myVar = thisOtherVar;
It will now trace as [Object thisOtherVar].
I need to get it back to where it's just an "empty" blank class instance, if that makes any sense at all.
View 14 Replies
Mar 14, 2011
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]
View 1 Replies
Mar 14, 2011
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me
package jab.enemy
{
import flash.display.MovieClip;
[code].....
View 1 Replies
Mar 11, 2011
I need to increment an integer variable in a function within the document class upon transpiring event in another class. I can't seem to figure out how to call the function and reference the variable.
View 2 Replies
Apr 25, 2011
How do I listen from the main class to a sub class for a variable change?
package {
import flash.events.*
public class DataBase extends MovieClip {
[Code].....
This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.
View 2 Replies
Mar 11, 2009
I have an array in my doc class that I'd like to access from an external class. Can you do this and if so what's the syntax?
View 6 Replies
Sep 7, 2010
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
View 2 Replies
Jul 21, 2010
would it be possible to access a variable name containing a class from the class itself?
Example:
Code:
var __NAME__ = new TestClass();
package com.Test
{
[Code]...
View 14 Replies
Jan 27, 2011
Sorry if the title is a little confusing. Here's what I meant - I have an array and and object. Let me give a visual:
This is my object:
obj["id"] = ["1","2","3"];
obj["name"] = ["na","no","ne"];
my itemArray:
itemArray = ["id","name"];
[Code]....
but it doesn't work. How do I actually use the arr[i] variable in the array? :s
View 1 Replies
Oct 13, 2010
I'm trying to call a function in one class from another class and I'm using an array in the function of the class that I am calling from the other class. The array is declared and instantiated in the one class but when the other class calls the function with the array in it I get an error #1010: A term is undefined and has no properties. because the class that is calling the function that contains the array doesn't know that it is already declared. Anyway here is the code.
//CLASS THAT CALLS THE FUNCTION OF THE OTHER CLASS WITH THE ARRAY:
public class SpaceWolf extends MovieClip
{
private var _playerMissiles:PlayerMissiles;
[Code].....
View 7 Replies
May 30, 2009
i am happy with it and now want to repeat it with all the other images in the slideshowhe problem is, when i copy the keyframes (with a tween) on the first image that animated and try and paste them onto the 2nd image in my series, it actualy charges the image as well ! So that the second image becomes the firts image on the keyframes.Is there a way just to copy the opacity and motion animation ONLY ? My guess is there must be because to animate each picture by hand with a custom ease in & out curve would take forvever
View 1 Replies
Mar 24, 2010
I want to copy some text to edit in the same style and size etc, however when I do change the wording, it changes the original too. How can I do this so only the copy changes when editing?
View 7 Replies
Jul 12, 2009
I don't come to you guys for help until I have completely exhausted my other on-line sources. I want to copy my buttons and their functions from one file to the next with out having to recreate it each time.
View 1 Replies
Mar 12, 2007
I have an object, which I would like to copy into a new object. This new object would not be a pointer to the new object. I need it to be totally independent, yet identical to the first object. Example
[Code]...
View 7 Replies