ActionScript 3.0 :: Create An Arc(semicircle) And Place Images On That?
Feb 2, 2009
I want to create an arc(semicircle) and place images on that arc and place them one by one.Images animating in a circular motion and move along the arc, clockwise.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
How to load the images from the url field into the swf.I sort of get that there's a 'for each' routine involved to place images on x and y .. but how to actually load the image into the swf? [code]...
I tried on Flex 3, facing issue with uploading JPG/PNG image, trace readUTFBytes would return correct bytes length but tmpFileContent is trucated, it would only appear to have upload just 3 characters of data to the server through PHP script which made image unusable.I have no issue for non-images format. What is wrong here?
I'm trying to figure out how contentLoaderInfo works; I'm trying to display 5 images on stage and place them horizontally based on their individual widths. Everything works fine except inside displayImage i remains at 5. Each width traces out correctly, but i stays at 5. What is it about contentLoaderInfo that I'm not understanding?
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
Is there a way to create a url link on an image loaded from an xml file. So for example in my photo gallery, I have my set of thumbnails which when clicked on would show the larger image. I'd like to click on the larger image and have another window popup and go to the proper url with an even larger image.[code]...
Im trying to create a drag and drop module which can be used to build an Image. EX: Using a triangle and rectangles to create a House.
I have created the drag and drop module but I cant make them fix with each other.
I'll explain the functionality a little bit, but forgive my English if any mistakes since it's not my native language. The user is given a set of shapes and a question like "CREATE A HOUSE" so he should be able to drag the shapes that is given and and build the house.
Im making an image gallery with XML and external images.What I would like to happen is Create a row of buttons for the categories. When a specific category button is clicked, a second row of buttons(lets call these the load image buttons) will be created. When you click a load image button, it will load an image into a "holder_mc" and load text into a textbox.So far I have only been able to create ONE row which contains all the images. I really need categories.[code]
Im trying to create a row of different images (which are also buttons that link to different 'scenes' within my flash package) at the top of my flash movie that expand scale on mouseover and then shrink back into size when mouse leave but i am finding it quite difficult as im really new to flash & actionscript. I was going to use an array to put the buttons into, Will i need to make a variable for the scaleX, scaleY and the range in between?so far i only have this but im not having much luck:
ActionScript Code: var buttonsArray:Array=[button1, button2]; button1.addEventListener(MouseEvent.MOUSE_OVER,onMouseover,false,0,true); button2.addEventListener(MouseEvent.MOUSE_OVER,onMouseover,false,0,true);
what i'm looking for is to create a gallery of images. there are 12 images in total with 3 showing. I want to add a forwards/next button that will cause the gallery of images to scroll across, with a smooth action, when the cursor hovers over the fowards button. I don't want the next images to show 1 by 1 but the gallery to gradually scroll arcoss(like all of the images are on one long reel being pulled from the left)
How would I do a text movie like the one on this home page? http:[url]....I've tried before, but have had no success. I can create the swf file and fade images in and out. In the past I've put one line of text on one image, then another line of text on another image, but when I fade the images in they just cover up the prior one.
I am hoping someone can lead me down the path to figure out this issue I am having. I am trying to create an app that shows images using the RSS feed supplied by the sets page. I am not going through flikr's API, i am simply using the url from the feed on the sets page.
so far, I have been able to ouput the xml from the rss feed as a whole it looks like this
I want to create a slideshow of 5 images, with black fade effect in between. So from black to image to black to the next image and so on. Then it stops on the last image. I dont want any buttons or any interactions.
how can i give tweening between 2 images (Just like a Shape tweeening )
ie: in 1st frame 1 draw a rectangle shape and 25th frame i draw a circle shape that the time i give a shape tweening means it comes correctly (the shape converts to another shape)
but the same concept i gave it for image means it is not comming properly ,
So I have a function to create images dynamically in as2, telling some parameters, the problem I am facing is that I need to add this function to a file that has as3, so is incompatible, can anyone please help me translate it to as3?
function goGetUrl(dir:String){ getURL(dir, "_blank"); }
[code]....
For example the getURL(dir, "_blank"); does not work, I think I can change it by:
navigateToURL(new URLRequest (dir));
also I know that getNextHighestDepth() is not available in as3
I'm trying to generate a flv video from several pngs but the output video seems to be corrupted, no player can play it.[code]The browser do not display anything (not even for milliseconds) and nor do the vlc player and others. To grab to video to file i use:URL...Whats wrong with importing the png? Why I cant watch the video?