ActionScript 3.0 :: Declare XMLList Var Inside A For Loop?
Jul 13, 2009I'm trying to create an XMLList for each element on my XML var. [code]...
View 5 RepliesI'm trying to create an XMLList for each element on my XML var. [code]...
View 5 RepliesI am trying to parse some XML i have retrieved via e4x in an HTTPService. The loop works and for each episode in the list it goes through the loop. However i get the following error when it is trying to append to an XMLList.TypeError: Error #1009: Cannot access a property or method of a null object reference.I am trying to query the local SQLite database and see if the episode exists (working) and if it does append to one xmllist and if not then append to the other xmllist.
public static function seasonFavHandler(evt:ResultEvent):void {
Application.application.ManagePage.selectedShow =
Application.application.ManagePage.gridFavourites.selectedItem as XML;
[code]......
I'm trying to loop through an XMLList and rather than giving me each item in the list as XML, it's just coming back with the positions as strings e.g.
[Code]...
It just alerts "0" or "1". If I inspect the 'item' variable, I see the same thing. But if I inspect 'myList' it looks like the XML. I've also tried myList.children() and strongly typing 'items' to 'XML' but nothing I do has worked.
I am trying to get my loop to look through the XMLList and print out each entry before moving on the next but it prints out all three then loops through the whole things three times??
[Code].....
I am trying to replace all of the code below with a for loop.I also want to do the same thing with number variables as apposed to sprites.I have tried a bunch of things but nothing works yet.
Code:
var lineDrawing1:Sprite = new Sprite();
var lineDrawing2:Sprite = new Sprite();
var lineDrawing3:Sprite = new Sprite();[code].....
I've looked arround and cannot seem to find exactly what I am looking for.I have a movieclip that I want to get a number of instances to the stage. Instead of declaring them individually (which works):
var a1_mc:monitor = new monitor();
var a2_mc:monitor = new monitor();
var a3_mc:monitor = new monitor();
[code].....
I've been getting into some xml finally, and came across how handy the XMLList. As I understand it, the XMLList can be treated almost like an array.
[Code]....
I can trace the xmlDoc variable and get the entire xml document I'm trying to pull in - but if I want to just bring in the entries or the content within them, I get a big 'undefined'. Am I using the xmlList wrong? How should I be able to get an array without having to loop through all the xml Document stuff? here's an example of the xml pulled.
[Code].....
how to access it's value? I've been trying like this:
mymovieclip.myArray = ["mc0","mc1","mc2","mc3"]
and I try to access it's value via:
mymovieclip.mc0 = function(){
do this
else
do that
}
and doesn't work.
If it's possible, how?And how to access it's value?I've been trying like this:
mymovieclip.myArray = ["mc0","mc1","mc2","mc3"]
and I try to access it's value via:
mymovieclip.mc0 = function(){
[code].....
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
View 1 RepliesI have a problem with updating an XMLList object while in a "for each" loop.
I have the following XMLList object called "folders":
Code:
<folders>
<folder1>folder1</folder1>
<folder2>folder2</folder2>
<folder3>folder3</folder3>
[Code]....
Basically, the individual XML objects are updating but they are not updating in the "folders" XMLList object.
What can i do to update them in the "folders" object ?
I have used a similar approach to update all of the attributes of an XMLList object and everything worked ok. I am not sure what exactly causes the differences between the attributes and the elements.
Does anybody know if it's possible to declare variables in a "for" loop or in a "for each in" statement? If it isn't possible, is there any workaround to this? I'm not entirely informed about single variable usability, e.g. having only one "Sound" variable and playing multiple files from only that variable.
[Code]...
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code:
var iXML:XML = new XML();
iXML.ignoreWhite = true;
[Code].....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[code]....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:
Code:
var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
makeTiles();
function makeTiles() {
[Code].....
Here is my problem:Instead of placing my photo holders randomly on stage,I would like to have them in a grid form.
Code so far:
Code:
totalPhotos = total;
[code]....
I am quite new to AS3 and I am having trouble adapting my knowledge of Java to this new language i am trying to make a simple grid in which i could work on each individual square seperately(changing their colour for example). To do so, I created a 2D array,hoping it would allow me to work with some kind of coordinates system. I initialised the array using while loops and for some reason, this does not let me access the array outside the loops.[code]The two last lines are causing the problem, instead of turning the last square red, they return the following error: TypeError: Error #1010: A term is undefined and has no properties.However, when placed inside the loop, there is no problem and the whole grid turns red.
View 3 RepliesI have put all button inside movieClip called "container" and I have added "container." inside for loop and now I am getting errors.
for (i=8; i<15; i++){
container.this["button" + btns[i].name.replace("btn","")].mouseEnabled = false;
}
I need to insert a flv into a new flash project and I want that video to play non-stop.
View 3 RepliesI am having a hard time trying to use an onRelease event handler inside a for loop. Basically, I am developping a custom player for articulate presenter using flash and AS2.This code is generating a movie clip in a for loop for each line in the sidebar, with slide title and slide number parsed from a XML.Until here, all works fine.But when I try to generate the onRelease event handler to play the wanted slide when I click on the line, the value inside the onRelease is always the highest value of i.Looks like the onRelease evaluates i only when I click on the line, after all the clips have been generated.[code]I have to find a way to capture the value of i for each clip.
View 2 Replieshow to call a function via setInterval a limited number of times (e.g. 20 times).
Code:
function CallMe(Me){
trace(Me);
}
for(var i:Number = 0; i<=20;i++){
setInterval(CallMe(i),3000);
}
My intention for the above simple code would be to have 'i' get traced every 3 seconds. But it doesn't. 'i' just gets dopped out into the output pane all in one go. Do steady release!
I am having an issue with a hitTestObject inside a for loop. When I drag an item it traces back that it was a hit but still animates back to its original place. I can't figure out what is going on with this... Here is my code
[Code]...
I have a movieclip called _container which I'm adding to the stage 6 times (it will be dynamic so the number can vary). [code]...
View 4 Replies-: b1 = blade.. rotating and moving along y axis... its position in the stage is x = 120 and y = 20.. but when i test it tracing(_y) shows dat d first value comes 42.85 and not 20(value from the properties).. i dont know how to get its exact value just like what is seen from the properties.. i've tried to have an if statement that if the value of _y = to the y coordinate the blade position that will alter its movement, it never turns like i want.. here is my facebook email add( punisheryuri11@gmail.com ).. please help me if u have a spare time..
onClipEvent (enterFrame) {
_root.b1._y += 2;
_rotation += 30;
trace(_y);
[Code].....
I am trying to load a group of thumbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days. I have tried it with a single loader... loaders created in the loop, stored in an array...
and loaders as a child of the dynamically created image+x clip (ie. _level0.Gallery.image1.image & _level0.Gallery.image1.mcLoader)
[Code]....
want to make this stuff working.
Actionscript Code:
for (var i:Number=1; i<=3;i++){ var char_name+i = event.target.data.char_name_ + i;//It should be like//var char_name1 = event.target.data.char_name_1;//var char_name2 =
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how Im going to put the i variable inside the [[[[ ]]]]] because I cant make it work for(var i:Number=0;i<products;i++){ _root.menu["product"+i]._x += (product[[[[[+i]]]]]x-_root.menu.product["product"+i]._x)/speed; }
View 5 Repliespossible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.
View 1 RepliesI am trying to find the index from an array using a loop function, but I am getting an error:
private function findMatch(matchValue:int):int {
for (var i:int = 0; i < playersList.length; i++) {
if (playersList[i].value + matchValue == levelTarget) {
[code].....