Actionscript :: Loop Flv Inside Flash?
Jan 22, 2011I need to insert a flv into a new flash project and I want that video to play non-stop.
View 3 RepliesI need to insert a flv into a new flash project and I want that video to play non-stop.
View 3 RepliesI have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code:
var iXML:XML = new XML();
iXML.ignoreWhite = true;
[Code].....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[code]....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:
Code:
var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
makeTiles();
function makeTiles() {
[Code].....
create functions using a loop, like so with just the !HERE! replaced with the method of creating it with the 'i' variable. Both the function name in the event listener and the function's setting need to make use of the i variable
Code:
for (var i:int = 0; i <= 5; i++){
this["question"+i].addEventListener(MouseEvent.CLICK, !HERE! );
[code].....
I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:
package
{
public class ComplexNumber
{
[Code]....
but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.
Have flash loop inside my xml file to find a attributes that will till flash to do THIS or DO THAT.
[Code]...
Here is my problem:Instead of placing my photo holders randomly on stage,I would like to have them in a grid form.
Code so far:
Code:
totalPhotos = total;
[code]....
I'm trying to create a movieclip object that contains another movieclip that continuously loops. My current problem is, no matter what I try, the embedded movieclip will not play inside the one containing it. It would be significantly more work to design the looping animations in actionscript than through using the IDE, so I would prefer not to have to dynamically create these loops.
View 1 RepliesI am quite new to AS3 and I am having trouble adapting my knowledge of Java to this new language i am trying to make a simple grid in which i could work on each individual square seperately(changing their colour for example). To do so, I created a 2D array,hoping it would allow me to work with some kind of coordinates system. I initialised the array using while loops and for some reason, this does not let me access the array outside the loops.[code]The two last lines are causing the problem, instead of turning the last square red, they return the following error: TypeError: Error #1010: A term is undefined and has no properties.However, when placed inside the loop, there is no problem and the whole grid turns red.
View 3 RepliesI have put all button inside movieClip called "container" and I have added "container." inside for loop and now I am getting errors.
for (i=8; i<15; i++){
container.this["button" + btns[i].name.replace("btn","")].mouseEnabled = false;
}
I am having a hard time trying to use an onRelease event handler inside a for loop. Basically, I am developping a custom player for articulate presenter using flash and AS2.This code is generating a movie clip in a for loop for each line in the sidebar, with slide title and slide number parsed from a XML.Until here, all works fine.But when I try to generate the onRelease event handler to play the wanted slide when I click on the line, the value inside the onRelease is always the highest value of i.Looks like the onRelease evaluates i only when I click on the line, after all the clips have been generated.[code]I have to find a way to capture the value of i for each clip.
View 2 Replieshow to call a function via setInterval a limited number of times (e.g. 20 times).
Code:
function CallMe(Me){
trace(Me);
}
for(var i:Number = 0; i<=20;i++){
setInterval(CallMe(i),3000);
}
My intention for the above simple code would be to have 'i' get traced every 3 seconds. But it doesn't. 'i' just gets dopped out into the output pane all in one go. Do steady release!
I am having an issue with a hitTestObject inside a for loop. When I drag an item it traces back that it was a hit but still animates back to its original place. I can't figure out what is going on with this... Here is my code
[Code]...
I have a movieclip called _container which I'm adding to the stage 6 times (it will be dynamic so the number can vary). [code]...
View 4 Replies-: b1 = blade.. rotating and moving along y axis... its position in the stage is x = 120 and y = 20.. but when i test it tracing(_y) shows dat d first value comes 42.85 and not 20(value from the properties).. i dont know how to get its exact value just like what is seen from the properties.. i've tried to have an if statement that if the value of _y = to the y coordinate the blade position that will alter its movement, it never turns like i want.. here is my facebook email add( punisheryuri11@gmail.com ).. please help me if u have a spare time..
onClipEvent (enterFrame) {
_root.b1._y += 2;
_rotation += 30;
trace(_y);
[Code].....
I am trying to load a group of thumbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days. I have tried it with a single loader... loaders created in the loop, stored in an array...
and loaders as a child of the dynamically created image+x clip (ie. _level0.Gallery.image1.image & _level0.Gallery.image1.mcLoader)
[Code]....
want to make this stuff working.
Actionscript Code:
for (var i:Number=1; i<=3;i++){ var char_name+i = event.target.data.char_name_ + i;//It should be like//var char_name1 = event.target.data.char_name_1;//var char_name2 =
[code]....
how Im going to put the i variable inside the [[[[ ]]]]] because I cant make it work for(var i:Number=0;i<products;i++){ _root.menu["product"+i]._x += (product[[[[[+i]]]]]x-_root.menu.product["product"+i]._x)/speed; }
View 5 Repliespossible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.
View 1 RepliesI am trying to find the index from an array using a loop function, but I am getting an error:
private function findMatch(matchValue:int):int {
for (var i:int = 0; i < playersList.length; i++) {
if (playersList[i].value + matchValue == levelTarget) {
[code].....
I'm creating a website using Adobe Flash Professional CS5. I'm trying to read the content of a text file with URLLoader.load(path) inside a for loop. The path changes every iteration. When I trace the data from the event handler method, it returns only the last path's text file's content. It seems like it's calling the event handler method only after the for has done looping.
CODE:
var myData:URLLoader = new URLLoader();
myData.addEventListener(Event.COMPLETE, onLoaded);
function onLoaded(e:Event):void
{
[Code]....
I'm using a few for() loops to populate my game. Now, I have 2 versions of each function, one that executes when my variable "debug" exists, and the other that activates only if "debug" does not exist.Looks kinda like this:
ActionScript Code:
// first, if debug exists, the script will execute for the single instance of my movie clip "myBox_0".
if(debug){
// assign a value to the string "myTarget"
[code]....
Now, on the line I starred*, if I enter "images/0" instead of what you read there, then it works. But when I try to use the variable "i" then it gives me the error "Error opening URL 'images/undefined.png'" I ran a trace statement to track "i" through the code and it works up until I enter the tellTarget statement... how can I get my script to pass that variable through that statement?
I'm trying to create an XMLList for each element on my XML var. [code]...
View 5 Repliesi want to query about a point here,
Now, When i make a loop for example a "for" loop
ActionScript Code:
var i:int;
for (i=0;i<4;i++){
// Looping Code For 4 Times
}
in the looping code, when i use a variable, for example "myVar"
Can i make the variable name be "myVar0" in the first time looping, and the name be "myVar1" in the second time looping, and so on ..
I'm trying to write onPress for 4 buttons inside a for loop.
This lines traces undefined:
Code:
trace(_root.TeachMethodArr1[count]) // undefined.
This is because count is no more starting from 0 when I click the buttons.
Code:
var TeachMethodArr1:Array=new Array()
var TeachMethodArr2:Array=new Array()
TeachMethodArr1 = ["a","b","c","b","e"]
TeachMethodArr2 = ["a","b","c","b","e"]
for(var count:Number=0;
[Code] .....
I'm trying to create pause functionality in my flash app.How would I go about doing this:
Code:
function pause(pauseTime)
{
[code].....
I'm trying to display the current loading/buffering percentage by displaying it in a label.
Somehow, when the for-loop starts, the text wont update. It seems that the app is too busy rendering my frames so that it wont update the text..
This is parts of my code:
ActionScript Code:
for (var i:int = 0; i<=359; i++){
myMovieClip.gotoAndStop(i);
mySWFBuffer = new BitmapData(myMovieClip.width, myMovieClip.height, false,
[Code].....
i am trying to "dynamically" create variable names inside a for loop and add them to an array...
[Code]...
// ' this["thumb" + i] ' is definitely not the way to write it.. so how should i write it?