I would like to set the stage size to the size of a random jpeg after it successfully loaded. So I don't know the dimenstions beforehand. It there a way to do that without using javascript. I know there is a solution using javascript, but I don't want to use that. I know I can set the stage size by using [SWF(width = 800, height = 600)]. But that only works before you do anything else. Not after loading the jpeg.
although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave and I'm getting the impression that this is causing me problems.One issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any background updates using one variable would accessible using any of the other variables. This doesn't seem to be the case.I have a test class, XMLDataLoader, which is coded as follows:
package { public class XMLDataLoader { import flash.events.*;
I am attempting to add a movie clip to the stage when a button is triggered. When the user clicks the button the movie clip is added to the stage; it works fine, but the following problems occur:
1) The appearance of the movie clip is delayed.
2) The sound in the movie clip starts to play but the movie clip appears when the sound is finished.
Additional information: 1) The movie clip has the sound in the timeline.Here is the code:
Actionscript Code: //Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....
2) However, I also want to know is keeping the sound in the timeline of the movieclip the most efficient way to use sound in the movieclip? Or is there better, more efficient way to do it?
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
I want to make a flash application in which i will load 3-4 different mp3 files of different instrumental music. After loading it I want play all files. Further I want to save or create a merged mp3, from all mp3s sound files in a single mp3 file.
Is it possible to convert different mp3 sound track in to different ByteArray and later using any other technology like PHP or C# can we merge all byteArray in a single byteArray to create a single mp3 file. So that we can listen all instrument playing in a single mp3 file.
I am building an ambitious site especially for someone new to the Flash.I want to create a fully functional Flash Forum.Only problem is I have not found 1 site with information on how to build one and the only thing I did find was something called the Flash Forum Engine. It is a 3rd party software suite that allows you to build a Flash Forum BUT! it costs 1000 Euro's or $2000.
I'm having a hard time creating a Flash using Flash 5. The first loop asks for a number of participants. The next loop, you select or enter the name of the beverages available. The third, and more complicated loop - Up to 4 randomly selected beverages are selected and a percentage (for mixing) are provided. For example;
I have a project of dynamic banner creation. The main part of the job is creating a swf on clicking on a "publish" button on stage. A certain movieclip of any width and height on stage must be exported as a new swf file.
I am considering using flash for a kiosk project together with Visual Basic. I need to create simple SWF file with some buttons and background image, and maybe play some movie clips. Could you kindly suggest free tools for that purpose.
If there are not free tools for that, what is the normal commercial enviroment use?
When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?
For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.
Then when I place the clip in my main timeline, i have to monkey around with it to get it to line up. I get a circle and a blue line at the top, but not sure what that space corresponds to.
Is there a good tut out there for movie clip creation and placement? It feels really sloppy the way Im doing it.
I'm somewhat of a noob here, so please forgive my ignorance. I tried to google the answer to my questions, but probably not using the right terms.
So my questions are these: Is there any advantage to using vector elements in flash projects, or do they just get rasterized in the swf creation process?
If you use vector instead of raster art, can you scale your swf infinitely large (theoretically) without degradation? Will vector art result in a smaller swf size? Will it take less processing power to play?
I'd like to learn how to create a java web service that can be consumed by a web tier, which is constituted of java and flex. What books can help me learn how to create a java web service and consume it via java & flex?Should I look to build a web service from scratch or from frameworks like: XFire, Axis, CXF, Spring Web Services, etc.?If using a framework is recommended, which of the above or any others makes the most sense to learn/use?
EDIT:Both the java AND flex components of the web tier need to independently access the web service. For example, the flex component helps the user create & save a spreadsheet; the java component retrieves the spreadsheet data and displays it accordingly.
My goal is to make a flash/as3 program that would pull multiple sets of data (images and texts) from the database and compile and save a flash video project for each one. What might be the best way to go about making this work? I checked but wasn't able to find a function that would publish the flash project in it's current state, so I don't think I can execute the entire process in a single flash/as3 file. My only other option is to have some other program/batch file take care of the querying the database and compiling multiple flash/as3 movies by starting up a flash program and passing it the parameters of the data it needs to build 1 complete project for 1 set of data. Is there a program to create .swf files automatically? Is it even possible to pass in init params to flash/as3 project?
I am working on a game in flex, and I am trying to create an xml file for each user if it is their first use, and then after that just access that file and edit it accordingly.Is there anything that could do this same thing first off, basically create and edit some sort of save state? I assume that flex would have some kind of saving state type of thing, but I am not sure what to look for in that respect.If not, does anyone know how to do this with xml files?
My problem is i am trying to make a panel. My button in in Main.mxml whereas the panel functions are defined in panel_Create.mxml. the code works fine. In panel_Create their are functions to create panels at runtime. The problem i am facing is when i run the program it wont show the panels but it does increase the value of n and after 8 clicks it gives alert message. The code works fine when i put all the code in Main.mxml
I have Flash 2004 MX (Educational Version), and I'm trying to get an flv player for my flv in my library to work with a play button (when the vid ends, it should automatically have the code written so that it will pop back to the start (if possible). I was coached a bit that I need to use the Netstream thing (as 2004 doesn't have the mediacomponent) and so far I've put the 'New Video' object onto my stage and created my own play button. (the video also shouldn't automatically play but should be sitting there 'ready to play' until someone clicks the play button.) Also, of importance, is that I have a timeline with a loop of animation that should be able to keep looping endlessly even though this video i'm wanting to stream is longer than the looped animation, so if someone plays the video, the animation loop should still keep animating/going even as the video is played or stopped, etc. In other words, the video should have it's own timeline apart from the animation's timeline. Unfortunately, I'm a newb with code and have no idea to get the video into the object or how to have the play button work with it, etc.
I'm making a custom class from a player I created from scratch.After multi verification of the instances , and after linking correctly my movie clip player, I still get the 1120 error.It doesn't get the "Player_mc." and all the mc inside it.1120:All of this is my first flash project.
I'm having problems with my Flash file in that links to external sites are treated as popup and blocked. I believe links like this require the javascript file to almost validate the link and allow it to happen?
Well, it seems that the javascript that gets published always has a creation date of 06/03/2007 - whats going on there?
I would assume the creation date should always be the current date? Would this be why links are not working (they used to work)
What I have is a button "template" called home_btn.I attach an instance of this button template called Home1 to a movie on the main timeline called "Bottombar1". This works.Now the home_btn template contains a field, dtxt. I try to name this "Home" but it does not work. The last two lines do work fine. Can anyone tell me why I may place the button, move it, but not change that field?
I'm just wondering if this is the "right" way to do the error catching. I have a program that creates a random number of squares (up to 25), but no more, and usually less (like I said, random number). Due to the fact that there's a random number of them, I create an array ahead of time. Only some of the squares in the array get used, and the others sit there and aren't added to the stage. Anyways, at the end of the box creation, the program goes back through and deletes all of the boxes in a loop:
It seems to work okay, but I just want to know if this is the correct way to check for errors. If I put a trace in the catch block, it catches the squares that aren't in the display list, obviously, because they aren't there to remove.
This is a very complex question, and I reckon for the real gurus on the forum. Before reading the rest of this post, please take a look at the attached image. Basically, I need a dynamic system of masks to do these things:
1. Display six images of identical dimensions, with different fills and blanks. Fills represent 12% opaqueness, blanks represent full transparency.
2. From the first to the last image, there will be an "adding" effect, which results in the last image incorporating all the opaque fills of the previous images.
3. Hopefully, the filled areas' shapes can be modified at runtime, adding or deleting lines (like in Paint/Photoshop/SketchUp).
I have this problem that I don't know what causing it. This is what happened : I made an animation which is called anim.swf, in that animation i put some code to generate instance of movieclip from the library to be put on the stage using this code :
I have a .fla set up right now that places ball randomly around the screen. However I would like to be able to set the coordinates of the range for the objects(particles) placement to the boundaries of a shape. I am starting with a circle for the moment, but I can't figure out how to set the range of object placement to that of an MC. I was planning on somehow calculating this out but I am stumped. Is there a better way for me to draw a shape, and somehow use a mask in as3 to define where the particles can no be placed?
I have created a folder inside Flash Streaming Server/conf/_defaultRoot_/ called Test with some FLV in the folder. When I log into the console its shows the server and _defaultHost_ and Test but says You are not logged into:Test; make a seperate connection. Does this mean it wants a new application created for Test? How do I fix this?
I am trying to create a text node within a child node: user_xml.firstChild.appendChild( user_xml.createTextNode("<![CDATA[------]]>") ); But when I trace this I get: user_xml = <UserDetails><![CDATA[------]]></UserDetails> Which is not what I need. What I need returning is: user_xml = <UserDetails><![CDATA[------]]></UserDetails>