ActionScript 3.0 :: App For Run-time Transparency Mask Creation
Nov 23, 2009
This is a very complex question, and I reckon for the real gurus on the forum. Before reading the rest of this post, please take a look at the attached image. Basically, I need a dynamic system of masks to do these things:
1. Display six images of identical dimensions, with different fills and blanks. Fills represent 12% opaqueness, blanks represent full transparency.
2. From the first to the last image, there will be an "adding" effect, which results in the last image incorporating all the opaque fills of the previous images.
3. Hopefully, the filled areas' shapes can be modified at runtime, adding or deleting lines (like in Paint/Photoshop/SketchUp).
I have created a custom control Which contains an header(HBox) and list control below the header. I can open and close the list (Meaning list.height = 0 and list.height = 200) by using the header click event. Initially the list will be in closed state (height = 0). When we open it for the first time. It takes too much time. For the successive open of the same list looks smoother (I suppose this is because itemrenderer is being reused). I want to open the list for the first time smoothly. I have created my own renderer for list control which contains one 5 combobox inside a HBox.
i have a 2 recangle movie clip with w:500 h:400 named (p1 , bs) ,and a i wanted to Mask those 2 movie clip with action sctrip, with a w:1000 h:1300 Recangle, named(Mask)i can do it if using the layer Masking, but i wanted to use action stricp to mask.
code: p1.mask = Mask bs.mask = Mask
but i cant do it , i cant mask those 2 movie clip at the same time ,it only work on bs.mask = Mask.i intention is to Mask those both movie clip,any idea what is going on ?
I have a code that duplicates a movie clip that then falls across a picture. They are sort of like water drops on a window but I want the picture to only be seen through the water drops. My problem is I can't get more than one drop to mask the picture at a time. I have tried code in the duplicated MC and I have tried pasting a bunch of instances to the stage and creating a mask later. Please help me out. The following is the code of the duplicated movie clip where _root.drop is the falling mask and _root.bg is the picture I want to see through the drops.[code]
I have many layers in the main stage. on frame 20, I have this code drawing a curve between two countries in "Lines" layer . I have another layer right above this layer called "mask" in which in frame 20, I make a rectangle and until frame thirty, I move the rectangle with tween. I right clicked on the mask layer and set mask. Hoping that by masking the layer below it, I can make the curve being draw real time. But it is not working.
This will probably be simple for some of you. How do I make the "animation" stop? The text moves, based on the mouse movement, and I put a mask over the text to only show a certain area at any given time...
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
I want to make a flash application in which i will load 3-4 different mp3 files of different instrumental music. After loading it I want play all files. Further I want to save or create a merged mp3, from all mp3s sound files in a single mp3 file.
Is it possible to convert different mp3 sound track in to different ByteArray and later using any other technology like PHP or C# can we merge all byteArray in a single byteArray to create a single mp3 file. So that we can listen all instrument playing in a single mp3 file.
I am building an ambitious site especially for someone new to the Flash.I want to create a fully functional Flash Forum.Only problem is I have not found 1 site with information on how to build one and the only thing I did find was something called the Flash Forum Engine. It is a 3rd party software suite that allows you to build a Flash Forum BUT! it costs 1000 Euro's or $2000.
I'm having a hard time creating a Flash using Flash 5. The first loop asks for a number of participants. The next loop, you select or enter the name of the beverages available. The third, and more complicated loop - Up to 4 randomly selected beverages are selected and a percentage (for mixing) are provided. For example;
I have a project of dynamic banner creation. The main part of the job is creating a swf on clicking on a "publish" button on stage. A certain movieclip of any width and height on stage must be exported as a new swf file.
I am considering using flash for a kiosk project together with Visual Basic. I need to create simple SWF file with some buttons and background image, and maybe play some movie clips. Could you kindly suggest free tools for that purpose.
If there are not free tools for that, what is the normal commercial enviroment use?
When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?
For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.
Then when I place the clip in my main timeline, i have to monkey around with it to get it to line up. I get a circle and a blue line at the top, but not sure what that space corresponds to.
Is there a good tut out there for movie clip creation and placement? It feels really sloppy the way Im doing it.
I'm somewhat of a noob here, so please forgive my ignorance. I tried to google the answer to my questions, but probably not using the right terms.
So my questions are these: Is there any advantage to using vector elements in flash projects, or do they just get rasterized in the swf creation process?
If you use vector instead of raster art, can you scale your swf infinitely large (theoretically) without degradation? Will vector art result in a smaller swf size? Will it take less processing power to play?
I'd like to learn how to create a java web service that can be consumed by a web tier, which is constituted of java and flex. What books can help me learn how to create a java web service and consume it via java & flex?Should I look to build a web service from scratch or from frameworks like: XFire, Axis, CXF, Spring Web Services, etc.?If using a framework is recommended, which of the above or any others makes the most sense to learn/use?
EDIT:Both the java AND flex components of the web tier need to independently access the web service. For example, the flex component helps the user create & save a spreadsheet; the java component retrieves the spreadsheet data and displays it accordingly.
My goal is to make a flash/as3 program that would pull multiple sets of data (images and texts) from the database and compile and save a flash video project for each one. What might be the best way to go about making this work? I checked but wasn't able to find a function that would publish the flash project in it's current state, so I don't think I can execute the entire process in a single flash/as3 file. My only other option is to have some other program/batch file take care of the querying the database and compiling multiple flash/as3 movies by starting up a flash program and passing it the parameters of the data it needs to build 1 complete project for 1 set of data. Is there a program to create .swf files automatically? Is it even possible to pass in init params to flash/as3 project?
I am working on a game in flex, and I am trying to create an xml file for each user if it is their first use, and then after that just access that file and edit it accordingly.Is there anything that could do this same thing first off, basically create and edit some sort of save state? I assume that flex would have some kind of saving state type of thing, but I am not sure what to look for in that respect.If not, does anyone know how to do this with xml files?
My problem is i am trying to make a panel. My button in in Main.mxml whereas the panel functions are defined in panel_Create.mxml. the code works fine. In panel_Create their are functions to create panels at runtime. The problem i am facing is when i run the program it wont show the panels but it does increase the value of n and after 8 clicks it gives alert message. The code works fine when i put all the code in Main.mxml
I have Flash 2004 MX (Educational Version), and I'm trying to get an flv player for my flv in my library to work with a play button (when the vid ends, it should automatically have the code written so that it will pop back to the start (if possible). I was coached a bit that I need to use the Netstream thing (as 2004 doesn't have the mediacomponent) and so far I've put the 'New Video' object onto my stage and created my own play button. (the video also shouldn't automatically play but should be sitting there 'ready to play' until someone clicks the play button.) Also, of importance, is that I have a timeline with a loop of animation that should be able to keep looping endlessly even though this video i'm wanting to stream is longer than the looped animation, so if someone plays the video, the animation loop should still keep animating/going even as the video is played or stopped, etc. In other words, the video should have it's own timeline apart from the animation's timeline. Unfortunately, I'm a newb with code and have no idea to get the video into the object or how to have the play button work with it, etc.
I'm making a custom class from a player I created from scratch.After multi verification of the instances , and after linking correctly my movie clip player, I still get the 1120 error.It doesn't get the "Player_mc." and all the mc inside it.1120:All of this is my first flash project.
I would like to set the stage size to the size of a random jpeg after it successfully loaded. So I don't know the dimenstions beforehand. It there a way to do that without using javascript. I know there is a solution using javascript, but I don't want to use that. I know I can set the stage size by using [SWF(width = 800, height = 600)]. But that only works before you do anything else. Not after loading the jpeg.